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Tyranny + Bastard's Wound Expansion Thread

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,239
They'll pull a Revan and voila; player is Kyros cos it makes sense that player can be any gender, mindblown.gif right? :P Or they'll twist it a bit; will say that Kyros' wife/husband/child killed self, saying; "I don't wanna live in the world you ruined" and Kyros had made a self counterpoint by stripping self from divine powas and granting them to player, but still retaining his/her kingdoms-armies etc. By the end player will fuck up half the world no matter what and Kyros' prev actions will be justified, he'll say: "It wasn't me it was the powas!" Then player will have a choice to execute him or not anyways. Roll credits...if Pdx were to fund a sequel that is.

:ehue:
 

Tom Selleck

Arcane
Joined
May 6, 2013
Messages
1,207
Regardless of Kyros being a woman or not being a woman, I'm going to buy this and I'm going to play this. I bought that Tales from the Tiers bullshit, and haven't even played it.

I'd much rather do cool things, like sex a woman, or buy a nice lettuce, but it is what it is and we are what we are.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
It really says a lot about this game when the mystery is entirely focused on the gender of a character.

Since you overreacted, I'll exaggerate too: Metroid.
I didn't overreact, it was merely a statement of fact. And I don't care about metroid - never played it. Did the devs ever make a big deal out of the "mystery" though?

You certainly overreacted. To say that "the mystery is entirely focused on the gender of a character" is certainly an exaggeration. There are several other mysteries in the game:

1) What are the towers?
2) Who built it?
3) What is your connection with the towers?
4) Why can you edit the edicts?
5) What is your real connection with Kyros?

etc

To say that all the mystery is based on "who is Kyros", is just silly.
Nobody cares about those questions,i didn't remember any of them until i saw your post mate.Even in their marketing the biggest question was what gender Kyros is.Oh and the answer of all your questions is ....lazy writing.For a good mystery the writer must build the whole world and the mystery in his mind.After that he begins to unveil clues for the player.While this guys are just adding shit along the way.The worst part of tranny is its writing.Even a guy like me,that have a ton of bad spelling ratings can find misspellings.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,875
Pillars of Eternity 2: Deadfire
I don't get how the game with a really short and unsatisfying third act and a dud ending has a mid game expansion but well okay sure I guess
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://forum.paradoxplaza.com/foru...und-release-streams-and-obsidian-q-a.1042653/

Tyranny - Bastard's Wound - Release streams and Obsidian Q&A

index.php


Calling upon all the followers of Kyros!

As we're only one day away from entering the Bastard's Wound we shall as tradition dictates gather once more and bend our knees in unison to our great Overlord!

Join us tomorrow at 5PM CEST for our Release stream for Tyranny - Bastard's Wound straight from the Paradox Offices together with @Gruffa and @cKnoor as we celebrate our granted entry into this new corner of the tiers.
TUNE IN at the Paradox Interactive Twitch Channel

Stick around though for a couple of hours later at 12AM CEST the developers of the game over at Obsidian come live with some very special guests from the Tyranny cast! In this stream the team of Obsidian will also answer YOUR Q&A questions posted in this thread!
TUNE IN at the Obsidian Entertainment Twitch Channel

Submit your Q&A questions about Tyranny to the team and cast below!
Hail Kyros
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,116
Is it just me being overly traditional or is selling CRPGs to people with something like community streams such an odd decision? We saw this with original game's release where Paradox' grand marketing strategy was to send out copies to famous Twitch streamers and let them play the game for an hour or so. People who generally had no interest in RPGs and were clearly just doing it for a paycheck. This one is at least Paradox hosted and has relevant people starring.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,021
Pathfinder: Wrath
It's a problem with marketing a game like this, AAA bullshit can easily be marketed by filling the trailer up with vapid one-liners and MOAR EXXXTREME EXXXPLOSIONS, and maybe dragons. GTA V didn't even have its name on the posters. How do you present an isometric RPG so you can appeal to as many people as humanly possible without being sued for false advertising, though? The most ready answer, it seems, is sending copies to "famous" Twitch streamers, streamers who have no idea what to do or how to play a cRPG.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,105
Paradox is known to send early access copies to their toadies, never anyone who might say bad things about their games or DLC. Normies of course don't know that.
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
Is it just me being overly traditional or is selling CRPGs to people with something like community streams such an odd decision? We saw this with original game's release where Paradox' grand marketing strategy was to send out copies to famous Twitch streamers and let them play the game for an hour or so. People who generally had no interest in RPGs and were clearly just doing it for a paycheck. This one is at least Paradox hosted and has relevant people starring.

