Jason
chasing a bee
<strong>[ Update ]</strong>
<a href="http://www.4players.de/4players.php/spielinfonews/PC-CDROM/24218/2040698" target="_blank">4players.de has word</a> (in German) that JA2 remake <a href="http://www.jaggedalliance.com/index.php?id=21&L=1" target="_blank"><strong>Jagged Alliance 2 - Reloaded</strong></a> will ditch turn-based combat in favor of a real-time with pause system. Surely a sign of great things to come from bitComposer.<blockquote> The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo.
Advantages of the Plan & Go-system, when compared to the original TB summarized:
-It is more dynamic, because it allows realtime battles
-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack.
-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds.
-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight.
-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.
</blockquote>
Yes, this newspost is a bit redundant since it's already been covered at <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=51539" target="_blank">the Codex</a>, but this site is called Tacticular Cancer. We do not take our duties lightly.
<a href="http://www.4players.de/4players.php/spielinfonews/PC-CDROM/24218/2040698" target="_blank">4players.de has word</a> (in German) that JA2 remake <a href="http://www.jaggedalliance.com/index.php?id=21&L=1" target="_blank"><strong>Jagged Alliance 2 - Reloaded</strong></a> will ditch turn-based combat in favor of a real-time with pause system. Surely a sign of great things to come from bitComposer.<blockquote> The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo.
Advantages of the Plan & Go-system, when compared to the original TB summarized:
-It is more dynamic, because it allows realtime battles
-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack.
-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds.
-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight.
-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.
</blockquote>
Yes, this newspost is a bit redundant since it's already been covered at <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=51539" target="_blank">the Codex</a>, but this site is called Tacticular Cancer. We do not take our duties lightly.