Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cataclysm: Dark Days Ahead (0.B NOV 17 2014 RELEASED)

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Alright, I didn't see a thread for this game aside from some old LPs. It's been around awhile but a new version was released today.

Cataclysm is a survival Roguelike where you're one of a few survivors of a Cataclysmatic event or rather a series of them. Nearly every post-apocalyptic trope is in effect from zombies to sentient spore monsters. For the most part, your goal is to avoid confrontation and scavenge the homes and businesses still standing for food and water until you can fortify a building and create a self-sustaining environment. Enemies can see, hear, and smell you, so something as simple as leaving rotting food around your house can spell certain death.

This is probably my favorite Roguelike of them all. Loads of professions and traits, along with tons of in-game options and areas. You can start out as crack addict and end up mutating yourself into some sort of genetic abomination (Or worse, a furry) though casual mutagen ingestment.

The new version added a shit load of stuff like boats and brewing, and I'm currently discovering some brand new death-traps. When running into a house from zombies I got a new notice while trying to go into the basement.

"There is a sheer drop halfway down the stairs. Are you sure you want to go down?"

I selected Y, of course.

1416281415855-0.png


It's a little warm.

1416282772314.png


1416282832617.png


1416282880395.png

Just be warned guys, it crashes like a motherfucker. Especially if you enable human NPCs.

http://en.cataclysmdda.com/
 
Last edited:

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I'll just leave this here, no shit.

Cataclysm 0.B Changelog said:
Can perform unspeakable acts upon zombies to turn them into your packmule slave thing.
[...]
Make Fedora activatable, m'ilady.

:dgaider:
 

Absalom

Guest
Have they stopped the constant onslaught of zombears? Because that shit gets old, real quick.
Wait you can make zombies your slaves? How did I miss that?

Guess I'll redownload and try out boats. Though I doubt it'll beat making a deathtrukk for being not only the coolest way to survive, but also the most practical.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Have they stopped the constant onslaught of zombears? Because that shit gets old, real quick.
Wait you can make zombies your slaves? How did I miss that?

Guess I'll redownload and try out boats. Though I doubt it'll beat making a deathtrukk for being not only the coolest way to survive, but also the most practical.

There's still a lot of zombies. Though the only other version I played was the previous and I was able to eventually clear out towns of zombies. Had my own little four house fortress once complete with a swimming pool.

Zombears on the other hand...
 

Absalom

Guest
There's still a lot of zombies. Though the only other version I played was the previous and I was able to eventually clear out towns of zombies. Had my own little four house fortress once complete with a swimming pool.

Zombears on the other hand...
Zombears constantly spawn, forever. They are eternal. That's why I specifically mentioned THEM instead of the zombies. No idea how you'd live in a house like that, because I'd wake up to two zombear spawns a night. They'd eventually break the whole goddamn house down.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Whoops. Misread zombears for zombies. Sorry.

Yeah, they're fucking monsters. I managed to live by building patchwork walls between the houses and in front of all windows (To prevent Zombears breaking in) and using the palisade gates for entry/exit. Only problem with the gates is you're visible through them, but at least you can launch some slugs at any lurking Zombears before they kick your gates down.
 

tred

Augur
Joined
Jan 2, 2012
Messages
241
for your zombear problems you can easily edit the mostergroups.json to tune down their spawns (or to play the game without any zombears at all).
 

Multi-headed Cow

Guest
Are the NPCs actually improved? They said the version was named 'cause they improved 'em but the changenotes don't really say much about it. Was hoping for a beautiful combination of Rogue Survivor and Cata DDA.
 

Multi-headed Cow

Guest
Rogue Survivor did it well. atime to LARP as a wandering,Axe wielding beggar
Yup, still sad the Rogue Survivor guy got ded and apparently no one else has the source code so the game is essentially also ded. Really liked the simpler and more focused nature of it. CDDA's sprawling "Everything including the kitchen sink full of dildos and fursuits" approach is cool too but honestly I tend to have more fun during games of RS.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I'm not sure if I should post this here or in the Best Thread Ever. Feel free to repost it in BTE if you want to.

http://smf.cataclysmdda.com/index.php?topic=8446.0



THIS IS A TOPIC NOT SAFE FOR WORK, KEEP KIDS AND YOUR CO-WORKER/BOSS AWAY, STAT!


