Genma:TheDestroyer
Arcane
Chapter List
Part 1: The Order, and Leo fuckin' Jankowski
Part 2: Enter the Spider
Part 3:Stupid Geniuses
Part 4:The Artiste, and His Final Performance
Part 5:What to do When the Hologram is the Only Sane One Left
Had they known what was coming, I'm sure many gamers would have turned their guns on an innocent looking suspension tube they found near the end of Deus Ex. For it held the one who would instigate a great many flames, debates and rants spanning the internet.
Yes, now is the time for an LP of...Deus Ex 2: Invisible War.
Throughout each update, I'll provide a few info screens to help understand the structure and politics of the world twenty years after JC Denton shit all over it.
Instead of a shot by shot look, just watch the damn intro on Youtube.
http://www.youtube.com/watch?v=gBHNyK9V ... re=related
To summarize; A cult of fanatics decides they really don't like a bio-modification research and training facility in Chicago, and decide to destroy the whole city just to get at it. They use a weapon we'll only see referenced again in a couple news reports near the very veginning of the game, and that's it. You'd think something that's the nano-tech equivalent of a nuke would get more press but whatever. Some of the personnel from this facility manage to get away, including Walton Sim-er, some deep voiced guy and his female researcher friend. One of the trainees (who we'll see again soon) evacuates never having looked all that concerned in the first place. She just stands around staring into space for most of the intro. Anyway, they all get to Seattle safely and are just settling in when...
We'll of course be playing as default white Alex, since the minority versions are basically just him with a different nose and bigger lips.
So we wake up in a dark apartment, obviously someone else's because I doubt Alex took the time to decorate and place his trophies around the place before he went to sleep. Tarsus huh?
The view's not bad if you like pipes, bird crap and skyline.
Gamers are packrats by nature, and I'll start us off by snagging this set of what I assume to be binoculars next to some poor schmoe's spelling bee award.
And a snack.
X-ray mode still not included.
No recycled material here, true believers.
Snazzy for a civilization still recovering from a global collapse. Also, locked.
Since I can't leave, it must be lecture time.
Yes, our lead does look like a meth head who just woke up and hasn't taken his three week shower. But you should have seen the 're-imagined' version the texture pack I'm using wanted to slap on him. Ugh.
*Cue ominous rumbling*
Ah, evasiveness. Be ready for a lot of this from practically all parties we deal with.
So Alex goes back to that little bin that we passed over before and finds a data cube and...what's this. Our first weapon, perhaps?
But no, first let's see that map.
That's a map alright. Without this, I can tell I would have been hopelessly lost.
For now, we'll inspect our new digs.
Bio-mods, training *and* nice apartments?
Another note. Datapad. Whatever.
So she's paranoid, but trusts the officials enough to let them drop off a message where she complains about them. This really says all you need to know about Billie.
Yum, soy.
Yet no word on whether it cleans your teeth while you eat.
Now that we've seen all the apartment has to offer, it's time to go out into the world. Or at the very least the halls. But it's never a good idea to go unarmed. Especially when the building has begun rumbling increasingly since Alex's chat with Leila Nassif.
Now we're ready.
Seems clear so far.
An enemy, think fast!
As the ball bounced, Alex wondered what had possessed him to take a basketball along for the ride.
Then this happened.
The aftermath
Interesting fact: No matter how many faqs or official booklets you read about the game, you will never find an entry for Nano-tek Death Ball. True story.
Here we find the first example of one of the many things detractors consider in Invisible War. Universal ammo clips that will make everything from darts to rockets. But not once can you place them in a machine and prepare coffee or cookies. Go figure.
Awed at its power and fearing that it may alienate him from the common folk, Alex discards the Death Ball in a nearby lounge and tries to find someone with information.
Like this janitor hiding in the shadows.
"Also, why do you smell like urine."
Pretty sure that guy was SSC.
*Ding Dong*
"Room service."
Professional putty monster.
Everyone, meet Billie Adams. Yes, the girl from the intro sans glowing eyes.
The Unified Texture Pack adds in some glowing eye textures, but they look horrible so I clicked them off.
"But I had nothing to do with it."
Give the janitor a trenchcoat and a hat and he'd make an awesome looking spy silhouette.
"Having her deliver the datapad was a nice touch."
While Alex was sleeping his ass off, Billie here was out infiltrating Tarsus and rifling through files. She also doesn't seem to care when everything around her is getting torn apart at the molecular level. Why are we not playing as her?
"This is my funny way of saying you're a bit of a bitch."
In a research facility? No.
Every time the conversation ends I just keep bugging her. She's a font of info right now.
How come she got two?
And bread? *Yoink* Stuff probably makes my stool smell like cinammon buns or something.
Then I try to raid her bin, and get this.
Unfortunately, I don't have any multi-tools, so what looks like an EMP Grenade will just have to wait till later.
