Grokalibre
Augur
Mass Effect 1 & 2 are still great rpgs by today's standards.
Not RPGs but the Thief games do. The surprising one was Thief 3, that despite its flaws it's still better than most shit today that shows how far things have fallen (while showing the early signs of today's design diseases).
Yeah, that's unquestionably a tautology. But "better interfaces are better" =/= ""modern interfaces are better" or even "more streamlined and used-friendly interfaces are better".
There's a button that does it for you, btw. Maybe not in a way you like?Arcanum, another game with serious inventory management issues which completely break the pace of a playthrough: I don't want to know how much time I've spent reorganizing shit in my inventory because the game wouldn't do it for me
I gotta ask: does this whole 'aging' situation counts unofficial and fanmade patches that fixed all the bugs which the developer haven't, and allows the game to play better on more modern system?
So... Which games actually did age badly but were great back in the day?
But anyway, yeah maybe Fallout 1's inventory and original trading UI are the worst designed parts of the game. Though it never bothered me while playing, really (except when trading for an expensive item and shuttling caps over and over).
So... Which games actually did age badly but were great back in the day?
Medieval Total War
But anyway, yeah maybe Fallout 1's inventory and original trading UI are the worst designed parts of the game. Though it never bothered me while playing, really (except when trading for an expensive item and shuttling caps over and over).
I dont really see how Fallout's inventory and trading were bad, it felt more comfortable than the one in the modern Fallout games.
Is this some five-dimensional trolling? You take a reasonable argument (more descriptive and responsive UI is better) and then continue to provide completely asinine examples.Compare:
Is this some five-dimensional trolling? You take a reasonable argument (more descriptive and responsive UI is better) and then continue to provide completely asinine examples.Compare:
F3/NV trading screen displays 4-7 items at once. Now, at first that seems like a huge step up over 3-6 items in F1, but then you factor in the shitty mouse implementation and general unresponsiveness - and suddenly the 20 year old interface doesn't seem so bad anymore.
By automatic cap amount balancing you mean they were too lazy to actually make a barter system and left money intact from Oblivion, except renamed it.
And as for scrolling through inventory - just bind PageUp/PageDown to the wheel with AutoHotkey or your preferred macro tool. Takes like 5 seconds.
Now compare it to Fallout Tactics' trading screen:
I do.You mean "use external tools"? Good advice.
Custom hotkey software has been there since win95 at least, so it's as much a part of the "original experience" as it is a part of the current one.
That's in case you were implying some sort of hypocrisy on my part. Not gonna bother with the rest, not sure you're being serious.
I want to print this on a shirt. This might be the best thing I've ever read on the Codex.Replaying old games gives me some insight into how Dark Age Europeans must have felt when they encountered the crumbling remains of a Roman aqueduct. How did the ancients manage to build such wonders when the current generation can only build huts composed of cow shit and twigs?
But anyway, yeah maybe Fallout 1's inventory and original trading UI are the worst designed parts of the game. Though it never bothered me while playing, really (except when trading for an expensive item and shuttling caps over and over).
I dont really see how Fallout's inventory and trading were bad, it felt more comfortable than the one in the modern Fallout games.
Modern Fallout games implemented mouse wheel scrolling and conveniently sorted items in different lists for you to browse through. That made it much more comfortable than the classic Fallout titles. It also automatically trades caps for you to make up for price differences.
Compare:
Three items visible at once, no chance of browsing through categories, having to manually add caps, no visible value for each item.
To:
Many more items visible at once, ability to browse through categories, caps are automatically added to make up for price difference, you instantly know what is each item's worth (and in the case of equipment, its stats so you know what you are getting).
yeah go on keep comparing birds to fishBut anyway, yeah maybe Fallout 1's inventory and original trading UI are the worst designed parts of the game. Though it never bothered me while playing, really (except when trading for an expensive item and shuttling caps over and over).
I dont really see how Fallout's inventory and trading were bad, it felt more comfortable than the one in the modern Fallout games.