Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by Gellus25

  1. Gellus25

    Game News Cyberpunk 2077 delayed yet again to December 10th

    The state of QA working 160h weeks while testing 9 different versions (many in new hardware they’re not used to) of a huge bloated game
  2. Gellus25

    Codex Review RPG Codex Review: Divinity: Original Sin 2

    It's always fun seeing the reactions on Codex reviews, the same old "I disagree but I have no arguments against it" followed by the same shallow answer, repeated in multiple different forms: "The Codex is so negative and doesn't like anything" (doesn't explain why the review is wrong) If they...
  3. Gellus25

    Interview Divinity: Original Sin 2 Combat Mechanics Interview at Gamasutra

    "But rather than balance out these extremes, Larian embraced them. “Our usual philosophy is for player to be as OP as they want to be,” says Pechenin. But to mitigate the effects of a player finding an amazing sword, they also steepened the HP curve so that in a few hours that sword will be next...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom