That L key would be sooo much more practical if it were to highlight all untargettable grids with some colour, relative to the grid we'd point at with the cursor. Or highlight targettable ones instead. Maybe additionally highlight enemies too.
Pressing wait for 2 characters next to each other in the initative queue cycles between them (so I can't make both of them wait till slower enemies move).
There's a bug with the dog & the well event where negative results of it persist after you load the game and will be added to any other results you get from repeating it. Restarting the game fixes it (but doesn't help with the friendship camp event skipping).
Got first diplomatic letters at the beginning of chapter 2. Might be either because of it being the next chapter or because I encountered the two nations that sent me letters during dungeon clearing run I did at the end of chapter 1. There are two choices for each, one to boost relationship with nation A, one with the opposing nation B (there are two pairs of warring factions). Each letter increases friendship level by 1. Replying doesn't consume time. I wonder if there'll be some more complex diplomatic event(s) further down the line, or that high reputation will affect some dungeons (with neutral reputations you have both friendly CYOA events with people from these factions and combat nodes where you fight against them).
Handwriting font for the letter content + normal one for delivery/after-reading/etc. comments. The text is crossing past the left letter border, making first words in some lines harder to read (no idea if it occurs in all languages or only applies to the PL version).
After taking a closer look at the diplomacy screen, friendship rewards for all nations are:
lvl1 = two perks (mage accuracy and damage vs knight armour regen/turn, elven dodge and initiative vs imperial resistances), lvl2 = nation-specific accessories), lvl3 = character unlock , all levels bonus = national unit summon (consumable item?); level 4 seems to be required to complete two kingdom quests
Forging = picking a recipe from the list and paying for it with a few resources and a bit of money; no time consumed. For weapons it's around 3 types per character per quality tier, with one of them slightly weaker/cheaper. There are 3 quality tiers unlockable through friendship with forging characters. By the time I unlocked the blacksmith the lowest weapon tier became obsolete through after-battle loot and a round of fishing, but the second tier was worth it.
I take back what I said about obstacles - encountered some impassable fallen trees on the swamp that weren't blocking line of sight (that map also had randomised obstacle positions), and there was also a destructible enemy spawner. There even was an event that claimed it lowered battle difficulty for remaining battles. I hope there are more dungeons like this one.
First 1-2 chapters can give you the sense of urgency with their deadlines and it taking a while to complete any kingdom quest, but you eventually do enough minor things everywhere to trigger mass completions of quests and I started chapter 3 with its 5-quest quota already fulfilled.
More potato:
One of innkeeper greetings is not translated ("♪ Every day's great at your Placeholder~! ♫").
Hmm... from the first two girls:
Signy is great at kiting, can dodge a lot, if you pump her initiative a bit she acts before anyone else and her AoEs are very nice and easier to use exactly when you want them (authority AoE has great range and the rest you can adjust with jump-positioning yourself and using one authority for a second strike). Her cross-shaped attacks are especially useful at backstabbing enemies around your tanks. The authority attack can also take down high-HP units if there's no other enemy in range to steal hits. She's somewhat less useful against groups of ranged enemies.
On the other hand, Aliss can just hide behind her summon, which is amazing at both distraction/tanking and working in synergy with her fire spam (he can deal some damage himself too). Her abilities I think deal more damage overall. If used right, fire wall will turn any battle against melee enemies into a group suicide (it requires some straight distances between you and the enemy to reach full potential though). The 3x3 fireball is amazing vs tightly packed groups of enemies and can be applied from safe distance. Fire shield buff can be cast to help any character engaging enemies with stun attacks.
Signy is great straight out of the box, with ability modifiers only making them better; Aliss needs to unlock modifiers to remove LoS restrictions from some of her abilities and without the summon she's too fragile if left alone (for normal battles with other party members present it rarely matters and with a perk or two she can stack some armour for late turns).
Haven't unlocked diplomacy characters yet.