SEPTERRA CORE
Status Effects and Fate Cards
Status Effects
There are several status effects, which can negatively affect a character in battle. These can be inflicted and cured with Fate Cards or items.
Status | Effect | Cure |
Poison | Target slowly loses HP | Cure, Law, Ward, Herb |
Stun | Target can't do anything | Law, Ward |
Berserk | Target uncontrollably and randomly attacks anything | Law, Ward |
Slow | Target's action bar fills more slowly | Law, Ward |
Curse | Target's stats are decreased | Law |
Description of Fate Cards, and How to Use Them
Fate Cards, as explained by Azziz, are the way people on Septerra use the energies radiated by the planet's Core. Every use of a Fate Card requires a certain amount of Core Energy to work. In battle, you have a blue Core Energy bar at the top of the screen. When you use a Fate Card, this energy is depleted. You can use a Fate Card only if you have enough Core to do so. There are many items in the world that will replenish Core.
To use a Fate Card during battle, a character must have charged to at least the first level. When this happens, a grey square appears next to the character's portrait in the upper left part of the screen. Activate the character, then click the Cards icon in the bottom of the screen. Click and drag a card from the list into the slot next to the character portait, then target an enemy to use it. Double-Clicking also moves a card into the active character's slot, or the next available character's slot.
Fate Cards can be combined to create more powerfull attacks. Just place a second card in another character's slot, and when you attack, both (or all three) characters will use their cards at the same time. See the list below for possible combinations.
Some other things to know: Some Fate Cards are offensive, others are defensive. The effect of the Fate Card(s) will be more powerful if you use a fully-charged character before attacking.
The Cards and Their Locations
There are a total of 21 Fate Cards in Septerra Core. Below is a list with all of the locations in the order in which you find them:
- Water: Azziz gives it to you after your first lesson.
- Heal: Received after the battle against the Holy Guards.
- Rock: Received after defeating Draxx in the Mourn Graveyard.
- Barrier: Received after defeating Selina in Armstrong.
- Air: Found in the Ankaran Research Lab.
- Summon: Received from Gunnar before exploring the World Bazaar.
- Fire: Received after the fight with Sonic Lava Boss in the Mountain Caverns.
- Cure: Given to you by the Underlost Chief in Bone Village.
- Resurrect: Found at Bowman's Grave in the Catacombs.
- Bless: After defeating Connor for the first time.
- Law: Received after the fight with first Magi.
- Slow: Received after the fight with second Magi.
- Mirror: Recieved after defeating the Hell God.
- Affect-All: Received after the fight with Balcaam.
- Achilles' Heel: Received after the fight with Balcaam.
- Chaos: Received after the fight with the Doomsday Brain
- Speed: Found in the Chosen Ruins.
- Cloak: Found in the Chosen Ruins.
- Curse: Found in the Catacombs.
- Vampyre: Found in the Catacombs.
- Joker: Received after the fight with Alisa.
Combos and Descriptions of Cards
All these (except Black Hole) can be used with Affect All, just add 10 to Core Used for the total.
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Card or Combo | Core Used | Description |
Affect All | 10 | Affects all of either enemies or allies |
Water | 6 | Inflicts Water elemental damage |
Earth | 9 | Inflicts Earth elemental damage |
Air | 12 | Inflicts Lightning/Wind elemental damage |
Fire | 15 | Inflicts Fire elemental damage |
Cure | 10 | Removes Poison status effect |
Cure + Mirror | 30 | Poisons target |
Heal | 10 | Heals target |
Heal + Mirror | 30 | Removes HP from a target for damage |
Bless | 25 | Casts Bless: Raises target's stats by 25% |
Bless+ Mirror | 45 | Casts Curse: Lowers target's stats by 25% |
Curse | 25 | Casts Curse: Lowers target's stats by 25% |
Curse + Mirror | 40 | Casts Bless: Raises target's stats by 25% |
Ressurect | 18 | Revives target with half their total HP |
Ressurect + Mirror | 38 | Instant death, or some damage |
Cloak | 25 | Cloaks target: Decreases target's chance of being hit |
Cloak + Mirror | 45 | Un-cloaks target |
Joker | 25 | Randomly casts Berserk, Poison, Stun, Slow, or Curse on target |
Law | 25 | Dispels all status effects from target |
Law + Mirror | 45 | Casts Berserk on target |
Chaos | 25 | Casts Berserk on target |
Chaos + Mirror | 45 | Dispels all status effects from target |
Chaos+Law | 50 | Chaotic damage on target |
Chaos+Law + Mirror | 70 | Creates a Black Hole that damages all targets |
Vampyre | 20 | Drains HP from target and gives it to the caster |
Achilles' Heel | 15 | Shows target's HP |
Slow | 25 | Casts Slow on target |
Slow + Mirror | 40 | Casts Speed on target |
Speed | 25 | Casts Speed on target |
Speed + Mirror | 40 | Casts Slow on target |
Barrier | 15 | Target takes half the pysical damage dealt on it |
Barrier+Water | 21 | Reduces water damage |
Barrier+Earth | 24 | Reduces earth damage |
Barrier+Air | 27 | Reduces lightning/air damage |
Barrier+Fire | 30 | Reduces fire damage |
Barrier+Curse | 35 | Prevents Curse |
Barrier+Slow | 35 | Prevents Slow |
Barrier+Resurrect | 33 | Prevents Undead damage |
Barrier+Law | 40 | Prevents all status effects |
Barrier+Chaos | 30 | Prevents Berserk |
Barrier + Mirror | 35 | Removes barrier from target |
Summon | 20 | Summons Bowman for physical damage |
Summon+Water | 26 | Summons Sedna and Pilitak for water elemental damage |
Summon+Earth | 29 | Summons Humbaba for earth elemental damage |
Summon+Air | 32 | Summons Simurgh for lightning/air elemental damage |
Summon+Fire | 35 | Summons Ouroboros for fire elemental damage |
Summon+Heal | 30 | Summons Kyra to heal the target |
Summon+Resurrect | 38 | Summons Thanatos for undead-based damage |
Summon+Chaos | 45 | Summons Gemma for damage, and casts Berserk on the target |
Summon+Law | 45 | Summons Marduk for damage |
Summon+Joker | 45 | Creates a random summon, casts some status effects |