Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 6,834
You're not ready for this. Brahma Force is a FPS game from 1996 that plays like a mix between Doom and System Shock, with a touch of awesome Japanese infusion, on the PS1 in 1996!
-Excellent fast-paced combat in the vein of Doom (so no mouse or analog sticks to look, but it's fine), yet with some notable additions like z axis looking, boosted jumps, managing inventory items, and using a shield mechanic.
-RPG-lite features such as an inventory, upgrading weapons, finding and equipping mech modules (perks), and multiple alternate fire mode setting for weapons.
-Fully customizable HUD and rebindable Controls, among many other config settings.
-Mature cyberpunk story involving what seems to be an AI as well as psychology themes, mechs and space, told through awesome tasteful classic style FMVs, audio logs, and electronic communications. It's pretty dark, the girl in the start of the video has lost her sanity and suicides!
-Solid level design, often open-ended, lots of typical things to interact with like explosive traps, computer monitors, resource crates, upgrade module units, switches, save stations etc. However it is sometimes very vertical too, and those boosted jumps and some platforming comes into play. Furthermore, there are good puzzle elements too, even including listening to audio logs from your UI for a door code, but the code is presented in a way that, for example and without spoiling anything, the average child would not understand, even if it isn't deep.
-Is tasteful and intelligent in everything it does. Not that uncommon in the 90s. My only criticism is a little too much ammo provided.
-RPG-lite features such as an inventory, upgrading weapons, finding and equipping mech modules (perks), and multiple alternate fire mode setting for weapons.
-Fully customizable HUD and rebindable Controls, among many other config settings.
-Mature cyberpunk story involving what seems to be an AI as well as psychology themes, mechs and space, told through awesome tasteful classic style FMVs, audio logs, and electronic communications. It's pretty dark, the girl in the start of the video has lost her sanity and suicides!
-Solid level design, often open-ended, lots of typical things to interact with like explosive traps, computer monitors, resource crates, upgrade module units, switches, save stations etc. However it is sometimes very vertical too, and those boosted jumps and some platforming comes into play. Furthermore, there are good puzzle elements too, even including listening to audio logs from your UI for a door code, but the code is presented in a way that, for example and without spoiling anything, the average child would not understand, even if it isn't deep.
-Is tasteful and intelligent in everything it does. Not that uncommon in the 90s. My only criticism is a little too much ammo provided.
This is beyond impressive. So much so I recorded some gameplay for your viewing.
0-5 minutes is a epic boss fight that chewed through my inventory resources and also offers a taste of the excellent awesome story and presentation so far.
5-8:30 minutes I get stuck on a cool puzzle.
8:30 minutes onwards is what typical gameplay actually looks like. It's
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