Further down the hall an around the corner I run into this little guy, who looks like a mix between a terminator and a trash can. "Greetings." I think I won't hit him with the EMP Grenade when I finally get my hands on it.
News I can use.
Under attack? It's gone baby.
On that note, I need something to lift my spirits and make me want to buy something. Hit me again, Candy Man!
Well, that answers an earlier question I had.
"A world where foodstuffs mess with your body even more than they used to."
What a way to come down a coffee (advertisement) high.
While out here, I decided to check the door com systems of the other two inhabitants of the floor. Since their messages don't show up on screen, I'll just write them down for you.
Room 1 (across from ours, and a little further up): "You lookin' for me, huh? You looking for Leo Jankowski? I'm probably in the rec area working out, or already on a plane for Horde RCP Special Security Division. And I bet you wish it was you, huh plebe?"
Charming.
Room 2 (across from the news terminal): "Hi, this is Klara! Sorry I'm not in my quarters right now, I'm probably on the lower level for training. But thanks for stopping by!"
She sounds pleasant, at least.
Oh look, another friendly SSC guard. One that's not dead this time.
Well, I think we can take the 'friendly' out of his title. Though hearing that you've already been eclipsed by a young punk like Alex has to rankle a bit. That's okay, we'll meet someone far more annoying in a bit. Let's hit that elevator.
It takes us to the training floor, and right into another tutorial window. Yay! Incidentally, the moment you click out of it the whole building shakes like it's balanced on Michael J. Fox's shoulders (sorry Marty).
"There are a lot more of the crazies here, so it'll probably be multiple Nanite Detonators."
"From the people that aren't attacking, I mean. That didn't come out right."
"The janitor pissed himself again."
Alex: "He was coming right at me! Self defense!"
"Thanks for undermining my 'everything is okay' speech, by the way."
And to know where the toiletries are. Jesus, look at that hair.
Now were we Billie, we'd have already discovered what the key code is to this office, and investigated now that Leila is gone. Instead, we're Alex who likes staring at walls.
There's some kickass displays on the walls, though.
Moving along, we meet some of the other trainees, who Billie has already scouted out.
Klara seems like a naive, sweet girl. I'm sure she won't be chewed up and spit out by one of the many opportunistic organizations that infest this world. No, I see her story turning out fine.
CAUTION: LEO JANKOWSKI
TOO LATE!
Any opportunity you have to drown this guy's ego, you take it.
Even Alex has caught on.
Yes, I suppose we had a front row seat for it.
I regret not bringing along the Death Ball now.
This is obviously a lost cause and I'm not sure how much more of Leo I can take. Time to poke around somewhere else.
No sooner does our good friend leave than the building starts creaking and a particularly blaring alarm goes off.
Moral of the Story: Never listen to Leo Jankowski and his opinions on the situation at hand.
To the stairs!
It's never a bad time for soda!
"It's got what you need!"
Every time there's an explosion, basketballs are nearby. And this time I didn't even do it.
Aha. Someone was playing with the ordinance. After the guilty little fetcher is situated, she tells me to get my stuff while she covers me. I take her invitation, and journey inside the lockers.
If Rome built a YMCA, I imagine this is what the bathrooms would look like.
Stuff, my stuff and their stuff.
Because he's a dumbass who doesn't know how to lock, Leo's stuff soon becomes my stuff. Some snacks and a couple ammo clips.
When I pick up mine the lights go out after another shaking fit, and Leila decides to chime in. Now we know who we're dealing with.
Standard opportunistic cult, natch.
Alex's horde is much more useful than Leo's in this situation, netting him a gun, baton, med-pack and another ammo clip.
As well as a tip window.
Billie's ahead of the curve, so I'm sure she won't mind me borrowing a few things, and never returning them. She gifts me with a Spider Bomb, cigarettes and credits.
Spider Bombs are pretty much what they sound, gifting you with a little eight-legged robotic buddy who will lay the smack down on weak droids and unsuspecting squishies. Too bad they blow up if someone sneezes in their direction.
When you realize you just don't have enough nano-enhanced cancer in your life.
Money makes it all better.
Neat, but completely unneeded most of the time.
Alex came off as a bit of a douche last time he talked to one of the SSC, and after having met Leo we know how annoying a Tarsus rookie can be. Besides, this one is trying to help.
This is true. Most enemies in this game will monologue if given half the chance.
Fight on, brave soldier.
Ah, here comes our little minion now. Hello.
Goodbye. Note; if you don't stick around, those two will stalk each other and never actually fire a shot.
Right, we can stop crouching now.
Hm?
Billie? Sonofabitch, she did it again!
We're getting the runaround, playing nice with the flunkies and stealing cigarettes, while Billie was swiping the good stuff. Now I feel even less guilty for picking her locker.
Suddenly a lot of things about Billie make sense.
