imweasel
Guest
Here is that update if anybody wants to read it.
Anyway, the game is pure shit. Don't buy it.
Anyway, the game is pure shit. Don't buy it.
As most of you by now have discovered, JAF launched end of October. The reception has been all over the board ranging from “Absolutely love it” to extreme hatred by a small rabid core group. While we do love the positive feedback, it is the negative one that has taken up most bandwidth online and internally at our end.
Please...... the major feedback issue really stems from expectations. And I think expectations from “outsiders” that have not been following JAF development as a Kickstarter project on a small budget, but expectations from hardcore JA fans expecting JAF to be the next JA3.
Do our job and you can lure all that hate toward you. Thanks. Modders gonna modders etc.As you and we know, this project was never meant to be a replacement for JA2. It was a project where we as a fan community could in unity get JA back to its core roots of great TBS combat, modding and create a foundation for keeping the brand alive. ... it has a good solid combat system that screams JA, and an ok story that has good elements. Modding wise it is miles ahead of where JA2 was when it was released ... we really think there is a great basis for lots of content updates in the future through community efforts.
... the gamers or even you as backers have not yet given us credit for this work by revising your reviews on Steam. ... If you really think JAF is only worth 40% positive, then so be it. I cannot change your mind then, and we will be forced to stop here. ... So please! Give the game a fresh look and a positive review if you like it!
It actually had a larger discount than that during the Early Access, although that may have been a glitch: http://www.rpgcodex.net/forums/inde...flashback-released.82137/page-10#post-3436553
http://www.jaggedallianceflashback.com/forum/70/7076#post_7087Scope112 said:I see that many people are wondering about Full Control and the future of this game. For those who don't know yet, I will now provide the details to remove any speculations. Basically, FC is in financial trouble and mismanaged this entire project (details will follow):
Thomas Lund offering his office space for rent online: http://www.spiludvikling.dk/viewtopic.php?f=5&t=3439
A quick search on internet indicates that every member of the JAF production team is not working for FC anymore.
Moreover, a more thorough examination of the team members reveals that the game was actually produced by at most 4-5 people who actually have some game development experience. Shockingly, the large majority of the JAF development team was formed by a group of unpaid interns (mostly students) with no solid experience in game development.
Significant parts of the game were developed by unpaid interns, including but not limited to: large parts of level design, 3D modelling, and sound.
FC was fully aware that they shipped a subpar game. It is evident that all resources were put on developing Space Hulk instead of JAF.
I hope that those who disputed FC's mismanagement and conning of consumers are now convinced of FC's deceipt. Thomas Lund basically misused JAF's brand name to attract money for his studio. Money that his company in normal conditions would never be able to gather.
What you people need to understand is that a proper sequel is only possible if(1) at least some of the original core team members are involved or (2) the game is made by the same studio which upholds the tradition and legacy of the games series despite the original team being replaced step by step, akin to the ship-of-theseus-principle.
Exceptions are extremely rare and only possible if the new development team is extremely devoted to every detail of the original game.
The Jagged Alliance name in itself is not something that magically allows some morons from Denmark to somehow capture the gameplay brilliance, design, humor and atmosphere of JA2. I could tell this one to be a stinker right from the start when I saw how these guys handled the game's artwork (CUTE HAMSTERS everywhere, lol we're so meta ), of course this argument wouldn't have convinced anybody because the Codex is full of pseudo-rational autists who have no appreciation of aesthetics.
the developers actually have enough money to make it.
The budget was tiny, sure, but reading about all the mismanagement makes me think that given a higher budget FC would've just failed that much harder. You can't solve everything by throwing money at it.What I'm saying is that talking about humor, atmosphere and aesthetics when you're dealing with a team that was trying to make a Jagged Alliance game on a budget of $350,000 is kind of missing the forest for the trees
Xenonauts budget wasn't that big
Wikipedia said:Development of Xenonauts began in 2009.
Xenonauts budget wasn't that big
Wikipedia said:Development of Xenonauts began in 2009.
Looks like Xenonauts is one of those "made it for free in my spare time over a period of many years"-type indies. Different kind of thing. I believe we've spoken about this before.
Maybe that's the kind of indie development model that the Jagged Alliance franchise needs to resurrect itself. But for that, somebody needs to step up and begin working on it, knowing that the final product might be released in 2020.
The Xenonauts guy started his own company with a family trust.
The game just fell into development hell, it was never intended to take that long.
I think these guys fast-tracked a JA game, pushed it out the door with unpaid interns doing a lot of the heavy lifting, and then they kept most of that cash to themselves. This always looked like a cashgrab to me, anyway, but then again I'm automatically suspicious of most Kickstarters to begin with.