we'll either be carrying around a sackful of different weapons to counter each marginal step of armor
Meh. I kinda prefer my guys to have signature weapons.Hopefully! That's how this sort of game should play when it has good itemization.
This would combat the designer's intent - that armor and weapons choices matter.we'll either be carrying around a sackful of different weapons to counter each marginal step of armor
Hopefully! That's how this sort of game should play when it has good itemization.
I'm sure specializing in a weapon isn't just getting the modals, but will have passive bonuses like +Accuracy in PoE1. Also, you aren't forced to use the modals and they will target different defenses, making it easier to hit the foe, you aren't doing any damage if you aren't hitting anything, so it isn't some kind of Sawyerist conspiracy to rob you of your fun. Wow, I have come to defend PoE, fate is a strange companion.
Out with the mushiness, please!
Also, I'm having a hard time imagining an arrow doing slash damage. Yes, I know it's not a simulationist system. But still!
Out with the mushiness, please!
Also, I'm having a hard time imagining an arrow doing slash damage. Yes, I know it's not a simulationist system. But still!
This "freedom" only contributes to the smearing of class identity. Classes should be locked to a set of weapons that they can use. Either entirely locked into those weapons, or they get a bonus to attack rolls with those weapons but can still use other shit.
Nah it isn't, it's good game design in a class-based RPG that helps differentiate classes. If you want garbage like "lol anyone can do anything!!!" just go play classless shit.This "freedom" only contributes to the smearing of class identity. Classes should be locked to a set of weapons that they can use. Either entirely locked into those weapons, or they get a bonus to attack rolls with those weapons but can still use other shit.
The idea of arbitrary limitations to preserve "class identity" is downright stupid and inane.
Nah it isn't, it's good game design in a class-based RPG that helps differentiate classes. If you want garbage like "lol anyone can do anything!!!" just go play classless shit.