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GDC Rant Rebuttal
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dojoteef
 
 


Joined: 26 Oct 2004
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PostPosted: Sat Mar 19, 2005 2:17 am    Post subject: GDC Rant Rebuttal Report this post / user! Reply with quote

Finally someone with some fucking brains comes to the table and tells it like it is! Check out Matt Mihaly's rebuttal to the Burning Down the House rant from GDC. Finally something to put a smile on my face.

The funniest parts are when he talks about Brenda Laurel's rant. Oh my I feel sorry for that lady.

Anyway, you guys should really read this. I think it gives a refreshing view of the games industry by a tiny niche indie game developer no less!
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Volourn
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PostPosted: Sat Mar 19, 2005 2:40 am    Post subject: Report this post / user! Reply with quote

I love him. I ahven't even played any of his games - MUDS aren't my thing - yet he's 100% correct in that article.
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Kuato
 
 


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PostPosted: Sat Mar 19, 2005 3:19 am    Post subject: Report this post / user! Reply with quote

the full transcript GDC: Burning down the house
http://www.gamespot.com/news/2005/03/18/news_6120449.html
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PostPosted: Sat Mar 19, 2005 3:58 am    Post subject: Report this post / user! Reply with quote

What a load of crap.

Quote:
My viewpoint is that they are talented people who are caught in the past

Coming from a guy who does text MUDs that's pretty funny.

Quote:
And yet, according to Warren and Greg, we and others like us apparently don’t exist at worst or are aberrations at best. That’s nonsense and I’m calling them on it.

Of course, you don't exist. That's like a guy who runs a little blog and thinks it's a reasonable alternative to book publishing. Don't get me wrong, I respect what this guys does, but he should realize that his little niche and a handful of customers aint the answer. How many people here want to play text-based games? How many people here want to play Spiderweb-like game featuring cardboard characters? Well, anything else costs a lot of money and is IMPOSSIBLE for an independent studio without publisher's paying for development. There is nothing wrong with trying to make a game that doesn't look like ass.

Quote:
Besides, we don’t lack alternative distribution systems. Downloadable or web games are clearly viable.

Someone doesn't understand the concept of a distribution system. Can't say I'm surprised.

Quote:
If you want to create games without a publisher, nothing is stopping you.

Assuming that you want to make text-based or low-graphics <25MB games. For the record, I like indie RPGs of all kinds, but I have a problem with his statement. There are great indie games and there are great commercial games like some Blizzard, Interplay, Troika, Bioware, Bethesda titles. The problem with his scenario is that these games would have never been made. It's not always about profit, it's about money it takes to make a game.

Quote:
But, it sounds to me like you want someone else to front the risk you want to introduce to the process via attempting unproven game designs that aren’t licensed and aren’t sequels. That’s a very laudable goal, of course, but it’s also risky, and investors with $20 million to spare are generally in the business of minimizing risk and maximizing returns…and rightly so.

That would have made sense if publishers weren't throwing and losing a lot of money on ...what was that phrase... "unproven game designs" every year. Just look at the shelves. Most of the risks in a publishing business comes from idiotic decisions and lack of understanding of the gaming industry.

Quote:
If developers don’t like dealing with publishers, or don’t like the terms a publisher is willing to give, then the developer needs to make a decision, as you say. There are so many development models, so many business models, so many ways to make games.

Don't you mean, so many ways to make text games?

Quote:
Anyway, please, just stop the whining. Stop telling people about how horrible the games industry is. Stop telling them that they can’t succeed without radical industry changes. It’s bunk and you should know better.

YES, IT SI BANK. DONT LISTAN TO WAREN, HE IS TEH FAGGOT. LISTEN TO MY FREIND MATT HE IS A GAEM DESIGNAR AND A CAMPUTAR CONSULTANT. HE MAEKS GAEMS IN HIS BAESMENT AND HE IS VARY SUCKSASSFUL.


Let the flaming begin.
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EvoG
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PostPosted: Sat Mar 19, 2005 5:03 am    Post subject: Report this post / user! Reply with quote

How do all your brains work? I posted about his a week ago, in fact right under your nose Dojo, in YOUR THREAD about the GDC. You all even continued to talk about nonsense right after said post. Rolleyes

...