So, CDDA is about a dark post-apocalyptic world, just like the good ol'fallout.
And we do have difference sex both male and female with their bodyparts, how about actaully using them to affecting the survival?(Like Sexout by Lovers Lab for Fallouts:New Vegas)
Incase of survival, I actaully mean survival:

Like:

Help yourself go through some heavily guarded area by bribing guards with acts (Maybe sexual on not.)

Sell your "Goodie" to loney people to exchange for meds/food/gears in grim times. Or even hiring support by that.

Help re-populating the area, which could be toughing up the defence in some times later. Which could be handy when in a long and horde infested game.

It could even be introduce a mad-science quest line for a test of creating a new sets of fearsome monster/zombie boss/enemys which was intent to be anti-zombie bio-weapon.(Like Alien4 movie)

Zombies might break into the house and causing chaos when you or your partner moaning too loud, fight them with anything came in handy.
.
.
.
etc...



And it could be adding so many fun aspec into the game:

Dodging Assaults : Form time to times people gets bored and loney, and what would they do in this post apocalyptic world? Willing or unwilling sex , try not to having one without protection. (Including beast and other creature sex acts.)

STDs : Cause pain/itch and smelly, could became deadly if ignore them for too long(Like HIVs)

Pregancy : Cause weight and food requirement change, could be set to making belly more easy to hurt, run slower and heavier footsteps. Prevent by using drugs or condums, or forcing yourself into miscarrage by jumping out of the roof or eat something bad or just go see a doctor for cryo fetus removal(Not abortation, just move the fetus out of your body and store it in somewhere safe, as if they still have the place to do that after the Cataclysm).

Parastie ,Mutent/Infected fetus : You don't really want a zombie baby bite itself out don't you? Check yourself by time to time to detect the danger you can't see lies inside you.

Birth : If you got a baby in you, you need to have a way of exit for them. Causing bleeding and loud noise, stops standing for a few rounds, could be a challenge when you weren't in a safe place.

Feeding and caring the newborns : You will have to feed them time to time to prevent them crying and attracting enemy around. You also could leave them to their father, if they still have one, alive. If not, you coldblooded inhuman being.

Grow up kids and train them to handle this big harsh world : After the outbreak, there ain't any school left open, but kids still needs to be study to be came a usful man, give them books to read and make the odds out of them. They might be able to help fighting you enemy, after you carefully raise them.

Prolapse : When you having too much, or too rough, your holdings to internal organs might break loose and fallout( jokes imply), cause easy infection, easy mutation and pain and smell bad.

Sex Addicted : Whoopse, done it again, and again, and again, now I can't care for other things, I just want more. Maybe causing some skill level drops or force aim to spread.
.
.
.etc

Say. Is there anything more? I can't make mods because my computer said no to me on the mod-creator, but I'm looking forward for someone to make one.


tl;dr possible Loverslab modder got interested in enriching Cataclysm: Dark Days Ahead.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Even Dwarf Fortress had sex mods of a sort*, so I'm not surprised. Hell, Cataclysm already had vibrators and fursuits as rare loot.

Adding penis as a limb with piercing damage and vagina as a bodypart. Thanks to it being DF's combat system, the results were not pretty and involved vaginas flying off from critical hits.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,499
Even Dwarf Fortress had sex mods of a sort*, so I'm not surprised. Hell, Cataclysm already had vibrators and fursuits as rare loot.

Adding penis as a limb with piercing damage and vagina as a bodypart. Thanks to it being DF's combat system, the results were not pretty and involved vaginas flying off from critical hits.
I bet the wrestling got reaaaally weird.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
This version seems to be more difficult than the last. At least I keep bumping into powerful zombies.

