Mistress


Joined: 22 Oct 2002 Posts: 341 Location: UK
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Posted: Thu Nov 28, 2002 2:41 am Post subject: Golden Land Combat Feature at RPGDot |
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RPGDot has posted their second feature on Golden Land, this time focusing on combat (which happens to be turn-based, yay!). The feature includes a short Q&A with developers Burut.
Here's a taster:
"Overview:
Under normal circumstances the game is played in real time. However in the case of an enemy encounter the combat system kicks in and it switches into a turn-based mode. In this mode the concept of action points is used, where the player has a certain number of these action points that he can distribute in any way he wants. Anything the player wants to do in combat mode will cost some action points. However you don't have to use all allotted action points in your turn. Any unused action points can be used to strike back during the enemy's turn as well. In the opinion of the developers, this system gives the player more options and a more accurate control. It will give the player the possibility to show his tactical abilities. His success or failure will depend not only on his reactions but also on the strategy that is chosen.
Weapons and armor:
There are 15 types of weapons in the game such as swords, axes, spears, firearms, ranged weapons, crushing weapons etc.
Armor is divided into 4 types - helmets, armor, shields and leg-pads.
Ranged weapons such as crossbows and bows use various types of ammunition such as different types of arrows and bolts. The inflicted damage differs depending on the type of ammo used.
During combat, your weapons and armor could wear out when it is being used, which influences their effectiveness. Weapons cause less damage and armor looses its defensive properties. You will have to take good care of your inventory and repair your weapons in time, so that your sword is always sharp and will not fall into pieces in battle. Whenever that happens it's good to have another weapon in one of the available weapon quick slots though."
I noticed this in the Game Info:
"Over 400 unique racy characters with different appearance, attitude and behavior"
Racy and turn-based. Sweet!
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Guest
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Posted: Thu Nov 28, 2002 12:50 pm Post subject: |
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| Quote: | | In the opinion of the developers, this system gives the player more options and a more accurate control. ... His success or failure will depend not only on his reactions |
Eh:?: Since when did turn-based need great reactions at all:?: The whole reason I play turn-based is that it challenges my mind and not my reflexes, I leave that type of game to the Diablow players.
Please tell me this is like a misprint or something. |
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Gimp Mask


Joined: 12 Aug 2002 Posts: 239 Location: Jungle
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Posted: Thu Nov 28, 2002 1:06 pm Post subject: |
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Maybe they meant reaction rolls or something like that? *shrugs* _________________ "I probably am foremost among the "historians" on this forum, at least in some realms of history." -Constipated Craprunner |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Thu Nov 28, 2002 1:42 pm Post subject: |
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He's just saying that it won't be a twitch-click game. Obviously, you'll still need a certain degree of manual dexterity, but it won't be the only factor. _________________ How appropriate. You fight like a cow. |
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Gimp Mask


Joined: 12 Aug 2002 Posts: 239 Location: Jungle
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Posted: Thu Nov 28, 2002 1:50 pm Post subject: |
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| Spazmo wrote: | | He's just saying that it won't be a twitch-click game. Obviously, you'll still need a certain degree of manual dexterity, but it won't be the only factor. |
Where do you need "manual dexterity" in turn-based games, besides being able to use the mouse? _________________ "I probably am foremost among the "historians" on this forum, at least in some realms of history." -Constipated Craprunner |
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Saint_Proverbius Servant Mind

Joined: 16 Jun 2002 Posts: 11384 Location: Behind you.
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Posted: Thu Nov 28, 2002 3:48 pm Post subject: |
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| His, in this case, most likely refers to the Player Character, not the player. |
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Guest
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Posted: Thu Nov 28, 2002 4:28 pm Post subject: |
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Second paragraph from the article:
| Quote: | | In the opinion of the developers, this system gives the player more options and a more accurate control. It will give the player the possibility to show his tactical abilities. His success or failure will depend not only on his reactions but also on the strategy that is chosen. |
I wish I could agree with you, but it doesn't mention the player character at all in that paragraph. Plus it's bit odd to mention just the reaction statistic out of the blue like that.
Why are such things sent to vex us : (or me at least ) |
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Saint_Proverbius Servant Mind

Joined: 16 Jun 2002 Posts: 11384 Location: Behind you.
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Posted: Fri Nov 29, 2002 1:22 am Post subject: |
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Chaulk it up to poor writing then.  |
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