Big Grin

Anyway, told ya it was kick ass, had your ego's gone beyond reading only posts you thought were important you would've found out earlier. :wink:


Cheers fools.
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dojoteef
 
 


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PostPosted: Sat Mar 19, 2005 6:58 am    Post subject: Report this post / user! Reply with quote

EvoG, why don't you go to the link before talking this nonsense. Okay, I'm going to be nice and not rip you apart like you tried to do me. This is the REBUTTAL to the rant you linked to. The original rant was from a session at GDC entitled Burning Down the House. This is a different rant on the same subject. Heck, it was just posted on the 17th. Your post was on the 13th.

So, it seems it's YOUR ego that's overblown. Wink

Cheers fool.
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Sol Invictus
 
 


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PostPosted: Sat Mar 19, 2005 7:19 am    Post subject: Report this post / user! Reply with quote

This MUD developer is fucking out of touch with reality. Take this for instance:
Quote:
Wal-Mart drives development decisions from people who choose to make games to sell in Wal-Mart. No more, no less.


What the fuck? I'll address all his shit in a couple of hours after I have my lunch and take time to read the blog. Until then, I'll just say this: Unless you make a Wal-mart driven game like Deer Hunter, chances are, you're gambling with failure.
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EvoG
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PostPosted: Sat Mar 19, 2005 7:32 am    Post subject: Report this post / user! Reply with quote

dojoteef wrote:
EvoG, why don't you go to the link before talking this nonsense. Okay, I'm going to be nice and not rip you apart like you tried to do me. This is the REBUTTAL to the rant you linked to. The original rant was from a session at GDC entitled Burning Down the House. This is a different rant on the same subject. Heck, it was just posted on the 17th. Your post was on the 13th.

So, it seems it's YOUR ego that's overblown. Wink

Cheers fool.


Rip me apart? Sure go ahead. What could you possibly say to rip me apart. How old are you? My post wasn't even venomed. IT WAS LIGHTHEARTED, hence the smilie after the eyes rolling. I dont give a shit one way or the other. And yes, while THIS thread is for the REBUTTAL, its rebutting Burning Down the House, of which I posted about earlier to of no interest seemingly to anyone else, including you friend, since again I stress, it was relevent to YOUR thread, and you obviously read the transcript as here we are reading now about its rebuttal. Why not bring this up then? It IS relevent to the GDC, of which you deemed it necessary to start a thread on your amazing visit there.

Grow up a bit before trying to discuss like an adult.
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obediah
 
 


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PostPosted: Sat Mar 19, 2005 8:11 am    Post subject: Report this post / user! Reply with quote

I think this guy just dumped a big load of reality on their pity party. Game developers now are going through roughly the same things authors, musicians, film makers, artists, architects, inventors and entrepaneurs(sp) have been going through forever. If they don't like the current publishing model, then they need to implement something better - there not in that bad of a situation compared to other fields - startup costs for a modest indie game are very low.
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Sol Invictus
 
 


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PostPosted: Sat Mar 19, 2005 8:20 am    Post subject: Report this post / user! Reply with quote

Dumped a big load of reality on their pity party? It sounds to me like he's the one having difficulty coming to terms with market realities. It's a lot easier said than done. Let's see him or you come up with a few bilion dollars to get the ball rolling. Until then, game development will always be tied to Wal-mart retail policies. It's funny how a nameless MUD developer can try to lecture industry veterans and real game developers like Warren Spector on the nature of game development and market realities when the reality is that this MUD developer has never seen more than a few hundred dollars of game sales in his entire life.

It's like having to listen to Billy Bob the Trailer Park Landlord give Donald Trump a lesson on land development and market realities. Give me a break, please.

Startup costs for indie game development might be low to nil, but the end results usually aren't very pretty, and they certainly can't contend with any real game. It's similar to making movies - while you can get a good indie movie every now and then, most indie directors can't afford to hire real talent or pay for the production costs required in a real blockbuster movie with good visuals and sound effects. The exception to this would be Richard Linklater, of course, but for every Richard Linklater there are a thousand or so Polonia Brothers ( http://www.somethingawful.com/articles.php?a=447 ).

It's not the same with music development - any indie musician can just as easily create an album that trumps a big name album in both style and talent. The only thing he'll likely fall short on would be sales, due to lack of marketing.
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PostPosted: Sat Mar 19, 2005 8:47 am    Post subject: Report this post / user! Reply with quote

It's always fun to read some rants, even if hardly anyone agrees with it.
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PostPosted: Sat Mar 19, 2005 9:21 am    Post subject: Report this post / user! Reply with quote

Quote:
And yet, according to Warren and Greg, we and others like us apparently don’t exist at worst or are aberrations at best. That’s nonsense and I’m calling them on it.

In the world of game development, Mark's development company is relatively meaningless, along with all 200 of his subscribers. I'd like to know how many kids and their parents, teenagers or adults would take one of his text-based games over a title like Spore, Dragon Age, Quake 4, or Grand Theft Auto 4. I doubt that even a tenth of that number would pick one of his text-based games over Geneforge. At least Jeff doesn't speak out of turn and understands market realities better than this schmuck who claims that nil-production cost game development is a viable alternative to the mass market. It's like he's saying that Terry Pratchett or Neil Gaiman would be successful as a pay-to-read blog publishers if they opted out of publishing actual books. It sounds like somebody needs a wake up call.

Quote:
And guess what? You’re free to make games that operate by word of mouth. Our single biggest source of customers, with a 200% advantage over the 2nd biggest source, is word of mouth. I am positive we are not unique. Are you going to make a game that sells 2 million copies this way? Probably not. But then, it’s not going to cost anything like a game that sells 2 million copies will either.

Much good "word of mouth" advertising did for Beyond Good & Evil, a triple A title with triple A ratings that completely failed to make a mark in the market due to one simple fact: Ubisoft didn't advertise it. You might ask, "Where's the proof?": Ubisoft didn't advertise the game as part of an experiment to see if good games could sell on word of mouth basis alone. The experiment wasn't a 'failure' per se. On the contrary, the experiment proved that it impossible to make a profit with a triple A title with a few million dollar budget that is only advertised through word of mouth.

It's rather amusing that this idiot tries to compare the small amount of profit he makes through his text-based MMO sales to the amount of profit a triple A, million dollar budget title would make on the open market. Unlike him, I'm quite positive that profits made from word of mouth based advertising are unique to nil-development cost titles like text-based MMOs. What's to lose when you don't spend a single cent on game development? It stands to reason.

Quote:
Wal-Mart drives development decisions from people who choose to make games to sell in Wal-Mart. No more, no less. If you want to make games that Wal-Mart will sell, be my guest. Lots of money to be made there, no doubt about it. Of course, many developers will have to censor themselves to even get a game on its shelves. There’s nothing inherently wrong with self-censorship, but let’s not pretend that the only way to support yourself while making games is to work on the AAA titles that Wal-Mart carries.

Why not? Wal-Mart is easily the single biggest source of revenue when it comes to game sales. If a game fails to sit on the shelves at Wal-mart, the chance of it being a good seller is much, much lower. I do not think that anyone is 'pretending' that the only way to support themselves while making games is to work on AAA titles that Wal-Mart carries. On the contrary, it is reality that forces itself on game development. It might be profitable for some shmuck like Mr. Mark here to work on text-based MMOs, but without big budgets, games like Half Life 2, GTA3, The Sims and yes, even Fallout would have never been made possible. As VD stated in his rebuttal, "Well, anything else costs a lot of money and is IMPOSSIBLE for an independent studio without publisher's paying for development. There is nothing wrong with trying to make a game that doesn't look like ass."

Quote:
Sure, we can do a lot worse. The restaurant industry loses 90% of new restaurants according to restaurant industry people I’ve talked to. 80% would be a big improvement. The people starting those restaurants are a LOT like most startup game developers. They think that because they like food, they can run a restaurant.

That sounds like a bullshit statistic Mark just pulled out of his ass to support his flimsy argument. In my two years of being in the restaurant/hotel management college, not once did I hear of such a ridiculous statistic. The restaurant business is very different from the game development industry based on one simple fact: supply and demand. So long as people have money and they need to eat, restaurants will be around. You can't eat 2 day old food, much less 2 year old food. In game development, on the other hand, gamers can survive on 5 year old titles that haven't gone stale. And now for a real statistic: restaurants make up to 700% in profits when you count everything including the costs of transport, service, overhead (electricity and gas bills), and materials. Game developers, including game publishers, don't make anywhere as much profit. People who operate restaurants can afford to take in losses because millions of dollars in investment don't hang over their heads like a Sword of Damocles. Screw up the menu for a couple of weeks and you might find yourself losing ten thousand dollars. Screw up a game, and you just lost 3 million dollars and any chance of finding future contract work with publishers.

Quote:
I’m guessing not. Are you really concerned about games, or are you just pissed off that you’re not getting a bigger piece of the pie?

Reality: games cost money to make. What's the point of directing an ad hominem argument at Warren Spector?

Quote:
Besides, we don’t lack alternative distribution systems. Downloadable or web games are clearly viable. They may not be viable for all kinds of games (obviously) but so what? A game based around cooking the perfect risotto isn’t viable either. Should we be bitching about that?

As Saint Proverbius pointed out to me earlier in a different thread: not too many people, even those on broadband, are willing to download 3 gigabytes of content when they can easily walk down to their closest EB Games or Wal-mart and grab a copy off the shelves for the same price.

I'll continue later.
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dojoteef
 
 


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PostPosted: Sat Mar 19, 2005 9:23 am    Post subject: Report this post / user! Reply with quote

Eh, you know fuck it. I just don't care enough. Flame on, bitches, flame on!
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PostPosted: Sat Mar 19, 2005 9:49 am    Post subject: Report this post / user! Reply with quote

La-la be-el-ze-bub, the devil is my frieeendd....

Chant this six times to the tune of the Smurfs theme, and everything will be alright.
Honest :wink:

Now lets all drink some bourbon and be friends, k?
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Sol Invictus
 
 


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PostPosted: Sat Mar 19, 2005 10:02 am    Post subject: Report this post / user! Reply with quote

I'd call him out for his little rant that video games are only played by the world's idle rich, because all the poor people in the world are too busy toiling to make a difference, but somebody else already did:

Quote:

> Who gives a shit about video games on the
> global scale of human suffering. Video games
> are played by the idle rich.

Sorry, this is just wrong. While it's narrowly true that regions without electricity do not have video games (obviously), that actually covers only a small part of the world's poor. Video games are certainly pervasive in the developing nations, and in underdeveloped nations, too. To take but one example, I've been to Cambodia, one of the poorer nations in Asia, and yes, they play videogames there. Or why not another: in Saddam's Iraq, where nearly all but the government and party elite and family members connected to them made subsistence wages, still, the people played videogames.

Why do poor people play video games, despite all that human suffering around them? Well, partly *because* of all that human suffering around them:

http://www.salon.com/tech/feature/2004/01/20/baghdad_gamer/

That the PS2 is openly sold at all is actually another benefit of the war's aftermath, for under U.N. sanctions, units of the Sony console were apparently classified "dual use" devices which Saddam's scientists might bundle up to create a supercomputer, for use in long-range missile guidance. But Zeyad says the PS2 was still available under the dictator's regime, despite that interdiction: "They were smuggled through Jordan and Turkey. Most of these came from Southeast Asia and the United Arab Emirates."