Run into something called a Decayed Pouncer. Never seen it before, assume it's nothing to fear. Turns out it's a zombie cougar and it's almost as strong as a Zombear but it can jump. Got me up to three digit pain in seconds and thanks to it jumping I couldn't lure it into a fire.
 

Multi-headed Cow

Guest
Dem dorfs man. Dem dorfs.

My current adventurer, the dwarf Obok Meatgod, is pretty awesome.

About midway through his adventuring career he found his way to the mythical fortress of Headshoots (yes, that Headshoots) and picked up some adamantine armour and enough adamantine weapons to fill a dwarven backpack.

Of course, he never actually uses those weapons. Adamantine kills things too quickly. He prefers to take his time, get to know his opponent before he kills it. He uses a cheapo copper war hammer he picked up in a human town. It takes him forever to kill anything. But that's okay. That's better. That's terrifying.

He's gotten a bit of a reputation for killing giants, you see. Everywhere he goes, somebody wants him to kill a giant for them. He does it with gusto. They're so big that his little tiny hammer can barely hurt them at all. But please note--the operative word here is "barely".

He once spent a week visiting a cave in which there lived seven giants. Each day, he would come in, track down each of the giants, and beat it to the point of unconsciousness. Since he was using his tiny hammer, 90% of his hits did nothing at all. Of those that did hit, 90% only caused light gray wounds. Each day, he beat each of the giants down by about a full colour-change over their entire body. Their unconsciousness wasn't from organ failure or body explosion or anything, just pain and sustained light bleeding and exhaustion and nausea.

Of course, it being impossible to dish out the wounds perfectly evenly, each of them ended up with a few more broken bones each day. Not too much in any one sitting, but over the course of the week they started to add up. Each time Obok Meatgod fought them, they were just a bit more crippled than before. Slowly, steadily, he battered them into submission.

By the fourth day, the giants turned and ran away whenever he tried to engage them. By the fifth day they didn't run any more, because they all had multiple broken legs. By the sixth day, they were reduced to just flailing weakly with one or two limbs. On the last and final day, none of them lifted a finger against him as Obok Meatgod slowly and purposefully battered through their stupidly thick skulls and grayed out their brains at last.

Maybe it was the spinal injuries talking. Maybe it was the fact that every bone and joint in their bodies were broken to the point of unusableness. But I like to think that maybe--just maybe--Obok Meatgod had beaten them into a state of despair so profound that, when death finally came to them, they welcomed it with open arms.

Obok Meatgod has had a few more adventures since then.

Finding no leads on the whereabouts of the legendary warrior HolisticDetective and her artifact armor Trailmachines, Obok Meatgod decided to go ahead with plan "Kill Everything" for now. He decided to start with the elves. Specifically, the Wispy Meadow, a medium-sized elven civilization a few days west of Headshoots.

He rolled into the first forest retreat with murder in his heart and adamantine in his hands (even his copper hammer was a one-hit KO against the fragile elves, so there was no reason not to kill in style). The retreat was emptied in a matter of minutes, nothing now but a heap of burning corpses and organs. The only survivors were a handful of scouts who had been away during his attack. Seeing that there was nothing left of their home, they fled into the forest, hoping to find safety in the next retreat over. Obok Meatgod let them go.

Purely so he could follow them to their new homes and start the massacre anew, of course.

Five elven cities he sacked in this way. At the sixth and greatest, however, he was met with stiffer resistance. Many archers stood in a line and fired their bows at him, and he was forced to retreat, wounded.

Obok Meatgod decided to gather some allies for his next assault. For this, he went to the nearby elven civilization of The Sacrificial Seas. They were going to be his next target, but that didn't concern Obok Meatgod. The Seas had always been at peace with the Meadow, and so starting a war between the two sides could only cause the death of more elves in the end. So he went, and he gathered a number of elven warriors in Hornnourish, which wa a nearby forest retreat of the Sacrificial Seas. As he gathered his recruits, he discovered that a dwarven caravan had stopped by to trade. He therefore recruited not only all the elven warriors, but also all the dwarven soldiers that were guarding the caravan.

They then returned to the Wispy Meadow and slaughtered the last of the elves. Obok Meatgod himself personally slew eighty elves that day, out of a total of 357. 357 elf-kills, that is. His total of everything is much larger--I'll tell you exactly how many later.

Anyway, after he destroyed that civilization he decided he was bored of killing elves for the moment. Now was a good time for a vacation.

In his travels, Obok Meatgod had come to hear of a land known as The Fields of Disappearing. It supposedly lay far to the northwest, an island hidden in an immense, evil lake concealed somewhere in the mountain range known as the Deep Wall. This was a land untouched by civilized eyes, a land believed by many to be nothing more than a myth. Obok Meatgod, however, knew better.

And so he and his warriors trekked north and west, almost to the ends of the earth. They pierced the secrets of the Curious Mire and the dangers of the Plain of Cats. Further and further north they went, through the forgotten valleys of the Violet Hills and the twisting Whiskered Forest. And there, they came upon a river.

Twenty squares wide it was, and deep, and filled with all manner of ferocious fish. None of Obok's comrades could swim. "Alas," they cried, "for in our searching we have finally met our match." And they named the river thus, The Match of Searching, and they asked Obok Meatgod to turn back lest they be lost forever far from home. But Obok Meatgod only put his finger in the water, and tasted it, and smiled. For the water of the river tasted of death and rot, though the lands around them were not. The source of such a river could only have been an evil lake far in the mountains.

So they turned and followed the river east. And after many days they came to the top, and they gazed out across the Blueness of Blame. And they saw therein the Fields of Disappearing, and at its heart a great pillar of rock: a single just stone that held back the evil of the lake from the lands within.

Then they descended into the fields across a narrow isthmus, and did battle with many strange beasts, tigers that walked like men and women that flew like birds. And after more days they came to the Just Stone, and Obok Meatgod bade them climb with him. The mountain was steeper than any they had ever seen, rising two z-levels for every one across, but their leader bounded up with wild abandon. Halfway up they found a deep chasm from which all manner of cruel beasts were emerging, and so they stopped to do battle. All except Obok Meatgod, who continued until he had reached the very summit.

When he arrived, he sat a moment and enjoyed the view. Then he drew from his pack the skull of a great demon, and laid it on the ground.

Now, I shold tell you something about this demon: Obok Meatgod was not the one who had slain it. As the story goes, before he destroyed the Wispy Meadow he had sacked some goblin cities as a warmup. He had hoped to find the demon Asno Sinfires the Lies of Menacing and claim his head as a trophy, and to that end he came eventually to the dark fortress known as Stealchanneled. He watched the goblins go about their business for a while from a cliff overlooking the fortress, but seeing no demon he instead leapt from the cliff onto the top of the tower, crushing a goblin child in his fall, then laying about him with his hammer.

And as he fought, he began to hear the sounds of battle elsewhere in the fortress. It seemed that a great force of troglodytes and ratmen had emerged from a nearby chasm and were fighting the fortress's defenders elsewhere. He could hear the roars of a demon as it crushed troglodytes under its claws, but he saw nothing. So Obok Meatgod fought on with even greater vigor, goblins fleeing before him, trying to find the source of the noise.

Finally, after much slaughter he caught sight of the demon across a broad field. Their eyes met. Obok Meatgod moved to engage, but at that moment there was a great burst of flame from the demon and when it cleared, all that remained was a smoldering corpse.

In short: a demon chose to commit suicide rather than face Obok Meatgod in open battle.

And now here was Obok Meatgod, standing over the demon's skull on the summit of the Just Stone. Now, working quickly, he drew many other things from his pack. He anointed the skull with the fat of a giant desert scorpion, with the vomit of many elves, and with a chunk of his own flesh. He topped it all off with a live fire snake.

He looked down at his comrades as they fought with the beasts of the chasm. At the evil lake that surrounded them. At the wide trackless land filled with monsters, which no man had seen before and which none would see again. And finally, at the mountain peak on which he stood, now no longer a Just Stone holding back the evil from its land, but only a rock like any other.

He smiled.

