DeepOcean
Arcane
- Joined
- Nov 8, 2012
- Messages
- 7,393
Really hard to explain to you without some minor spoilers, be warned:Man there's a lot of hate for inXile. Still haven't really played Torment (only a few hours of Sagus Cliffs) but what I did play was enjoyable and refreshingly different from the usual RPG fare thanks to setting and writing. Where does all this anger stem from? Because of the cut content controversy? Is the game reeeaally that bad as to call it shovelware?
Man, there are some really big storytelling mistakes later on that are unacceptable from professional writers. Pesonally, I started really liking the game, especially some side content then started noticing the story didn't go anywhere, I was entering on memories, going on flashbacks, talking about ancient Sagus Cliffs lore, going places but nothing moved, nothing changed, the story didn't go anywhere, it just regurgitated the same stuff I already knew in different forms over and over.
I got to the Underbelly and it was a cool area, I enjoyed how you could accomplish a quest on different ways but the first blow was when I got to Matkina and realized the main quest demanded me to leave Sagus Cliffs before anything of relevance happened there. I didn't want to leave Sagus Cliffs and lose on the rest of the side content.
With the main story going nowhere and failing to grab me, I tried focusing on the companions and on the side quests but Alligern and Callistege didn't say anything interesting for hours, dump them and got Rhin, Erritis and Matkina. They were slightly better but they remind me alot of the NWN 2 OC companions, one note special snowflakes, superficial characters without dreams, beliefs, passions, anything, got really bored with them.
The side content on Sagus Cliffs, turn out that it was mostly mediocre with interactions being small CYOA style interactions, the better ones, most of the time it was just straight weird for weird sake lore dump NPCs talking how the plane they came from and you will ever visit are so cool. I wonder how empty Sagus Cliffs would be if they cut the kickstarter NPCs.
I was losing patience and suspecting I was wasting my time, I decided to say fuck it and leave Sagus Cliffs to some more interesting place. Got to the next section on the game, the valley of dead heroes, it was mostly meh, I didn't give a crap to interact with yet another WEIRD random contracption filled with MYSTERY, was already getting annoyed with all that shit as the meat of the game was lacking.
Then the best quest in the game happened, The Endless Horror quest, had a ton of fun with the quest and the ways you could solve it and the Mere you got in there, really good RPG stuff. Right afterward, I got pumped and was willing to forgive Sagus Cliffs, maybe it was just Sagus Cliffs and what came afterwards was pure incline.
It was a false hope however, the writer just crushed all the hope I got with one of the worst handled Deus Ex machina moments I ever saw on a videogame, I already saw pretty insulting storytelling but I expected this from a dumb AAA game like Fallout 4 not from a game made by people that supposely knew what they were doing. The plot twist and the whole area where it happens aare so bad, the NPCs in there are so generic and the game expect you to care with all that crap.
It was like I was reading the Hitcherhiker's Guide to the Galaxy and Douglas Adams decided to troll you, it was this bad. When I got to the Bloom, I tried some more but I was so fucking tired and felt I was wasting my time that I said fuck it and got to learn how the ending was through the internet, have to say, I was glad to cut the suffering short.