Despite postwar price drops, he continues, "Computers and consoles are not affordable for the majority of Iraqis, and that is why there are so many Internet, LAN, and console cafes opening all over Iraq for people who can't afford them." For as he recently wrote on Healing Iraq, "Iraqis are hardcore gamers. Almost every neighborhood in Baghdad has what you might call a 'videogame cafe' with several consoles where people can play for about a dollar an hour ... . We have a special gamers' district at Bab Al-Sharj at the heart of the city, where you can find hundreds of videogame vendors."
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obediah
 
 


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PostPosted: Sat Mar 19, 2005 11:32 am    Post subject: Report this post / user! Reply with quote

Exitium wrote:
Dumped a big load of reality on their pity party? It sounds to me like he's the one having difficulty coming to terms with market realities. It's a lot easier said than done. Let's see him or you come up with a few bilion dollars to get the ball rolling. Until then, game development will always be tied to Wal-mart retail policies. It's funny how a nameless MUD developer can try to lecture industry veterans and real game developers like Warren Spector on the nature of game development and market realities when the reality is that this MUD developer has never seen more than a few hundred dollars of game sales in his entire life.


Read this part of his rebuttal again. It's not in black and white, but he's saying that as long as you want to make games that need millions of sales to be successful, then you are going to need to make games that sell at Walmart. If you want funding for a $5 million game from a publisher, then you had better have a game that will sell at Walmart. If you want to make an innovative game that isn't going to sell at Walmart, then you need to slash your budget, or win the lottery.

Quote:
It's like having to listen to Billy Bob the Trailer Park Landlord give Donald Trump a lesson on land development and market realities. Give me a break, please.


It's more like a bunch of college students bitching about how unfair it is that the landlord at their high rise apartment charges $15000 a month, and how it's his fault they need to drop out of school - only to have Billy Bob walk buy and mention that the trailer park has up the street has plenty of vacancies for $150 a month.

Quote:
Startup costs for indie game development might be low to nil, but the end results usually aren't very pretty, and they certainly can't contend with any real game. It's similar to making movies - while you can get a good indie movie every now and then, most indie directors can't afford to hire real talent or pay for the production costs required in a real blockbuster movie with good visuals and sound effects. The exception to this would be Richard Linklater, of course, but for every Richard Linklater there are a thousand or so Polonia Brothers ( http://www.somethingawful.com/articles.php?a=447 ).


Of course indie games aren't going to be as pretty. A quick look at the publisher corpses should give people a clue that they aren't the game-hating, bug-loving, gazillionaires that gamers think they are. All of the that spit polish and shine is expensive to put on a game, so publishers need to be savy about how they dole the money out. He's saying that if you absolutely want to you can make a game without publishers, but unless you're rich already, you're going to have to do it for less. I would like to see more developers stop bitching about how dumb games have to be to get a publisher, and put out small fun games with crappy graphics, fun gameplat, and cheap prices.

Quote:
It's not the same with music development - any indie musician can just as easily create an album that trumps a big name album in both style and talent. The only thing he'll likely fall short on would be sales, due to lack of marketing.
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PostPosted: Sat Mar 19, 2005 1:04 pm    Post subject: Report this post / user! Reply with quote

A nice rebuttal to all those whiny demagoges at GDC. That guy is my new hero (except for his stupid love for Chavez). If you don't like publishers, don't rely on them. As simple as that.

I also wish somebody would post a rebuttal to those irresponsible comments made by Warren Spector about piracy. Unless you are Stardock and finance your own games with your own money, I don't think you should say that. You are encouraguing theft from your employer. How generous of you !

Quote:
The problem isn’t the games industry. The problem is the way some people choose to look at it. If your focus is purely on money, go be an investment banker. If your focus is on fame, you better enjoy being worshipped largely by pimply teenagers. If, on the other hand, your focus is on making games that can give you a decent living and keep your creative desires sated, then why not go out on a limb and do something smaller and different? Why this obsession with AAA titles if you are truly interested in games?
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Sol Invictus
 
 


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PostPosted: Sat Mar 19, 2005 1:11 pm    Post subject: Report this post / user! Reply with quote

If you don't like publishers, have fun making your text-based games.

Quote:
I also wish somebody would post a rebuttal to those irresponsible comments made by Warren Spector about piracy. Unless you are Stardock and finance your own games with your own money, I don't think you should say that. You are encouraguing theft from your employer. How generous of you !