It's not just you, though at least they have the voice actors joining the stream this time around instead of just devs playing the game and reading out loud whatever happens on the screen.
I would count the current media blitz as part of Paradox's marketing plan though which is also a nice addition.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,180
Location
Bulgaria
Is it just me being overly traditional or is selling CRPGs to people with something like community streams such an odd decision? We saw this with original game's release where Paradox' grand marketing strategy was to send out copies to famous Twitch streamers and let them play the game for an hour or so. People who generally had no interest in RPGs and were clearly just doing it for a paycheck. This one is at least Paradox hosted and has relevant people starring.
Well it is not a bad idea,but it is stupid to make it the whole marketing campaign.They should have gone after rpg forums and community spaces.For fuck say 4chan and reddit have more purchasing power than youtube,twitch and tweeter.Paradox's PR department is total shit,they even managed to review tank their flag shit EU4.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,105
Is it just me being overly traditional or is selling CRPGs to people with something like community streams such an odd decision? We saw this with original game's release where Paradox' grand marketing strategy was to send out copies to famous Twitch streamers and let them play the game for an hour or so. People who generally had no interest in RPGs and were clearly just doing it for a paycheck. This one is at least Paradox hosted and has relevant people starring.
Well it is not a bad idea,but it is stupid to make it the whole marketing campaign.They should have gone after rpg forums and community spaces.For fuck say 4chan and reddit have more purchasing power than youtube,twitch and tweeter.Paradox's PR department is total shit,they even managed to review tank their flag shit EU4.

/gsg/ shits all over nu-Paradox, as do many people here. We're just not their audience these days.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
So, anyone planning to buy the expansion and play it tomorrow? After the not so great base game I think I'll pass and read the comments of those who try the dlc.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,021
Pathfinder: Wrath
Even a good expansion is not going to fix a fundamentally shit base game, case in point - PoE. MotB is a curious exception, but it's not mid-game content and it doesn't "fix" the OC, it replaces it.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
Even a good expansion is not going to fix a fundamentally shit base game, case in point - PoE. MotB is a curious exception, but it's not mid-game content and it doesn't "fix" the OC, it replaces it.

Heart of Winter fixed a lot of things about Icewind Dale. :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,825
Heart of Winter fixed a lot of things about Icewind Dale. :M


I haven't played it without Heart of Winter, so I wouldn't know. Care to elaborate, since I'm genuinely curious?

Heart of Winter contains:
• New Portraits
• New Player Character Sound Sets
• New Experience Point Cap for All Character Classes, Allowing
Them to Reach 30th Level
• New “Heart of Fury” Mode that Increases Monster Difficulty and
Experience Awards
• Higher Resolution (800 x 600)
• Drop Away Interface
• Gem Bags, Potion Bags, and Scroll Cases
• New Priest, Druid, and Wizard Spells
• Hot Key That Highlights Normal Doors and Ground Items
• Ability to Buy Multiple Items from Stores
• New Special Abilities for Paladins, Rangers, Thieves, Bards, and Druids
• Many other interface enhancements found in Baldur’s Gate™ II

There have been some changes to the buying and selling screen in Heart
of Winter. The screen now shows how many items the proprietor has in
stock of each item (unlimited items have no number beside them), and
functionality has also been added that allows you to buy multiple versions
of each item.

Under the Auto-pause features, there are two new Auto-pause options:
‘When Enemy Sighted’ and ‘When Spell Cast.’ When ‘Enemy Sighted’ is
selected, the game will automatically pause as soon as an enemy enters
visual range of one of your party members. When ‘Spell Cast’ is selected,
the game will automatically pause as soon as an enemy begins to cast a spell.

A number of character classes have been improved in Heart of Winter, and
many of them have gained new special abilities. Please note, the following
special abilities were inspired by those found in the new Dungeons &
Dragons rule system by Wizards of the Coast. These special abilities were
interpreted and modified to fit within the Icewind Dale series of games, and
are not officially documented within the 2nd Edition Advanced Dungeons
& Dragons rules. A summary of these abilities is as follows:
PALADINS
Smite Evil. Paladins now have the ability to call down a column of holy
light once per day. This column of holy light does 1d6 + 1d6 points of
damage for every 3 levels of the paladin. The paladin can select this power
from his special abilities bar (accessed through the star button on the
bottom right of the main screen).
Divine Courage. At 3rd level, paladins gain an immunity to fear.
Earlier Spell Access. Paladins now have access to spells at an earlier
level. See the Paladin Spell Progression Table at the end of this manual.
Immunity to Disease. Paladins are now completely immune to all forms
of disease , magical or mundane.

RANGERS
Earlier Spell Access. Rangers now have access to spells at an earlier
level. See the Ranger Spell Progression Table at the end of this manual.
Tracking. Rangers have a new special ability, tracking, which can be
selected from the special abilities bar (accessed through the star button on
the bottom right of the main screen). When used, the ranger can attempt
to look for tracks and gain information on what type of creatures, if any,
have passed through the area. Potential information that can be gained
from tracking includes the number of creatures, the direction they were
traveling in, and how long ago the tracks were made. This ability works on
any map in Icewind Dale and Heart of Winter, and it can provide
important clues to what creatures lurk in the area. The skill’s success is
based on the ranger’s level (+5% for every three levels) and his wisdom
(+5% per point of wisdom), and it can only be used once per day.