Then he descended the mountain, dove into a river, and disappeared from sight.

Oh wow, this old thing. Er... the story did continue on for a bit, but that was a long time ago and I've forgotten most of the details. I'll just mention some of the highlights.

After desecrating the Just Stone and abandoning my comrades there, I swam down the river for quite a while. It turns out that if you're a good swimmer, rivers are basically XP farms. The fish come in big schools, and the shape of the river means that the can only run in one direction. If you're a faster swimmer then they are, all you have to do is keep swimming toward them and they'll die in droves as they flee before you. The best part is that as they flee, they'll often run into another school, which will join them in their flight and provide you with a never-ending buffet of things to kill.

So yeah, I killed every single creature in the river between the Blueness of Blame and the point at which the river flowed off the map. I reached Legendary in every weapon.

After that I went monster hunting for a bit and killed some megabeasts. In one cave, I was walking down a staircase when I suddenly received a message about a giant being struck down. At the bottom of the stairs, I discovered the giant's corpse. Yes, I killed a giant by accident. With a copper hammer. That's why I was hunting megabeasts — I needed a challenge. I remember deciding to kill a hydra with a handful of cockroaches as my only weapon. By the time I was done, half of the screen was covered with hydra vomit.

I went back to the Sacrificial Seas, the elven civilization that had furnished so many useful recruits. I retired there for a while, I then used my status as a member of their civilization to start a series of loyalty cascades that eventually consumed them all.

Before I went on to the next civilization, I stopped off at another goblin dark fortress to pick up some more recruits. Kids, of course. I rescued a bunch of kids — - thirteen, I think? The maximum I could support — then killed everybody else, including all the kids I didn't take with me. Lots of kids in that fortress. I also killed a demon, in a fair fight this time, which was nice.

I took my thirteen kids out into the wilderness for training. I'd wander around until we ran into a pack of wolves. I'd stand back and let the kids do the fighting, not stepping in unless one of them was about to be torn to pieces. When the wolves were dead I'd pack up, and all the kids that could still walk came with. I lost five kids in there — left them sobbing over broken legs in a pile of dead wolves — but I only saw one of them die. He was unusual in that he died without suffering a single wound. No, what killed him was dodging. Dodging away from a wolf, into a stagnant pool. I had the other kids stand around the pool and watch him as he thrashed about and called out to us. Not until he had drowned and sunk to the bottom did I give the sign to move on.

The eight remaining I took with me to the next elven civilization. We killed a lot of elves. The kids died too, one by one, while the survivors grew ever more skilled. The more forest retreats we sacked, the more their numbers dwindled. By the time we slew the last elf, there were only two kids left.

This was a problem, I'd hoped there would only be one.

The solution was simple. I chose one of them at random and beat him to death with a demon's skull.

Then I turned to the last one, who was now hammering ineffectually on me with her little fists. She was a fighter, that girl. I don't remember her name. Something with an A, I think. Something pretty. I wish I could remember her name.

One by one, I grabbed her clothes and tore them away.Then I saved and quit.

I went into the raws and added some new body parts to our respective races. Some organs, attached to the lower body. You can probably guess which ones. I added [LIMB] and [GRASP] to mine, and [JOINT] and [EMBEDDED] to hers. I started the game back p.

I grabbed her right leg with my left leg. Her left with my right. Her lower body with my new organ.

I locked her new organ with my own. Then I broke it.

Then I started gouging.

After she bled to death, I sat there for a while. Then I saved, quit, and deleted the save folder. I emptied my recycle bin.

I don't really play Adventure Mode anymore.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
My current adventurer, the dwarf Obok Meatgod, is pretty awesome.

About midway through his adventuring career he found his way to the mythical fortress of Headshoots (yes, that Headshoots) and picked up some adamantine armour and enough adamantine weapons to fill a dwarven backpack.

Of course, he never actually uses those weapons. Adamantine kills things too quickly. He prefers to take his time, get to know his opponent before he kills it. He uses a cheapo copper war hammer he picked up in a human town. It takes him forever to kill anything. But that's okay. That's better. That's terrifying.

