Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content People Games Companies Links IRC RSS Staff Contact Us!  
The Codex Forums FAQ Search Memberlist Usergroups Register Profile Log in to check your private messages Ignore List Log in  

Check-out Codex Merchandise - Buy stuff from Amazon - Link Converter
T-Shirt Hell | Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de | Fishpond.co.nz
(buying stuff via the above links helps us pay the hosting bills)
Support RPG Codex
Donate and get rid
of these pesky ads!
Visit the RPGCodex store @ CafePress!
Codex T-Shirts
RPG Codex :: Latest News   Tacticular Cancer :: Latest News
Visit the RPGCodex store @ CafePress!
Codex Mugs

Golden Land Combat Feature at RPGDot

 
Post new topic   Reply to topic    The Codex Forums -> RPG Codex News & Content Comments
View previous topic :: View next topic  
Author Message
Mistress
 
 


Joined: 22 Oct 2002
Posts: 341
Location: UK


PostPosted: Thu Nov 28, 2002 2:41 am    Post subject: Golden Land Combat Feature at RPGDot Report this post / user! Reply with quote

RPGDot has posted their second feature on Golden Land, this time focusing on combat (which happens to be turn-based, yay!). The feature includes a short Q&A with developers Burut.



Here's a taster:



"Overview:

Under normal circumstances the game is played in real time. However in the case of an enemy encounter the combat system kicks in and it switches into a turn-based mode. In this mode the concept of action points is used, where the player has a certain number of these action points that he can distribute in any way he wants. Anything the player wants to do in combat mode will cost some action points. However you don't have to use all allotted action points in your turn. Any unused action points can be used to strike back during the enemy's turn as well. In the opinion of the developers, this system gives the player more options and a more accurate control. It will give the player the possibility to show his tactical abilities. His success or failure will depend not only on his reactions but also on the strategy that is chosen.



Weapons and armor:

There are 15 types of weapons in the game such as swords, axes, spears, firearms, ranged weapons, crushing weapons etc.



Armor is divided into 4 types - helmets, armor, shields and leg-pads.



Ranged weapons such as crossbows and bows use various types of ammunition such as different types of arrows and bolts. The inflicted damage differs depending on the type of ammo used.



During combat, your weapons and armor could wear out when it is being used, which influences their effectiveness. Weapons cause less damage and armor looses its defensive properties. You will have to take good care of your inventory and repair your weapons in time, so that your sword is always sharp and will not fall into pieces in battle. Whenever that happens it's good to have another weapon in one of the available weapon quick slots though."




I noticed this in the Game Info:



"Over 400 unique racy characters with different appearance, attitude and behavior"




Racy and turn-based. Sweet!

Back to top
View user's profile Send private message
Guest







PostPosted: Thu Nov 28, 2002 12:50 pm    Post subject: Report this post / user! Reply with quote

Quote:
In the opinion of the developers, this system gives the player more options and a more accurate control. ... His success or failure will depend not only on his reactions

Eh:?: Since when did turn-based need great reactions at all:?: The whole reason I play turn-based is that it challenges my mind and not my reflexes, I leave that type of game to the Diablow players.

Please tell me this is like a misprint or something.
Back to top
Gimp Mask
 
 


Joined: 12 Aug 2002
Posts: 239
Location: Jungle


PostPosted: Thu Nov 28, 2002 1:06 pm    Post subject: Report this post / user! Reply with quote

Maybe they meant reaction rolls or something like that? *shrugs*
_________________
"I probably am foremost among the "historians" on this forum, at least in some realms of history." -Constipated Craprunner
Back to top
View user's profile Send private message Send e-mail
Spazmo
Fights like a dairy farmer


Joined: 09 Nov 2002
Posts: 5754
Location: Monkey Island


PostPosted: Thu Nov 28, 2002 1:42 pm    Post subject: Report this post / user! Reply with quote

He's just saying that it won't be a twitch-click game. Obviously, you'll still need a certain degree of manual dexterity, but it won't be the only factor.
_________________
How appropriate. You fight like a cow.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Gimp Mask
 
 


Joined: 12 Aug 2002
Posts: 239
Location: Jungle


PostPosted: Thu Nov 28, 2002 1:50 pm    Post subject: Report this post / user! Reply with quote

Spazmo wrote:
He's just saying that it won't be a twitch-click game. Obviously, you'll still need a certain degree of manual dexterity, but it won't be the only factor.


Where do you need "manual dexterity" in turn-based games, besides being able to use the mouse?
_________________
"I probably am foremost among the "historians" on this forum, at least in some realms of history." -Constipated Craprunner
Back to top
View user's profile Send private message Send e-mail
Saint_Proverbius
Servant Mind
Servant Mind


Joined: 16 Jun 2002
Posts: 11384
Location: Behind you.


PostPosted: Thu Nov 28, 2002 3:48 pm    Post subject: Report this post / user! Reply with quote

His, in this case, most likely refers to the Player Character, not the player.
Back to top
View user's profile Send private message Visit poster's website
Guest







PostPosted: Thu Nov 28, 2002 4:28 pm    Post subject: Report this post / user! Reply with quote

Second paragraph from the article:
Quote:
In the opinion of the developers, this system gives the player more options and a more accurate control. It will give the player the possibility to show his tactical abilities. His success or failure will depend not only on his reactions but also on the strategy that is chosen.

I wish I could agree with you, but it doesn't mention the player character at all in that paragraph. Plus it's bit odd to mention just the reaction statistic out of the blue like that.

Why are such things sent to vex us Confused: (or me at least Confused )
Back to top
Saint_Proverbius
Servant Mind
Servant Mind


Joined: 16 Jun 2002
Posts: 11384
Location: Behind you.


PostPosted: Fri Nov 29, 2002 1:22 am    Post subject: Report this post / user! Reply with quote

Chaulk it up to poor writing then. Smile
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Codex Forums -> RPG Codex News & Content Comments All times are GMT + 1 Hour
Page 1 of 1
Jump to:  

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2002 phpBB Group

Anti Bot Question MOD - phpBB MOD against Spam Bots
Blocked registrations / posts: 7172 / 0
eXTReMe Tracker