DRUIDS
New Experience Table. Druids have a new experience table that allows
them to advance past 14th level. See the end of this manual for details.
Druidic Shape Change. This power is now available at 5th level, and
the druid now gains a new form they can shape change into every other
level thereafter, to 15th level. In addition, druids will heal some of their
wounds when they shift to their animal form.
Elemental Form. Once druids reach 11th level, they gain the ability to
transform themselves into a fire elemental, with all the advantages,
resistances, and immunities that a fire elemental possesses. The druid gains
the ability to transform into new elemental forms at higher levels: an earth
elemental at 13th level and a water elemental 15th level.
Immunity to Poison. At 9th level, druids become immune to poison,
both mundane and magical.
Timeless Body. At 15th level, druids no longer accrue fatigue through
magical or mundane means. They need sleep only to refresh their spells;
otherwise, they can stay active for weeks on end with no penalties. Note
this immunity to fatigue also applies to spells that normally cause fatigue
(such as Haste or Righteous Wrath of the Faithful).

THIEVES
Sneak Attack. Sneak Attack is an optional ability that can replace a
thief’s Backstab ability; if you wish your thieves to use Sneak Attack
instead of Backstab while playing the game, the option can be switched in
the Config program. When Sneak Attack is in effect, any time a thief
attacks an opponent from a flank or rear position, he or she can do
additional damage once (and only once) on that opponent. The additional
damage is plus +1d6 every 4 levels of experience (i.e., an 8th level thief
could do +3d6 damage, and a 23rd level thief could do +6d6). A Sneak
Attack does not require the thief to be hidden or moving silently in order
to work (although these skills can help a thief to get into position). Critical
hits do not double Sneak Attack damage.
Evasion. At 7th level, thieves gain the power to evade effects that would
normally hurt other characters. Whenever a thief is hit by a spell that can
be evaded (Fireball, Lightning Bolt, etc.), the thief is allowed a saving
throw vs. breath to completely avoid the effects of the spell. If the saving
throw is failed, then the spell works normally, including a save for halfdamage
if the spell allows for it. Evasion improves as the thief goes up in
level, giving him bonuses to the saving throw vs. breath (for Evasion
purposes only). Keep in mind that thieves cannot evade their own effects,
so mage/thieves should think twice before throwing a fireball at their feet.
Crippling Strike. At 5th level, thieves gain a feel for how to hamstring
their enemies in unpleasant ways. This allows thieves to cripple an
opponent with a successful Sneak Attack, reducing their chances to hit
and damage. This crippling effect is in addition to the normal Sneak
Attack damage. A Crippling Strike improves with the thief’s level. At 5th
level, a thief’s Crippling Strike causes the victim to suffer a -1 to hit and
damage rolls, at 9th level, -2 to hit and damage, at 13th level, -3 to hit
and damage, and so on, with an additional -1 penalty to hit and damage
for every four levels of the thief. A creature hit with a Crippling Strike will
regain their normal to hit and damage rolls one turn after being crippled.

BARDS
Bards have a number of new songs in addition to their starting song (The
Ballad of the Three Heroes). Unless otherwise noted, all bard songs have
a radius of 30 feet.
The Ballad of Three Heroes. Bards start the game with the ability to
play this ballad. When the Ballad of Three Heroes is played, all the bard’s
allies gain +1 to hit, +1 damage, and +1 saving throws.
The Tale of Curran Strongheart. Bards gain this song at 3rd level.
When the Tale of Curran Strongheart is being played, any fear effect on
the bard’s allies are removed, and they gain an immunity to fear effects for
as long as the song lasts.
Tymora’s Melody. Bards gain this song at 5th level. When played,
Tymora’s Melody gives the bard’s allies +1 luck, +3 saving throws, and
+10% to their lore skill and thief skills.
The Song of Kaudies. Bards gain this song at 7th level. When the Song
of Kaudies is played, the bard’s allies have a 50% chance to shrug off the
effects of spells such as Silence, Shout, Great Shout, Command, or any
other sound-based attack.
The Siren’s Yearning. Bards gain the Siren’s Yearning at 9th level.
When played, the bard’s enemies must save vs. spell or be enthralled,
unable to take action until 1 turn passes or they take damage.
War Chant of Sith. The War Chant of Sith becomes available to bards
when they reach 11th level. When played, the bard’s allies gain -2 bonus
to AC, +10% Resistance to slashing, piercing, crushing, and missile
attacks, and the ability to regenerate 2 hit points every round.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,480
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So, anyone planning to buy the expansion and play it tomorrow? After the not so great base game I think I'll pass and read the comments of those who try the dlc.

I already bought. Just waiting for me to finish Dishonored 2.
 

DemonKing

Arcane
Joined
Dec 5, 2003
Messages
6,014
It's not available to buy on Steam or any of my preferred key sellers yet. I've held off finishing chapter 2 of the base game so I can play this without having to restart.
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
Waiting for Paradox to actually start selling it on Steam instead of their own store...
 

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