Hey let's do Deadly Shadows too. Overall I think TDS is much more homogeneous in quality than Thief 2, with no real below average levels, but its best levels are not as good as the best levels from Thief 1 or 2.
1. Still Life With Blackjack — The closest there is in terms of level size and complexity to Thief 1 and 2 if you take it as one big level (possible with T3Gold). The mission is just a whole lot of fun with many guards and a truckload of loot to steal. The layout is very good (except maybe the very beginning with its only entrance) and the level actually pretty challenging. The tense music is also fantastic. I loved the return of The Eye and its funny quips.
2. Robbing the Cradle — Not as terrifying as Return to the Cathedral but extremely unnerving nonetheless. The Puppets are just really scary opponents and the atmosphere and exposition in this mission are absolutely perfect. No stupid, bollocks jump-scares like in Thi4f's pitiful attempt at remaking the level. The memory-travel thing is also pretty unique and works very well. The level structure is very similar to Return to the Cathedral overall, which makes sense since both levels were designed by the same person.
3. The House of the Widow Moira — Very good mansion sneaker with an excellent melancholic atmosphere that's perfectly conveyed thanks to the great sound design and music.
4. End of the Bloodline — Good mansion sneaker with a really cool old castle aesthetic. It's a solid introduction level, much better than Running Interference in my opinion. It's nothing really special but gets the job done and has a good layout.
5. Of Brethren... And Betrayers — Love the tension in this one. It's a good sneaker as well with good challenge, excellent sound design and atmosphere. It's just a shame it's so short.
6. St Edgar's Eve — A Hammerite level, oh joy! This one is pretty damn good too, but is too short as well. The factory bit in particular is criminally small.
7. Killing Time — Good concept but the level is too small and a bit of a chore to navigate in, due to Garrett's awful body awareness and tight spaces.
8. Into the Pagan Sanctuary — Very interesting and pretty but also pretty damn boring, with not much to do. The initial area is good and the castle ruins are charming, but that's about it.It's also probably the easiest mission in the game.
9. The Sunken Citadel — Meh. Far too small for a Lost City-type mission. This one is over much too soon, the layout is too simple and very one-dimensional. There is barely any vertical action involved, save for the crown room I guess.
1. Still Life With Blackjack — The closest there is in terms of level size and complexity to Thief 1 and 2 if you take it as one big level (possible with T3Gold). The mission is just a whole lot of fun with many guards and a truckload of loot to steal. The layout is very good (except maybe the very beginning with its only entrance) and the level actually pretty challenging. The tense music is also fantastic. I loved the return of The Eye and its funny quips.
2. Robbing the Cradle — Not as terrifying as Return to the Cathedral but extremely unnerving nonetheless. The Puppets are just really scary opponents and the atmosphere and exposition in this mission are absolutely perfect. No stupid, bollocks jump-scares like in Thi4f's pitiful attempt at remaking the level. The memory-travel thing is also pretty unique and works very well. The level structure is very similar to Return to the Cathedral overall, which makes sense since both levels were designed by the same person.
3. The House of the Widow Moira — Very good mansion sneaker with an excellent melancholic atmosphere that's perfectly conveyed thanks to the great sound design and music.
4. End of the Bloodline — Good mansion sneaker with a really cool old castle aesthetic. It's a solid introduction level, much better than Running Interference in my opinion. It's nothing really special but gets the job done and has a good layout.
5. Of Brethren... And Betrayers — Love the tension in this one. It's a good sneaker as well with good challenge, excellent sound design and atmosphere. It's just a shame it's so short.
6. St Edgar's Eve — A Hammerite level, oh joy! This one is pretty damn good too, but is too short as well. The factory bit in particular is criminally small.
7. Killing Time — Good concept but the level is too small and a bit of a chore to navigate in, due to Garrett's awful body awareness and tight spaces.
8. Into the Pagan Sanctuary — Very interesting and pretty but also pretty damn boring, with not much to do. The initial area is good and the castle ruins are charming, but that's about it.It's also probably the easiest mission in the game.
9. The Sunken Citadel — Meh. Far too small for a Lost City-type mission. This one is over much too soon, the layout is too simple and very one-dimensional. There is barely any vertical action involved, save for the crown room I guess.