false Kalin
Arcane
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Of course, as soon as the mouse ran over the discs, the game gave away that I needed to use the claw but I still had to find the solution. A good start for puzzles.
Joined: TodayWhat are those 'proper RPG' games you talk about please? I am not being ironic, I would just love to know so I can play them too
I love the Romanian accents of all these great voice actors...all 3 of them.
First time hearing them back in 2002....it was that special place for me.
And how its so cool to hike in the same game over and over for 20y.
In the same fucking engine bro!
Speaking of Skyrim puzzles: you are an adventurer, you run into a door with 3 animal emblems and near the door there is a claw with three animals carved on it. Door that has never been opened for hundred years and many other adventurers who attempted this hard task, but failed. Not to mention that this riddle is recycled to death all over Skyrim. I couldn't feel immersed.Not at all. Finding the symbols on the claw is the puzzle. The first time around, the player doesn't intuitively know to go to his inventory and fiddle around with the items. A weak puzzle but as a one time throwaway, wouldn't have been bad. It really made me hope the game was warming up into the adventure element, but... oh, well.
Skyrim is shit until you apply my mod, which addresses the most fundamental design flaw.
Edit: Incidentally loot is one of my biggest problems with Skyrim's dungeons. Just like Oblivion you eventually lose all incentive to explore a cave or ruin.
Ironically New Vegas got the loot right (unique or useful as opposed to lots of vendor trash), but the caves wrong (boring as fuck), yet people much prefer Skyrim's bullshit approach to exploration.
I think the opposite. Caves, vaults and like were straight forward, no useless junk to pick up and most importantly you weren't shoved it every 5 minutes. Only Bright Brotherhood was boring IMO but all vaults in NV had interesting stories and didn't feel copy-pasted. Exploration was done right in that game. I didn't need quest markers to visit those areas and I could skip them entirely. Some like areas like Vault overrun with convicts had unique quest which IIRC didn't give you quest marker with "invastigate this area" like Fallout 4 does with Museum of Witchcraft and many others.
Most of the "dungeons" in New Vegas are actually buildings, and they are where you find interesting stuff if you explore. If you forget them and only think of the underground areas as dungeons then yeah they are much the same, the caves tend to actually look like caves.But they were mostly quest related, though. That is, there were no "caves for the sake of exploring", just "places related to quests". Skyrim had amazing places to explore, even if we were just railroaded through the dungeon. New Vegas, however, most caves were pretty small and looked pretty much the same.
I can't remember one character from their games, and I have tried to play Morrowind, Oblivion, FO3 and Skyrim