Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 6,561
Well yeah, I said most TPSs are cover based, not were cover based.
But it doesn't really contradict what I said, most (not all, I know there were some exceptions) older TPSs had auto-aim (Tomb Raider, SOCOM), most with manual aiming like Winback made you stand still to shoot. Cover systems are just a shittier, modern version of stop 'n pop.
No? Auto aim and stop and pop was present mainly in the 90s, yet even back then when mouselook and sticks weren't necessarily present we had TPS such as MDK, Heavy Metal Fakk, Duke Nukem: Zero Hour (a personal favorite), Jet Force Gemini, Star Wars: Shadow of the Empire, Die Hard Trilogy, Die Hard Trilogy 2, Duke Nukem: Time To Kill, and Ghost in the Shell, from the top of my head. No auto aim lock-on, no forced standing still to fire your gun. In the 2000s when mouselook and sticks were firmly established without exception, complete freedom of aim was even more commonplace...and we got gud shit Like Max Payne and plenty others.
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