I found those warehouses, stealthed past the Faceless blockades. That's not the problem though. There are multiple problems, actually:
- absolute lack of directions beside "go north, behind a gate lies Tchort", which is completely different from the rest of the game, where I didn't really have issues finding stuff. But it's no problem, I can try to find my way somehow and still enjoy the excellent combat, right? Wrong.
- sudden artificial increase in the HP of mobs. How the fuck and why do you go from enemies with maximum 300-400 HP to enemies who have 700HP almost all the time. It makes the combat a chore. But not a problem again, at least if the story would convince you to push onwards despite this slow going? Nope.
- the story is not compelling in any way, and despite the fact that it was serviceable so far because all the other game systems worked perfectly well and encouraged you to keep going, now it can't stand on its own. Six really fucking annoyed me, and that's only one of the smaller issues.
And I haven't even reached the good parts yet, from what I read in
toro's posts. GG.