Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fallout Fallout: The Frontier - New Vegas mod set in Portland and full of prosperous content

Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
They're sequels made by the company that owns Fallout. Soon Fallout will be Bethesda property for a longer time and with more titles than when it was Interplay/Black Isle's.

Let it go, it's not 2007 anymore.

Bethesda has yet to deliver ONE Fallout game. All they gave the world until now are shooter/hiking-spinoffs.
They made Fallout 3 and 4.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,663
The assets in fallout 1/2 are made from 3D models.

tumblr_o2wxuwfc6y1udh5n8o1_500.gif
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,663
If someone, somehow, made a new, official TB-ISO Fallout title, they would probably use full 3D characters even if its 2D iso - already been done in Fallout Tactics.

A new iso-tb Fallout would probably be something like Pillars of Eternity or Shadowrun Returns - built in a 3D engine with a fixed isometric perspective, creating a illusion of 2D.

Would't surprise me if until 2025 we got a iso-TB Fallout spin-off. There's clearly a HUGE untapped demand there, all those Fallout-likes (AoD, Wasteland 2, Underrail, etc etc) didn't come out of somebody's ass. They can market it on "nostalgia" and shit.

My bet: A new Fallout Tactics game made for pc/portables. Think Fallout Tactics with the mechanics of nuXcom.

Indeed, a well-done Fallout title, with a good budget (as opposed to these Kickstarter budgets) would be incredible.

Wasteland 2 isn't Fallout, AoD isn't Fallout, Underrail isn't Fallout. The Fallout brand sells. People will buy it because of "nostalgia", because of actual love, and some popamole faggots will buy it out of interest.
 

Glop_dweller

Prophet
Joined
Sep 29, 2007
Messages
1,167
Not real 3D plz.
Yes real 3D. Same real 3D as WL2, or New Vegas.
Clipboard01_zpsa485bdf7.jpg

Concept mock-up, using New Vegas
Maybe I'm being extremely naive, but I always thought that an Isometric Fallout title, at least pixel-based as opposed to polygon-based, had the potential to be modded by all kinds of people. I would have a much easier time drawing new equipment instead of using meshes, textures, and the like.
It's far easier to make & mod with 3D assets. The main reason Fallout still chugs ~even today, is that it has to load all of those sprite-sheets; and this was also the reason that many NPC's could not use all of the weapons; their sprite sheets lack the animations for some of them. Modding those animations remains a big hurdle to those who would mod a 2D game with traditional 2D methods.

If modding even a 2D game is easier done with 3D assets, then that alone is reason enough not to bother with making the engine 2D. ToEE, Pillars, and WL2 are good examples of the engine style to use; and Troika's FO3 candidate [never so-named], is a fantastic example.
A new iso-tb Fallout would probably be something like Pillars of Eternity or Shadowrun Returns - built in a 3D engine with a fixed isometric perspective, creating a illusion of 2D.
Would it need to be fixed perspective(?) ...or merely a good depiction of combat miniatures, as seen in 'Dawn of War'; a same style view for the same reasons as Fallout. DoW was fixed perspective by default, but supported full rotation of the level, and even variable camera pitch.
 
Last edited:

AetherVagrant

Cipher
Patron
Joined
Apr 12, 2015
Messages
519


New video and discussion. Awaiting this with baited breath after running through Brazil and 1.5 resurrection and waiting for Nevada.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
It's a fuckin super "trendy" song that you will hear 10 times in the radio within 2-3 hours, easily.:killit:
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
2,581
Location
Mosqueow
It's a fuckin super "trendy" song that you will hear 10 times in the radio within 2-3 hours, easily.:killit:

Couple of years ago it could have been "Radioactive" or some shit. Shit trendy music is shit.

Looking at the trailer you could say that the mod is being made by people who are more like minded to Bethesda and their vision of Fallout. :smug:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom