Not really. The only spell you need is Armatrutz, which costs AC^2 mana points. But since it's stackable (which it shouldn't be according to PnP rules), you can simply raise your AC by 1 point each round at the cost of 1 mana point. Once you have staff magic level 4 spell cost is reduced by 2 points, so you can also cast level 2 armatrutz at 2^2 - 2 = 2 mana points. Per fight you need to cast about 5 level 1 Armatrutz to make it out without too much damage, whereas 5 level 2 Armatrutz are impenetrable for anything but the real heavy hitters. So you're looking at about 5 mana points for the usual fight, 10 for really hard ones. Very low maintenance. But yes, that is another reason why a solo mage is easier: you'll always have more potions and herbs than needed.
Edit: Also don't forget that a mage can get a pretty high AC rating with the right equipment. Basic Armor 2 + winter clothing 1 + golden shield 2 + silver helmet 3 = AC 8. I think there's 5 magic shields and 4 magic helmets across all three games. A party of 6 mages only needs 2 or 3 characters to act as tanks, so there's plenty of equipment to go around.
Edit: Also don't forget that a mage can get a pretty high AC rating with the right equipment. Basic Armor 2 + winter clothing 1 + golden shield 2 + silver helmet 3 = AC 8. I think there's 5 magic shields and 4 magic helmets across all three games. A party of 6 mages only needs 2 or 3 characters to act as tanks, so there's plenty of equipment to go around.
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