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Oh My Patches - Dwarf Fortress, Solium Infernum, & more

 
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Jason
chasing a bee
chasing a bee


Joined: 30 Jun 2005
Posts: 8953
Location: baby arm fantasy island


PostPosted: Sun Jul 25, 2010 7:34 pm    Post subject: Oh My Patches - Dwarf Fortress, Solium Infernum, & more Report this post / user! Reply with quote

[ Patch ]

Dwarf Fortress at 0.31.12
Aside from the major bug fixes listed below, I made skill increases a little faster during training.  Part of the problem is with how classes work -- the teacher and student skills are important, and they can heavily amplify the effects, so the gains for people without those skills were small.  Now it'll be even more extreme that the base rate has increased, so we'll have to see how that plays out in forts that get good teachers.

If your old fort has a dead liaison, your replacement liaison will be named after one of the standard professions most likely, but they should still perform their job.  New worlds should have dead liaisons kicked out completely and get new liaisons.
Solium Infernum at 1.06a
Rules Changes (Important) :

Infernal Juggernaut can now only be performed once on a specific friendly legion and therefore cannot be stacked

When framing a player for a ritual targeting Pandemonium the framed player now gets his resistance to deceit bonus added to the Pandemonium modifier of +10 (was +8 previously). Additionally if the framed player has Demonic Premonitions active then his Prophecy level is also added to the challenge modifier.

Planar Lock can no longer be stacked on the same target player. i.e. You may only have one Planar Lock active at any time on any given target player

Planar Locks performed using ritual masking when a diplomatic stance of Vendetta, Blood Feud or Excommunication does NOT exist between the two players cannot be continued automatically from turn to turn i.e. the ritual must be performed again with the accompanying normal chance of success or failure.

Planar Locks can no longer be continued more than ONE turn past the expiration of a Vendetta. You will receive a turn log message to this effect when a Planar Lock continues over into a turn but the Vendetta has ended. Planar Locks may still be continued indefinitely if the target is excommunicated or in a blood feud with you.
Making History 2 at 1.0.11
  • Fixed bug that could cause a loaded game to crash during the first end turn after load
  • Fixed bug that caused initial sound and music levels to be set to zero
  • Fixed spelling of research project "Mining"
  • Fixed MPU requirement for Deep Shaft Coal Mines
  • Removed "(Max 9)" text from exploration project descriptions
  • Fixed the spelling of "Sabotage" in the UI
UFO: The Two Sides at .91
  • added some new remade graphics (muton)
  • added reserve tus button functionality
  • added summary of number of soldiers in base on the purchase screen
  • added info on quantity of stored elerium and alloys in ufo construction window
  • added after killing an enemy some (small) increase of morale
  • added double click movement with path and cost showing.
  • when you go back to main menu you disconnect the game
  • added sounds for throwing items and putting itemst to slots
  • added saving protection mechanism for multiplayer games.
  • added autosave options
  • added sp_rules.cfg - you can turn off some of the features for single player game
  • added one more number below the ufo icon on the geoscape. It shows mission effect
  • added research bonus info on tactical combat summary
  • added ufo loads cost display
Red Star Over Europe (Squad Battles mod) at 1.2
  • Fixed immovable BVP-1s in scenario Danube By Night
  • Changed the map (only) for US Scenario 1
  • Increased HE lethality for larger caliber guns
  • Reduced armor value of Leopard 1
  • Added BMP-1/2 that carries external riders only – denoted by (+)
  • Vehicle smoke grenades are now single use weapons
  • Replaced unit map counter and info backgrounds
  • Replaced Normal tileset so that higher elevations are lighter
  • Updated unit information markers and map objects a la World At War
  • Improved sound file management
  • Revised sounds for some effects and weapons
  • Added sound effects for new French weapons and some vehicles
War in the Pacific – Admiral’s Edition at 1.01.06g
Matrix Games and Henderson Field Designs are proud to release a significant new update for their award winning WWII Pacific Theatre mega game, War in the Pacific – Admiral’s Edition! The new comprehensive 1.01.06g update comes with 80 fixes and improvement, including the ability to show all patrol zones and gameplay balance and realism improvements to naval bombardments and flak.
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