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Recent content by UndeadHalfOrc

  1. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    I call it guerilla tactics.
  2. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    I just might wanna do that after I'm done toying around with the data files of MM4/5... I wanna know precisely how Archers' hidden damage bonus work, and a few other things. The PC version of MM2 is surprisingly relatively bug free.
  3. UndeadHalfOrc

    Trigger the codex with a statement.

    You know how RPGs have all sorts of status ailments.... slow, poisoned, diseaased, asleep, confused, cursed, eradicated, itchy, drunk, etc. Let's add "Gender Dysphoria" There's nothing a visit to the local temple won't fix.
  4. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    So there's a guy going around the interwebs right now (not gonna name him) plugging his new "MM database" site. LOL. I checked it out, it's fucking garbage. He simply parrots the same old debunked inflo I've read countless times. He should have spent more time playing and testing the game, or...
  5. UndeadHalfOrc

    Trigger the codex with a statement.

    Game of Throne sucks, and has always sucked.
  6. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    I like to deal with Mr Malwick (the Fireball guy) the same way I deal with the beautiful Lute player next to the docks. *whistles* strolls around town amidst screams Whoops! Did I do that? (in my best Steve Urkel voice)
  7. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    The starting island IS the tutorial. Dying to dragonfiles by simply wading straight into their nest is part of the process, and a learning experience for us all. Unless you experienced things differently.
  8. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    I did . It says: Teleport ban = true.
  9. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    Interesting. Maybe they fixed it for the CD version. Too bad I can't test it myself, I have both versions but my save game is for the GOG floppy but no save game to test the CD version with. I have read that it does fix a tavern saving bug in MM4 Shangri La. The bug teleports you inside solid...
  10. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    Yes, tried everything: Teleport, Etherealize, Bash, and just try walking through walls, from all sides (except the west side obviously) I'm using the (floppy) GOG version Are you using the Mac version? DOS CD version?
  11. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    MM5: Is there a way to get the treasure hidden inside walls, in the south-western part of the Necropolis Sewers? Teleport and Etherealize do not work. The "Where Are We" built-in map says it contains 220000 gold and a bunch of great Lev7 items.
  12. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    Then don't waste your time and go straight to the Devil's Hive (if you haven't done so already) and then the underwater mission to finish the game. Kiilling Dragons is entirely optional. That goes for MM6, too.
  13. UndeadHalfOrc

    Trigger the codex with a statement.

    While I understand your sentiment, considering the slime that was spewed out of that genre for the last 20 years, I respectfully beg to differ when it comes to Final Fantasy 5 and Chrono Trigger. Final Fantasy 5's skill system is as deep as say, Baldur's Gate 1&2, or Might and Magic 6&7. And...
  14. UndeadHalfOrc

    Trigger the codex with a statement.

    wikis should NOT include fan-created addons/mods by default. I'm looking at you, Heroes of Might & Magic 3 wiki.
  15. UndeadHalfOrc

    Might and Magic The Might and Magic Discussion Thread

    No idea, sorry. I could read the C++ files for the algorithm on ScummVM's Xeen engine, but who's to say if it comes from the real original EXE from the 90s? All I know is that at value 100 (0x64) all physical damage is set to 0...

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