Through the apartments, eh?
Part 1: The Order, and Leo fuckin' Jankowski
Part 2: Enter the Spider
Part 3:Stupid Geniuses
Part 4:The Artiste, and His Final Performance
Part 5:What to do When the Hologram is the Only Sane One Left
Had they known what was coming, I'm sure many gamers would have turned their guns on an innocent looking suspension tube they found near the end of Deus Ex. For it held the one who would instigate a great many flames, debates and rants spanning the internet.
Yes, now is the time for an LP of...Deus Ex 2: Invisible War.
Throughout each update, I'll provide a few info screens to help understand the structure and politics of the world twenty years after JC Denton shit all over it.
Instead of a shot by shot look, just watch the damn intro on Youtube.
http://www.youtube.com/watch?v=gBHNyK9V ... re=related
To summarize; A cult of fanatics decides they really don't like a bio-modification research and training facility in Chicago, and decide to destroy the whole city just to get at it. They use a weapon we'll only see referenced again in a couple news reports near the very veginning of the game, and that's it. You'd think something that's the nano-tech equivalent of a nuke would get more press but whatever. Some of the personnel from this facility manage to get away, including Walton Sim-er, some deep voiced guy and his female researcher friend. One of the trainees (who we'll see again soon) evacuates never having looked all that concerned in the first place. She just stands around staring into space for most of the intro. Anyway, they all get to Seattle safely and are just settling in when...
We'll of course be playing as default white Alex, since the minority versions are basically just him with a different nose and bigger lips.
So we wake up in a dark apartment, obviously someone else's because I doubt Alex took the time to decorate and place his trophies around the place before he went to sleep. Tarsus huh?
The view's not bad if you like pipes, bird crap and skyline.
Gamers are packrats by nature, and I'll start us off by snagging this set of what I assume to be binoculars next to some poor schmoe's spelling bee award.
And a snack.
X-ray mode still not included.
No recycled material here, true believers.
Snazzy for a civilization still recovering from a global collapse. Also, locked.
Since I can't leave, it must be lecture time.
Yes, our lead does look like a meth head who just woke up and hasn't taken his three week shower. But you should have seen the 're-imagined' version the texture pack I'm using wanted to slap on him. Ugh.
*Cue ominous rumbling*
Ah, evasiveness. Be ready for a lot of this from practically all parties we deal with.
So Alex goes back to that little bin that we passed over before and finds a data cube and...what's this. Our first weapon, perhaps?
But no, first let's see that map.
That's a map alright. Without this, I can tell I would have been hopelessly lost.
For now, we'll inspect our new digs.
Bio-mods, training *and* nice apartments?
Another note. Datapad. Whatever.
So she's paranoid, but trusts the officials enough to let them drop off a message where she complains about them. This really says all you need to know about Billie.
Yum, soy.
Yet no word on whether it cleans your teeth while you eat.
Now that we've seen all the apartment has to offer, it's time to go out into the world. Or at the very least the halls. But it's never a good idea to go unarmed. Especially when the building has begun rumbling increasingly since Alex's chat with Leila Nassif.
Now we're ready.
Seems clear so far.
An enemy, think fast!
As the ball bounced, Alex wondered what had possessed him to take a basketball along for the ride.
Then this happened.
The aftermath
Interesting fact: No matter how many faqs or official booklets you read about the game, you will never find an entry for Nano-tek Death Ball. True story.
Here we find the first example of one of the many things detractors consider in Invisible War. Universal ammo clips that will make everything from darts to rockets. But not once can you place them in a machine and prepare coffee or cookies. Go figure.
Awed at its power and fearing that it may alienate him from the common folk, Alex discards the Death Ball in a nearby lounge and tries to find someone with information.
Like this janitor hiding in the shadows.
"Also, why do you smell like urine."
Pretty sure that guy was SSC.
*Ding Dong*
"Room service."
Professional putty monster.
Everyone, meet Billie Adams. Yes, the girl from the intro sans glowing eyes.
The Unified Texture Pack adds in some glowing eye textures, but they look horrible so I clicked them off.
"But I had nothing to do with it."
Give the janitor a trenchcoat and a hat and he'd make an awesome looking spy silhouette.
"Having her deliver the datapad was a nice touch."
While Alex was sleeping his ass off, Billie here was out infiltrating Tarsus and rifling through files. She also doesn't seem to care when everything around her is getting torn apart at the molecular level. Why are we not playing as her?
"This is my funny way of saying you're a bit of a bitch."
In a research facility? No.
Every time the conversation ends I just keep bugging her. She's a font of info right now.
How come she got two?
And bread? *Yoink* Stuff probably makes my stool smell like cinammon buns or something.
Then I try to raid her bin, and get this.
Unfortunately, I don't have any multi-tools, so what looks like an EMP Grenade will just have to wait till later.
