Hibernaculum Development Update - June 2024
Greetings Hibernians!
So it's been a very busy couple of months at Hiber HQ - those of you following along on our Discord, Twitter or Youtube feeds may have seen some hints of this activity, but I wanted to take some time away from the pipeline tonight to give you all a more official update, before I bury myself once more in the Hibernaculum.
So some new test areas have been under development as well as filling out some of the side mechanics we have going on, such as REST (which is it's own whole thing) along with a slew of other medium and smaller survival elements now shored up.
These include but are not limited to;
- Melee & Dual wielding weapons
- REST/CAMP mechanics
- Inventory UI & map system overhaul
- New enemy abilities & behaviour
- Aquaponics (Swamp) graphics & events
Resting when you become tired is a great way to regain HP and create new items (if you have the skill points). However, crippled limbs will require more serious treatment than merely putting your feet up - especially if they are no longer attached to your legs.
A Maggotroid in action with some placeholder attack animations - it will consume the player entirely (inflicting all-over body damage) if you get too close!
A knife in each hand is somewhat a last resort - regardless, the thrust of *this* argument cannot be ignored by your foes...
A "spirited" encounter ensues...
I think it behoves me to mention many of these elements are in flux at the moment, however I will endeavour not to spring too many surprises on you all - or at least none that I wouldn't want leaping out at me from the depths.
So, I hope this update finds you well, have a great month everyone and yeah - follow us on other platforms for more/regular (non-spoilery for now) updates & most importantly;
...Be seeing you
-Mords