damicore
Augur
They are certainly better than what we're getting nowasays, though I'm not that big of a fan, I prefer Amano's work as I said, which came before.
No you naive, ignorant fool.That's what you get when the audience mainly sees games as escapism/wish fulfillment and demands that all characters be beautiful and/or "rugged" looking.
oh you mean the guy who draws one face in every character isn't 'generic'Amano's himself.
FFXV's cast looks like a boyband because of its target demographic.
Sameface or not is not a problem for me, I don't strive for realism after all. His art is quite unique when you compare it to what digital artists are doing nowadays and that's what I value.oh you mean the guy who draws one face in every character isn't 'generic'Amano's himself.
FFXV's cast looks like a boyband because of its target demographic.
Yes, that singular expression of gilded constipation.but the art lacks the expressiveness, uniqueness and sophistification
That's what you get when the audience mainly sees games as escapism/wish fulfillment and demands that all characters be beautiful and/or "rugged" looking. And even the conception of what is sexy is limited to a few templates. Also because of artists and designers who don't actually observe the real world and the variety within, just copy other, also limited designers and styles. TV and film of course are guilty of this often, but are still way ahead of games when it comes to human representation. Hell, even Looney Tunes and Ralph Bakshi cartoons were.
but muh hentai100+ GB HDD space.
okay this is a bit disappointing so I'll stop trollingProbably, but there's no better way to put it without writing a wall of text talking about art history.
btw, have you seen your avatar? The guy from FFT is the epitome of sameface.
That's a great wallpaper, here's mine:okay this is a bit disappointing so I'll stop trollingProbably, but there's no better way to put it without writing a wall of text talking about art history.
btw, have you seen your avatar? The guy from FFT is the epitome of sameface.
alright lets turn this ship around -- my current wallpaper is the full version of
Gameplay is less horrible than the previous two FFs, XII and XIII. It seems that they attempted to imitate Dragon's Dogma in many ways but failed. Thus, combat consists of a four-person party but you're stuck with the same four people and the three that aren't controlled by the player have little versatility. Those three have a few special skills they can use in combat, but it's reliant on a single party-wide bar filling up and nowhere near as interesting as DD's myriad skills. There are many enormous monsters as boss fights or optional hunts, but this is largely wasted since the game lacks the climbing and other interactivity found in Dragon's Dogma (which also means combat against smaller enemies is less interesting). The player-character (Noctis) can utilize all types of weapons but regardless you just hold down the attack button while occasionally pressing the dodge button or casting a spell. There are three elements that can be used to make spells, and items can be added for additional effects, but they all work more or less the same in combat except that certain enemies are weak to some elements and resistant to others. There is superficially a large Open World to explore, but really you simply drive the party's automobile (!) to the nearest spot on a road and then run a short distance to your destination, so there isn't much to overworld exploration. There are dungeons, but the ones you encounter in the normal course of a game (i.e. not counting post-game content) are more linear and less well-designed than those found in base Dragon's Dogma, and I'm sure that FF XV's post-game dungeons don't hold a candle to the Bitterblack Isle megadungeon added in the Dark Arisen expansion.Sad but not surprised to read the game is an absolute piece of shit, according to cautiously trusted codex consensus.
Weebs aren't in a position to argue about good art or character design. Neither are those in the western video game character design camp. I'm shitting on both of you for your lack of aesthetic development.No you naive, ignorant fool.That's what you get when the audience mainly sees games as escapism/wish fulfillment and demands that all characters be beautiful and/or "rugged" looking.
All character designs are supposed to be appealing in some way. To call any one work 'wish fulfillment' just because its pretty is just silly.
FFXV's cast looks like a boyband because of its target demographic.
Hey, if slavsquatting in post apocalyptic america where the 2nd ammendment is the law of the middle west steppes is some people's idea of wish fulfillment and empowerment I'm certainly not enough of a cunt to judge.Weebs aren't in a position to argue about good art or character design. Neither are those in the western video game character design camp. I'm shitting on both of you for your lack of aesthetic development.No you naive, ignorant fool.That's what you get when the audience mainly sees games as escapism/wish fulfillment and demands that all characters be beautiful and/or "rugged" looking.
All character designs are supposed to be appealing in some way. To call any one work 'wish fulfillment' just because its pretty is just silly.
FFXV's cast looks like a boyband because of its target demographic.
I said nothing about appeal, which is not tied to just appearance. TV and film, even illustration portray unattractive , idiosyncratic, or average looking people who are nonetheless appealing in other ways. And I'm not calling any ONE work wish fulfillment. The overall slant of character design in this industry is wish fulfillment. And very limited, very uninteresting wish fulfillment at that.
The game is fun for a few hours when you're taking in the road trip atmosphere and the banter between the bros, driving to a mission area then riding out in the wilderness on your chocobos, then finding a camping spot to spend the night before heading back to the gas station. But it doesn't last, and the other aspects of the game (story, exploration) don't hold up over the game's length.
Any PCbros thinking of picking this up, wait for a heavy discount if you get it at all.
Weebs aren't in a position to argue about good art or character design. Neither are those in the western video game character design camp. I'm shitting on both of you for your lack of aesthetic development.
I said nothing about appeal, which is not tied to just appearance. TV and film, even illustration portray unattractive , idiosyncratic, or average looking people who are nonetheless appealing in other ways. And I'm not calling any ONE work wish fulfillment. The overall slant of character design in this industry is wish fulfillment. And very limited, very uninteresting wish fulfillment at that.
Absolutely not. These days I'd rather look at Donkey Kong Tropical Freeze than a DICE game. I didn't argue stylization vs. realism, which is a false dichotomy because realism in visual art is a broad category which can contain stylization. That's why Van Eyck doesn't look like Titian doesn't look like Rubens doesn't look like Goya. Style, personal interpretation of forms. But they all fall under the umbrella of realism (not to be confused with Realism as a movement). Like I'm not a fan, at all, of Photorealism or this so called "classical" painting being put out by modern ateliers.I don't think you understand the point of stylization. Do you think art (and popular culture) should always portray life with realism?