Further down the hall an around the corner I run into this little guy, who looks like a mix between a terminator and a trash can. "Greetings." I think I won't hit him with the EMP Grenade when I finally get my hands on it.
News I can use.
Under attack? It's gone baby.
On that note, I need something to lift my spirits and make me want to buy something. Hit me again, Candy Man!
Well, that answers an earlier question I had.
"A world where foodstuffs mess with your body even more than they used to."
What a way to come down a coffee (advertisement) high.
While out here, I decided to check the door com systems of the other two inhabitants of the floor. Since their messages don't show up on screen, I'll just write them down for you.
Room 1 (across from ours, and a little further up): "You lookin' for me, huh? You looking for Leo Jankowski? I'm probably in the rec area working out, or already on a plane for Horde RCP Special Security Division. And I bet you wish it was you, huh plebe?"
Charming.
Room 2 (across from the news terminal): "Hi, this is Klara! Sorry I'm not in my quarters right now, I'm probably on the lower level for training. But thanks for stopping by!"
She sounds pleasant, at least.
Oh look, another friendly SSC guard. One that's not dead this time.
Well, I think we can take the 'friendly' out of his title. Though hearing that you've already been eclipsed by a young punk like Alex has to rankle a bit. That's okay, we'll meet someone far more annoying in a bit. Let's hit that elevator.
It takes us to the training floor, and right into another tutorial window. Yay! Incidentally, the moment you click out of it the whole building shakes like it's balanced on Michael J. Fox's shoulders (sorry Marty).
"There are a lot more of the crazies here, so it'll probably be multiple Nanite Detonators."
"From the people that aren't attacking, I mean. That didn't come out right."
"The janitor pissed himself again."
Alex: "He was coming right at me! Self defense!"
"Thanks for undermining my 'everything is okay' speech, by the way."
And to know where the toiletries are. Jesus, look at that hair.
Now were we Billie, we'd have already discovered what the key code is to this office, and investigated now that Leila is gone. Instead, we're Alex who likes staring at walls.
There's some kickass displays on the walls, though.
Moving along, we meet some of the other trainees, who Billie has already scouted out.
Klara seems like a naive, sweet girl. I'm sure she won't be chewed up and spit out by one of the many opportunistic organizations that infest this world. No, I see her story turning out fine.
CAUTION: LEO JANKOWSKI
TOO LATE!
Any opportunity you have to drown this guy's ego, you take it.
Even Alex has caught on.
Yes, I suppose we had a front row seat for it.
I regret not bringing along the Death Ball now.
This is obviously a lost cause and I'm not sure how much more of Leo I can take. Time to poke around somewhere else.
No sooner does our good friend leave than the building starts creaking and a particularly blaring alarm goes off.
Moral of the Story: Never listen to Leo Jankowski and his opinions on the situation at hand.
To the stairs!
It's never a bad time for soda!
"It's got what you need!"
Every time there's an explosion, basketballs are nearby. And this time I didn't even do it.
Aha. Someone was playing with the ordinance. After the guilty little fetcher is situated, she tells me to get my stuff while she covers me. I take her invitation, and journey inside the lockers.
If Rome built a YMCA, I imagine this is what the bathrooms would look like.
Stuff, my stuff and their stuff.
Because he's a dumbass who doesn't know how to lock, Leo's stuff soon becomes my stuff. Some snacks and a couple ammo clips.
When I pick up mine the lights go out after another shaking fit, and Leila decides to chime in. Now we know who we're dealing with.
Standard opportunistic cult, natch.
Alex's horde is much more useful than Leo's in this situation, netting him a gun, baton, med-pack and another ammo clip.
As well as a tip window.
Billie's ahead of the curve, so I'm sure she won't mind me borrowing a few things, and never returning them. She gifts me with a Spider Bomb, cigarettes and credits.
Spider Bombs are pretty much what they sound, gifting you with a little eight-legged robotic buddy who will lay the smack down on weak droids and unsuspecting squishies. Too bad they blow up if someone sneezes in their direction.
When you realize you just don't have enough nano-enhanced cancer in your life.
Money makes it all better.
Neat, but completely unneeded most of the time.
Alex came off as a bit of a douche last time he talked to one of the SSC, and after having met Leo we know how annoying a Tarsus rookie can be. Besides, this one is trying to help.
This is true. Most enemies in this game will monologue if given half the chance.
Fight on, brave soldier.
Ah, here comes our little minion now. Hello.
Goodbye. Note; if you don't stick around, those two will stalk each other and never actually fire a shot.
Right, we can stop crouching now.
Hm?
Billie? Sonofabitch, she did it again!
We're getting the runaround, playing nice with the flunkies and stealing cigarettes, while Billie was swiping the good stuff. Now I feel even less guilty for picking her locker.
Suddenly a lot of things about Billie make sense.
Through the apartments, eh?