He's gotten a bit of a reputation for killing giants, you see. Everywhere he goes, somebody wants him to kill a giant for them. He does it with gusto. They're so big that his little tiny hammer can barely hurt them at all. But please note--the operative word here is "barely".

He once spent a week visiting a cave in which there lived seven giants. Each day, he would come in, track down each of the giants, and beat it to the point of unconsciousness. Since he was using his tiny hammer, 90% of his hits did nothing at all. Of those that did hit, 90% only caused light gray wounds. Each day, he beat each of the giants down by about a full colour-change over their entire body. Their unconsciousness wasn't from organ failure or body explosion or anything, just pain and sustained light bleeding and exhaustion and nausea.

Of course, it being impossible to dish out the wounds perfectly evenly, each of them ended up with a few more broken bones each day. Not too much in any one sitting, but over the course of the week they started to add up. Each time Obok Meatgod fought them, they were just a bit more crippled than before. Slowly, steadily, he battered them into submission.

By the fourth day, the giants turned and ran away whenever he tried to engage them. By the fifth day they didn't run any more, because they all had multiple broken legs. By the sixth day, they were reduced to just flailing weakly with one or two limbs. On the last and final day, none of them lifted a finger against him as Obok Meatgod slowly and purposefully battered through their stupidly thick skulls and grayed out their brains at last.

Maybe it was the spinal injuries talking. Maybe it was the fact that every bone and joint in their bodies were broken to the point of unusableness. But I like to think that maybe--just maybe--Obok Meatgod had beaten them into a state of despair so profound that, when death finally came to them, they welcomed it with open arms.

Obok Meatgod has had a few more adventures since then.

Finding no leads on the whereabouts of the legendary warrior HolisticDetective and her artifact armor Trailmachines, Obok Meatgod decided to go ahead with plan "Kill Everything" for now. He decided to start with the elves. Specifically, the Wispy Meadow, a medium-sized elven civilization a few days west of Headshoots.

He rolled into the first forest retreat with murder in his heart and adamantine in his hands (even his copper hammer was a one-hit KO against the fragile elves, so there was no reason not to kill in style). The retreat was emptied in a matter of minutes, nothing now but a heap of burning corpses and organs. The only survivors were a handful of scouts who had been away during his attack. Seeing that there was nothing left of their home, they fled into the forest, hoping to find safety in the next retreat over. Obok Meatgod let them go.

Purely so he could follow them to their new homes and start the massacre anew, of course.

Five elven cities he sacked in this way. At the sixth and greatest, however, he was met with stiffer resistance. Many archers stood in a line and fired their bows at him, and he was forced to retreat, wounded.

Obok Meatgod decided to gather some allies for his next assault. For this, he went to the nearby elven civilization of The Sacrificial Seas. They were going to be his next target, but that didn't concern Obok Meatgod. The Seas had always been at peace with the Meadow, and so starting a war between the two sides could only cause the death of more elves in the end. So he went, and he gathered a number of elven warriors in Hornnourish, which wa a nearby forest retreat of the Sacrificial Seas. As he gathered his recruits, he discovered that a dwarven caravan had stopped by to trade. He therefore recruited not only all the elven warriors, but also all the dwarven soldiers that were guarding the caravan.

They then returned to the Wispy Meadow and slaughtered the last of the elves. Obok Meatgod himself personally slew eighty elves that day, out of a total of 357. 357 elf-kills, that is. His total of everything is much larger--I'll tell you exactly how many later.

Anyway, after he destroyed that civilization he decided he was bored of killing elves for the moment. Now was a good time for a vacation.

In his travels, Obok Meatgod had come to hear of a land known as The Fields of Disappearing. It supposedly lay far to the northwest, an island hidden in an immense, evil lake concealed somewhere in the mountain range known as the Deep Wall. This was a land untouched by civilized eyes, a land believed by many to be nothing more than a myth. Obok Meatgod, however, knew better.