Prove that pirates would buy the game if they couldn't pirate and then you'd have an argument. Until then, it stands to reason that people who can't afford to buy the game buy get the game illegally wouldn't be able to buy the game if they couldn't get it illegally anyhow. Besides, I don't know how he is 'encouraging' theft from his employer by saying perfectly reasonable. If he said, "GO FORTH AND PIRATE!", that would be encouragement, but otherwise, he's just stating the obvious truth (which somehow, certain people yet manage to elude).
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Diogo Ribeiro
 
 


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PostPosted: Sat Mar 19, 2005 1:29 pm    Post subject: Report this post / user! Reply with quote

Exitium wrote:
It's funny how a nameless MUD developer can try to lecture industry veterans and real game developers like Warren Spector on the nature of game development and market realities when the reality is that this MUD developer has never seen more than a few hundred dollars of game sales in his entire life.

It's like having to listen to Billy Bob the Trailer Park Landlord give Donald Trump a lesson on land development and market realities.


Or like listening to a group of gamers who are adamant about their visions of what a CRPG should be trying to teach companies who sell successful CRPG titles how to make their games.

That rant has its ups and downs, can neither fully agree or disagree. But it just seems you're basically chiding him for the same things we tend to do around here.
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PostPosted: Sat Mar 19, 2005 1:40 pm    Post subject: Report this post / user! Reply with quote

Exitium wrote:
Prove that pirates would buy the game if they couldn't pirate and then you'd have an argument.


Actually, the burden of proof is on you. That piracy is theft is uncontrovertible, that it doesn't affect publishers has to be proved.

Are you saying that all the people who pirated Arcanum before release could not have afforded it ? Are you saying that, in general, things are only robbed by people who can't afford them ? Have you ever heard of, let's say, corrupt politicians ? cleptomaniacs ? plain old bastards ?
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PostPosted: Sat Mar 19, 2005 1:44 pm    Post subject: Report this post / user! Reply with quote

Quote:
That rant has its ups and downs, can neither fully agree or disagree. But it just seems you're basically chiding him for the same things we tend to do around here.

I'm chiding him for his ignorance and for speaking as if big budget and innovative game development can be done with a nil budget with no funding. Without money and funding, I doubt there would be too many games with AI as sophisticated as Sims 2, graphics as good as Doom 3, or physics as immersive as Half Life 2. There's only so many idiotic text games you can make with a budget of zero dollars.
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Visbhume
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PostPosted: Sat Mar 19, 2005 1:48 pm    Post subject: Report this post / user! Reply with quote

Exitium wrote:
I'm chiding him for his ignorance and for speaking as if big budget and innovative game development can be done with a nil budget with no funding.


Big graphics and physics? No. Sophisticated AI? Maybe. Innovation? Hell yes.

Big budget wasn't mentioned in the rant.
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PostPosted: Sat Mar 19, 2005 1:57 pm    Post subject: Report this post / user! Reply with quote

Visbhume wrote:
Actually, the burden of proof is on you. That piracy is theft is uncontrovertible, that it doesn't affect publishers has to be proved.

Actually, the burden of proof is on you for stating that publishers are affected as heavily as they are by piracy based on unsubstantiated claims that mainly consist of "we lost 5 million dollars this year due to piracy even though we only published 2 lousy games and only printed 5000 copies, overall."

It's the same with religion isn't it? If you claim that Nuggan exists, it is up to you to prove it. It is not for me to disprove the existence of Nuggan. Your reasoning must be incredibly fallacious to claim otherwise.

Quote:
Are you saying that all the people who pirated Arcanum before release could not have afforded it ?

Nope. But one must recall that Arcanum's release was an aberration, not the norm. Most games don't end up being postponed for 3 months for localization purposes while a copy is leaked out and distributed illegally all over the world.

Quote:
Are you saying that, in general, things are only robbed by people who can't afford them ?

