EldarEldrad
Savant
I like Geneforge series. I did them all twice on Torment and I really enjoy it mostly, with the exception of 5, which is clasterfuck-ish sometimes. So, recently I decided to try Avadon series and it was my biggest mistake since I ate three hot pizzas in one unfortunate evening.
The beginning was ordinary enough, though the game already show itself a bit of strange. Want to position your party somehow? Well, you can't do it simple, you need enter fight mode and every time setup manually. WTF, previous game have that functionality and Avadon degrades? Okay. Writing was ordinary for Vogel (with all that endless repetitions and broken styling, but pretty readable), encounters were not bad, but story was completely non-existing. Zero dramaturgy, you just go from one place to another and beat wrenches, humans and titans. All twists are obvious, especially that Khemeria plot, really, is this supposed to be a twist, when evil says "hehehe, you know, I'm evil btw lol, now u die xD". Real shit hit the fan in the last third of the game with endlessly spawning enemies. Nice fucking joke. Also, game has two endings. God help you if you choose to kill Redbeard because you will end up in climactic battle with final boss. Even Vogel fans say that that encounter sucks ass, you just spend hour of your life to kill respawning golems. This is the real popamole. Another ending does not have final boss at all though, you just kill random trash mob, go through conversation with your buddies, Redbeard and then game is done. No epic confrontation, evil guy just dies in cutscene, I'm fucking serious.
And then comes the second one. Even beginning of the game smells like shit, because you see literally the same. Even 1/5 of locations are just reused from first one without any changes. Changing in skill trees take a lot of Vogel's time, of course, because he remove two arrows in each tree and call it "redesign". Great job.
Contested Lands were bad, but I push through it. Corruption was much, much worse. Did you know that strange, unknown creatures from unexplored lands are just Assault Pods from Geneforge 5? And they have no mouth and must scream - that's why Vogel every time mention that they produce sounds with missing orifices. Seriously, he mentions it 5 times in different descriptions throughout the area. And then I came to Monitor Base D and that messy encounter when demon farts you through rooms. Seriously? It is goddamn ridiculous. More than ridiculous, it is random, so screw any tactics, you just hope that it will work. And when fart ends what do you think happens next? The Same Encounter With Farting Winds Fucking Again.
This is complete description what Avadon series is. It is demon's fart. Please, don't lose your time on these, I already did it for you. Better play any other RPG.
The beginning was ordinary enough, though the game already show itself a bit of strange. Want to position your party somehow? Well, you can't do it simple, you need enter fight mode and every time setup manually. WTF, previous game have that functionality and Avadon degrades? Okay. Writing was ordinary for Vogel (with all that endless repetitions and broken styling, but pretty readable), encounters were not bad, but story was completely non-existing. Zero dramaturgy, you just go from one place to another and beat wrenches, humans and titans. All twists are obvious, especially that Khemeria plot, really, is this supposed to be a twist, when evil says "hehehe, you know, I'm evil btw lol, now u die xD". Real shit hit the fan in the last third of the game with endlessly spawning enemies. Nice fucking joke. Also, game has two endings. God help you if you choose to kill Redbeard because you will end up in climactic battle with final boss. Even Vogel fans say that that encounter sucks ass, you just spend hour of your life to kill respawning golems. This is the real popamole. Another ending does not have final boss at all though, you just kill random trash mob, go through conversation with your buddies, Redbeard and then game is done. No epic confrontation, evil guy just dies in cutscene, I'm fucking serious.
And then comes the second one. Even beginning of the game smells like shit, because you see literally the same. Even 1/5 of locations are just reused from first one without any changes. Changing in skill trees take a lot of Vogel's time, of course, because he remove two arrows in each tree and call it "redesign". Great job.
Contested Lands were bad, but I push through it. Corruption was much, much worse. Did you know that strange, unknown creatures from unexplored lands are just Assault Pods from Geneforge 5? And they have no mouth and must scream - that's why Vogel every time mention that they produce sounds with missing orifices. Seriously, he mentions it 5 times in different descriptions throughout the area. And then I came to Monitor Base D and that messy encounter when demon farts you through rooms. Seriously? It is goddamn ridiculous. More than ridiculous, it is random, so screw any tactics, you just hope that it will work. And when fart ends what do you think happens next? The Same Encounter With Farting Winds Fucking Again.
This is complete description what Avadon series is. It is demon's fart. Please, don't lose your time on these, I already did it for you. Better play any other RPG.