And so he and his warriors trekked north and west, almost to the ends of the earth. They pierced the secrets of the Curious Mire and the dangers of the Plain of Cats. Further and further north they went, through the forgotten valleys of the Violet Hills and the twisting Whiskered Forest. And there, they came upon a river.

Twenty squares wide it was, and deep, and filled with all manner of ferocious fish. None of Obok's comrades could swim. "Alas," they cried, "for in our searching we have finally met our match." And they named the river thus, The Match of Searching, and they asked Obok Meatgod to turn back lest they be lost forever far from home. But Obok Meatgod only put his finger in the water, and tasted it, and smiled. For the water of the river tasted of death and rot, though the lands around them were not. The source of such a river could only have been an evil lake far in the mountains.

So they turned and followed the river east. And after many days they came to the top, and they gazed out across the Blueness of Blame. And they saw therein the Fields of Disappearing, and at its heart a great pillar of rock: a single just stone that held back the evil of the lake from the lands within.

Then they descended into the fields across a narrow isthmus, and did battle with many strange beasts, tigers that walked like men and women that flew like birds. And after more days they came to the Just Stone, and Obok Meatgod bade them climb with him. The mountain was steeper than any they had ever seen, rising two z-levels for every one across, but their leader bounded up with wild abandon. Halfway up they found a deep chasm from which all manner of cruel beasts were emerging, and so they stopped to do battle. All except Obok Meatgod, who continued until he had reached the very summit.

When he arrived, he sat a moment and enjoyed the view. Then he drew from his pack the skull of a great demon, and laid it on the ground.

Now, I shold tell you something about this demon: Obok Meatgod was not the one who had slain it. As the story goes, before he destroyed the Wispy Meadow he had sacked some goblin cities as a warmup. He had hoped to find the demon Asno Sinfires the Lies of Menacing and claim his head as a trophy, and to that end he came eventually to the dark fortress known as Stealchanneled. He watched the goblins go about their business for a while from a cliff overlooking the fortress, but seeing no demon he instead leapt from the cliff onto the top of the tower, crushing a goblin child in his fall, then laying about him with his hammer.

And as he fought, he began to hear the sounds of battle elsewhere in the fortress. It seemed that a great force of troglodytes and ratmen had emerged from a nearby chasm and were fighting the fortress's defenders elsewhere. He could hear the roars of a demon as it crushed troglodytes under its claws, but he saw nothing. So Obok Meatgod fought on with even greater vigor, goblins fleeing before him, trying to find the source of the noise.

Finally, after much slaughter he caught sight of the demon across a broad field. Their eyes met. Obok Meatgod moved to engage, but at that moment there was a great burst of flame from the demon and when it cleared, all that remained was a smoldering corpse.

In short: a demon chose to commit suicide rather than face Obok Meatgod in open battle.

And now here was Obok Meatgod, standing over the demon's skull on the summit of the Just Stone. Now, working quickly, he drew many other things from his pack. He anointed the skull with the fat of a giant desert scorpion, with the vomit of many elves, and with a chunk of his own flesh. He topped it all off with a live fire snake.

He looked down at his comrades as they fought with the beasts of the chasm. At the evil lake that surrounded them. At the wide trackless land filled with monsters, which no man had seen before and which none would see again. And finally, at the mountain peak on which he stood, now no longer a Just Stone holding back the evil from its land, but only a rock like any other.

He smiled.

Then he descended the mountain, dove into a river, and disappeared from sight.

Oh wow, this old thing. Er... the story did continue on for a bit, but that was a long time ago and I've forgotten most of the details. I'll just mention some of the highlights.

After desecrating the Just Stone and abandoning my comrades there, I swam down the river for quite a while. It turns out that if you're a good swimmer, rivers are basically XP farms. The fish come in big schools, and the shape of the river means that the can only run in one direction. If you're a faster swimmer then they are, all you have to do is keep swimming toward them and they'll die in droves as they flee before you. The best part is that as they flee, they'll often run into another school, which will join them in their flight and provide you with a never-ending buffet of things to kill.

So yeah, I killed every single creature in the river between the Blueness of Blame and the point at which the river flowed off the map. I reached Legendary in every weapon.