Nope. I'm saying that SOFTWARE, in general, are only pirated by people who can't afford it. There's a big difference between comparing the software piracy that happens in Russia, China and other parts of the world to someone who robs your house and steals your car. It is fallacious to compare software piracy, which is simply a matter of copyright infringement, to a serious felony involving material theft and physical losses. The lack of profits sustained by a company which may be caused by a myriad of reasons, one of which is that the product they sell isn't in demand (FOBOS could have been piracy-free and it still wouldn't have sold more than 24,000 copies. Don't kid yourself.), is not equal to physical loss.

Quote:
Have you ever heard of, let's say, corrupt politicians ? cleptomaniacs ? plain old bastards ?

I'm not sure what corrupt politicians have to do with any of this, and kleptomania consists of getting a 'thrill' whenever you shoplift, it is not doing something that you have no chance of getting in trouble with. I'm sure there's plenty of plain old bastards who pirate games which they can afford, but you must realize that they do not consist of the majority of pirates in the world. The majority of pirates in the world are from, as I stated before, underpriviledged countries. Lowering the price of games will certainly go a very long way to making sure it gets in the hands of gamers in these underpriviledged countries in a legal manner. Take the Fallout series in Poland as an example: it is the number 1 LEGALLY best selling game in Poland because it is localized and manufactured cheaply. If more companies were take the example of CDProjekt and localize more games with cheaper price tags, you can bet your ass those games will do well in the local markets. I know that Softmedia (Taiwanese company) does quite well over here with their localized versions of Blizzard's games. A lot of people are willing to pay for a pretty package with a nice CD in a jewel case with a book and some other goodies as long as the price isn't out of their reach.

One of the reasons nobody wants to buy fucking overpriced copies of most original games over here, and I suspect in many other places, is because all they consist of is a big box and a cd in a plain paper case, with no manual, attractive casing or anything else. Why should anyone want to pay what is the equivilent of 200 dollars for something like that? Because it's "LEGAL"? Ha. Laws aren't absolute. It's like saying masturbation is sin. Who's going to care?
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Sol Invictus
 
 


Joined: 19 Oct 2002
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Location: Pax Romana


PostPosted: Sat Mar 19, 2005 1:58 pm    Post subject: Report this post / user! Reply with quote

Visbhume wrote:
Exitium wrote:
I'm chiding him for his ignorance and for speaking as if big budget and innovative game development can be done with a nil budget with no funding.


Big graphics and physics? No. Sophisticated AI? Maybe. Innovation? Hell yes.

Big budget wasn't mentioned in the rant.


Name 1 innovative title that had no budget to speak of.

Hint: text games from the 1980s do not count as 'innovation'.
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Joined: 24 Jul 2004
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Location: Shepardizing caselaw with the F5 button.


PostPosted: Sat Mar 19, 2005 2:09 pm    Post subject: Report this post / user! Reply with quote

Exitium wrote:

I'm chiding him for his ignorance and for speaking as if big budget and innovative game development can be done with a nil budget with no funding. Without money and funding, I doubt there would be too many games with AI as sophisticated as Sims 2, graphics as good as Doom 3, or physics as immersive as Half Life 2. There's only so many idiotic text games you can make with a budget of zero dollars.


wow. then you really missed his point BIG TIME.

the point is that no one is forcing you to make a Wal-Mart viable game. If you want, be happy making a smaller game with smaller funding.

At no point did he say you have to make a 25$ million dollar game with $5. He said that if game devs really enjoy the process and want to stay true to what THEY want, then they should find different funding and not expect to make $10,000,000.

IMHO, I think the promised land is somewhere between the GCD rant and this guy. YES, there does need to be a renewal of gameplay over graphics. YES there does need to be a Sundance type atmosphere for indie game makers (of course there are so many indie game makers at all levels it should be called a sub-culture). and YES every professional game designer has to make a personal decision about the amount of creativity they want to put in their games vs the amount of money they want to make.

The writer DOES speak with authority because he is an example of someone who has made their choice as to profit vs. creativity. His voice is just as valid as the others.

To restate: no one is putting a gun to your head saying you have to try to make $10,000,000 with some bland publisher-ready game. But only each game dev himself can decide how much money you are willing NOT to make, to keep your creative freedom.

And in the end,if you dont have faith in your own game designs, why even make them?
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