After that I went monster hunting for a bit and killed some megabeasts. In one cave, I was walking down a staircase when I suddenly received a message about a giant being struck down. At the bottom of the stairs, I discovered the giant's corpse. Yes, I killed a giant by accident. With a copper hammer. That's why I was hunting megabeasts — I needed a challenge. I remember deciding to kill a hydra with a handful of cockroaches as my only weapon. By the time I was done, half of the screen was covered with hydra vomit.

I went back to the Sacrificial Seas, the elven civilization that had furnished so many useful recruits. I retired there for a while, I then used my status as a member of their civilization to start a series of loyalty cascades that eventually consumed them all.

Before I went on to the next civilization, I stopped off at another goblin dark fortress to pick up some more recruits. Kids, of course. I rescued a bunch of kids — - thirteen, I think? The maximum I could support — then killed everybody else, including all the kids I didn't take with me. Lots of kids in that fortress. I also killed a demon, in a fair fight this time, which was nice.

I took my thirteen kids out into the wilderness for training. I'd wander around until we ran into a pack of wolves. I'd stand back and let the kids do the fighting, not stepping in unless one of them was about to be torn to pieces. When the wolves were dead I'd pack up, and all the kids that could still walk came with. I lost five kids in there — left them sobbing over broken legs in a pile of dead wolves — but I only saw one of them die. He was unusual in that he died without suffering a single wound. No, what killed him was dodging. Dodging away from a wolf, into a stagnant pool. I had the other kids stand around the pool and watch him as he thrashed about and called out to us. Not until he had drowned and sunk to the bottom did I give the sign to move on.

The eight remaining I took with me to the next elven civilization. We killed a lot of elves. The kids died too, one by one, while the survivors grew ever more skilled. The more forest retreats we sacked, the more their numbers dwindled. By the time we slew the last elf, there were only two kids left.

This was a problem, I'd hoped there would only be one.

The solution was simple. I chose one of them at random and beat him to death with a demon's skull.

Then I turned to the last one, who was now hammering ineffectually on me with her little fists. She was a fighter, that girl. I don't remember her name. Something with an A, I think. Something pretty. I wish I could remember her name.

One by one, I grabbed her clothes and tore them away.Then I saved and quit.

I went into the raws and added some new body parts to our respective races. Some organs, attached to the lower body. You can probably guess which ones. I added [LIMB] and [GRASP] to mine, and [JOINT] and [EMBEDDED] to hers. I started the game back p.

I grabbed her right leg with my left leg. Her left with my right. Her lower body with my new organ.

I locked her new organ with my own. Then I broke it.

Then I started gouging.

After she bled to death, I sat there for a while. Then I saved, quit, and deleted the save folder. I emptied my recycle bin.

I don't really play Adventure Mode anymore.
:what:
 

Absalom

Guest
well guess ill just bump this instead of making a new thread

Anyone playing the experimental? They changed the aiming system to be more like jagged alliance. Alas, there are a few kinks left, such as accuracy beyond 10 tiles a complete lost cause (unless with a reflex recurve bow because they still don't know how to nerf bows properly.)

Example: at 20 tiles away from a turret, I took out my M4 with rifle scope and laser sight, took as much time as possible aiming, had decent (3~) skill, and missed 19/20 times.

Acting on a lark, I then activated my hydraulic muscles and used the increased strength to throw throwing knifes at it. not only did I hit it with every knife, but i actually killed it. This may be less the aiming and more guns just being kind of shit in cata DDA.

Also a new climate system/ tailoring and modifying clothes system. while a cool idea, it tends to just add to the inventory clutter and grind needed to start a new game.

Other new additions include a bunch of new mods, a final solution to the Zombear/Zoose question, reworking of stat gain to be less awful, new zam bam binie boneies (FUCK corrosive zombies), and more construction goodies.

Really, all of this new stuff and the core problems are still there. Course its an open source/kikestarter so what do you expect. Still enough for another look.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
Ranged combat has always been useless for everything except point-blank panic shots. If anything it's better than ever now.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom