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Dragon Age: The Calling Preview.

TNO

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[Powers that be are free to C&P this to the news page, if they like. I figure it isn't funny enough, so I shoved it here.]

Dragon Age: The Calling

By TNO

Video games have always struggled with artistic credibility. Although some games manage to don the mantle of intellectual gravitas, there’s always the sense of it being a not-quite-secure façade. Even the best examples fall a long way short of high art. The day when video games can be considered at least middle-brow is not yet here.

Books, on the other hand, have impeccable artistic credentials, and so writing an ip tie-in is a good way for your video game, pen and paper RPG, miniature war-game or whatever else to gain the trappings of intellectual respectability. These books, however, tend to be very bad.

David Gaider, I hope, has no pretensions to high art with his novels. So I won’t set the bar that high. I suspect the motive for most consumers is for an interesting and well-written yarn in a universe they like, in anticipation of the computer game. The first chapter has been released online to wet our appetite, and the book is to be released on the 13th of October (not that that's stopped a few 5 star reviews appearing on Amazon.) Let’s see if it’s any good.


Intro:

This is the second book Gaider has written in the DA universe (the first was DA: Stolen Throne) and follows on from the events in that work. As I disclaimer, I should make clear I haven’t read this earlier book, and nor (after reading this preview chapter) do I intend to. The speed in which the sequel has arrived (the original was published March this year) perhaps should cause worry about whether the quality of the writing has suffered in the speed to get these novels done before the release of the game, or even could suggest the use of a Ghost writer. However, we can be confident that Gaider has written these books in their entirety – a ghost writer would have done a better job than this.

Considering the cover has some guy decapitating someone above the mandible, the first chapter doesn’t deliver on the promise of huge amounts war-porn. Instead, we get the sort of things writers tend to focus on: characterization and development, conversations, and stuff like that.

In the beginning, there was the Word:

The first words of the story are an in-universe aphorism:

In the absence of light, shadows thrive.
—Canticle of Threnodies 8:21

This isn’t a good start. Religious scriptures draw much of their power from being atavisms to a past world of different idiom. They also bear a continuity of tradition to the present day. Producing this language yourself is hard, and this attempt comes off as trite and insubstantial.

Brevity:

Gaider’s writing uses too many words. Much of this flab is needless qualifiers or modifiers (“almost waiflike”, “perhaps odd”, “little more than”, “Slightly more impressive”, etc.) None of these qualifiers improve the image in the readers mind, and should be removed. What does it matter if a given characteristic is a couple of shades but not too much towards a certain adjective? Why should I care?

Another issue is that Gaider’s style itself is prone to being too expansive and using unnecessary detail, and often circumnavigates the point at issue. Take a few examples from the confrontation between the King and his right hand man:

Once the hall was cleared out, Maric sat back in his throne and waited for the inevitable recriminations from Loghain. He wore that suit of heavy grey armor every time Maric saw him now. He had taken it from the commander of the chevaliers at the Battle of River Dane, a war souvenir that he had worn to the victory parade in Denerim years later. The people had loved him for it, and Maric had been amused.

A couple of details here seem unnecessary: the ‘waiting for inevitable recriminations’ (just skip to them already!) and the information about the armour (if the battle and the chevaliers are important, they should be introduced elsewhere.)

It had been a breathless time, exhilarating in its way. Harsh decisions had needed to be made, and Maric had made them. Each one had taken a small piece of his soul, but he had made them. Ferelden had grown strong again, just as they had always wanted. Loghain was a hero, and both Rowan and Maric were legends. When Rowan finally gave him a son, Maric had thought that perhaps a bit of happiness was finally possible. (emphasis added)

This paragraph isn’t well-focussed, and the italicized sentences are particularly bad: they pretty much repeat themselves, and the addition of the arbitrary ‘strains of command’ trope is not a credit to the story or the writer. We can find out how ruthless or grim Maric is some other time.

P.S, spoiler: Rowan’s dead.

Maric pinched the bridge of his nose and sighed. He had known Loghain to dislike dramatics, once. It seemed that the years had given him an appreciation for it. “Perhaps you’d prefer to throw yourself on it instead?” (emphasis added)

The entire sentence is unnecessary, given we see Loghain’s present-day melodramatics a paragraph earlier.


Description:

When Gaider doesn’t use qualifiers, he falls into another trap by using stock phrases:

The city was gripped in the winter winds that blew in from the south, and Duncan had never been so cold in his entire life. Everyone in Ferelden wrapped themselves up in thick leathers and furs, trudging heedlessly through the snowy streets, and yet no matter how much clothing he wore he could still feel the chill right down to his bones.

Using stock phrases and constructions isn’t a crime in itself – sometimes, they are the best tool for the job. But neither example in this paragraph says very much: I have no idea what is meant by ‘chill right down to his bones’ signifies, and I don’t know how cold it has to be to beat Duncan's life experiences. Both descriptions are meant to tell us how cold it is, yet both say nothing.


Ellipsis abuse:

Ellipses (...) are commonly used to denote long pauses in a speech, or that it is trailing off. They can also be used in the narration itself, providing it has sufficient subjective character (i.e., first person, or certain styles of third person that have a clearly located narrative voice – common in Russian literature.) Gaider’s uses them repeatedly in this manner:

He was inside the royal palace in Denerim, the capital city of Ferelden . . . and he was not particularly impressed.

In any other nation in Thedas that griffon alone would have drawn
raised eyebrows and nervous glances . . . but not in Ferelden.

He knew the elf probably did have some sympathy for him . . . well, a little, perhaps. Maybe a smidgen.

I have never seen Ellipsis used in a written work this way. The reason why I haven’t is because it is an exceptionally tacky and amateurish construction (“X, Y, but, drum roll please… This!”) In all the three cases I spotted in the first chapter, a full stop, an em dash or a comma would have done the same job without looking as ridiculous.


The Narrative voice

DA: The calling is written in past third person limited. The narrative is limited to a particular character and what they can perceive or do or know (contrast with first person, which would be Duncan’s account, or 3P Omniscient where there is no limitation on what the narrator can disclose to the reader.)

This choice isn’t surprising. What is surprising is that Gaider did not go for an ‘objective’ or ‘fly-on-the-wall’ perspective, where the narrative is further constrained to what could be seen by another person, and thus can’t leap inside the heads and feelings of the characters directly. This is an entirely respectable (if unambitious) style for a written work, and is right up Gaider’s street given his day-job as a writer for video games.

Instead, Gaider dives into the internal states of the characters with gusto. He makes like a kid in a candy store with all these literary devices:

Directly reported thoughts:
Just brilliant, he groused to himself. We came here to freeze to death, apparently.

Indirectly reported internal states:
Dominating one of the walls was a massive wooden carving, a scene in bas- relief depicting a barely clothed warrior slaying what looked like werewolves. An odd choice, he thought.

There was a tension in that look, and Maric knew why. The witch had said of Loghain, “Keep him close, and he will betray you. Each time worse than the last.” It was the only one of her pronouncements to which Loghain had been privy, and obviously he remembered it well. Perhaps he thought that if Maric believed one, he believed the other. Loghain had never betrayed him, not to his knowledge. It was something to keep in mind.

Even a dash of free indirect speech:

Duncan sighed listlessly. How much longer was he going to have to wait?

Pulling this off is a fairly high-difficulty mental gymnastics repertoire. Unfortunately, Gaider often falls flat on his face. The governing principle as to when we are treated to the inside of the protagonists skulls seem to be whenever it suits the author. Take ‘an odd choice, he thought.’ This (and similar constructions elsewhere) tee up some factoid about the world for a reveal later. Yet Duncan probably knows what is odd about it, and could tell us – but Gaider doesn’t want that, so the thought ends there. Other times, Gaider is happy to drop a lot of exposition inside the protagonists head to be passed on to the reader. It's not very fair.


Interlude

I don’t rate Gaider as a stylist, or a word craftsman: I struggle to find a good word to say about Dragon Age: The Calling in this respect. However, this need not be fatal. If the story and characters and drama of the tale work well, we can forgive its poor articulation. So let’s talk about these wider concerns, and focus on what Gaider says, as opposed to how he says it.


Dramatis personae

Dragon Age: The Calling introduces us to several important characters in the first chapter.

Duncan: Protagonist and miscreant.
Fiona: Elven mage, and (I predict by the law of narrative attraction) a probable love interest.
Genevieve: The head of the Grey Wardens (society of secrets, power, and moral ambiguity) in Ferelden (a place of gruff, xenophobic but stout and hardy people.)
Maric: The king of Ferelden
Loghain: A war hero, and Maric’s right hand man.

There are other sidekicks and stuff, but who cares.

Out of these characters, I think the chapter succeeds in portraying two of them: Genevieve and (to a lesser extent) Loghain. Both are fairly gruff military types, but Gaider makes the bar on these portrayals. Genevieve’s first appearance:

They waited for several minutes, the mage leaning on her white staff next to him, until finally the sound of voices approached from beyond the doors. They slammed open and two people entered. The first was a white- haired woman, a warrior in formidable looking plate armor that covered her entire body. Her face was sharp and worn with many years of command, and she strode with the powerful confidence of one who expected no impertinence and usually found none

...

The mage simpered after the warrior, and she did her best to ignore him. “Lady Genevieve”— he wrung his hands nervously—“are you certain—”

She paused, spinning about to glare at him. “You may call me Genevieve,” she snapped. “Or Commander. Nothing else.”

“My apologies, Commander,” he quickly assured her. “Are you certain that was necessary? Your order does not wish to antagonize King Maric, after all. . . .”

“We have already antagonized King Maric.” Genevieve shot a withering glance in Duncan’s direction, and he did his best to shrivel up out of sight behind Fiona. “And our order will bow to no authority, especially not some foolish watch captain who believes he possesses more power than he does.” She cut off further protest by marching over to where Duncan sat.

He avoided her glower. “I trust you are satisfied?” she demanded.

“Maybe if I’d gotten away with it.”

“Don’t be a child.” Genevieve gestured sharply for him to rise and he reluctantly did so. “We did not come to Ferelden to engage in nonsense, as you are well aware. You are no longer the boy I found in Val Royeaux. Remember that.” She took his chin in her gauntleted hand and raised his head until she was looking him in the eye. He saw little more in her expression than checked rage layered in disappointment, and his face burned in embarrassment.

(Emphasis added, abridged)


Now, there is a lot in this passage I think that could be written better (I put things I really disliked in italics) but this - combined with the conversation about G between Fiona and Duncan immediately beforehand - at least does the functional job of portraying G as a no-nonsense badass. She also survives the throne room encounters with the readers respect mostly intact.

We don’t get told much about Fiona besides how hot she is, but Maric and Duncan suffer serious credibility decline even in the very first chapter. This is partly due to them being responsible for the main continuity issues, but also because Gaider can’t pitch them appropriately. Even in an official audience between a king and other power, even after discovery of the ancient immortal evil which must be stopped by an epic and dangerous fetch quest, he has his characters engage in banter so camp it wouldn’t be out of place in a Carry on film:

“Duncan, seeing to the King’s needs will be your responsibility,” Genevieve said, her tone making it clear there was to be no argument on the matter.

“You mean, like fetching him chamber pots and cooking his meals?”

“If he wishes, yes.” As the lad scowled, she smirked with no small amount of amusement. “Think of it as your punishment. If you fail to acquit yourself in the King’s ser vice, he can always elect to have you thrown in prison when we return.”

Duncan looked helplessly at Maric, his sullen expression saying, Please don’t make me fetch your chamber pot. Maric was tempted to laugh, but kept himself under control. There weren’t likely to be many chamber pots in the Deep Roads, after all. This would be no pleasure trip.

Maybe Gaider wants us to be aware of how flawed his heroes are, but episodes like this make them seem ridiculous. Come to think of it, this trait seems to infect a lot of Gaider’s writing, including computer games. Characters either have these hilarious interludes, or (especially if they’re a love interest) descend into some angst about they’ve suffered more than you can possibly understand. The finer nuances of characterization are lost when everyone is prone to having the comic relief or emo dials turned up to eleven when required.


Continuity clangers

A balance must be sought between piquing the reader’s interest with the odd incongruity, but not so far the reader presumes the writer cocked it up. Two essential bits of the chapter convinced me of the latter hypothesis.

One: The audience.

When the Grey Wardens are in the audience of the King, we get the following in Duncan’s head when Loghain snipes at them.

Genevieve’s expression did not change in the slightest, though Duncan noticed her back stiffen. She took a great deal of pride in the honor of the order, and could be prickly at the best of times. The King’s friend would be wise to watch his words a little more carefully.

This doesn’t make much sense. G is leading an audience bowing to the king and his sidekick, and it is the Greys who need them. What has Loghain got to fear being shirty with her?

Subsequent details make this even less sensible.

1) He’s pretty much equal to the king anyway.
2) The Grey Wardens got kicked out of this country a couple of hundred years ago
3) They end up asking him to put his life at risk.
4) They’re embarrassed because one of their own committed a crime.

So why should Duncan think Loghain should watch his step? He’s got all the cards. (In Gaider’s defence, Loghain mostly manages to keep the reader's credibility by being generally suspicious and snarky in this scene.)


Two: Duncan’s crime.

This bit is exceptionally badly thought out.

Genevieve appeared pained as she searched for the right response.

“One of my people committed a crime in your city, King Maric,” she finally stated. “I needed to deal with the matter before things got out of hand.”

Duncan grew cold with dread. Here it comes, he thought.

Loghain appeared ready to launch an angry retort, but the King cut him off, sitting forward in his throne with a great deal of interest. “A crime? What sort of crime?”

Genevieve sighed heavily. She turned around and gestured for Duncan to step forward. Her eyes bored into him, however. Step out of line now, they said, and I will make every second of your life that follows a nightmare that you will never forget. He gulped and scuttled quickly forward to stand beside her.

“This young man is Duncan,” she explained, “recruited into our order a few months ago from the streets of Val Royeaux. I’m afraid he attempted to ply his former trade in your marketplace, and when chased by your guardsmen he got into a fight with one of them. The man was injured, but lives.”

“I could have killed him,” Duncan interjected defensively. Noticing Genevieve’s outrage, he quickly bobbed a nervous bow toward the King. “But I didn’t! I could have, but I didn’t! That’s what I meant, err . . . Your Highness. My lord.”

“Your Majesty,” Loghain corrected him.

“My guards can be a little overzealous at times,” the King explained amiably. It took Duncan a moment to realize that the man was actually speaking to him and not to Genevieve. “Loghain is determined to turn Denerim into the most orderly city in the south. Truly I think all it’s done is drive the criminals underground.”

“I’d have been tempted to go there, myself,” Duncan joked, and then quickly quieted as Genevieve clenched her gauntleted fists tightly enough for him to hear the faint grinding of metal. He did his best to look meek.

In case you didn’t see the problem, here’s the synopsis:

G: One of my dudes committed a crime.

M: What crime?

G: Well, he was a thief, and he tried to steal some stuff from one of your citizens. A guard tried to stop him, but the thief injured him. The guard survived though.

D: I could’a killed him, but…

M: Oh well, mea culpa. I’ll take the side of this criminal over one of my own soldiers, they’re often overzealous. He seems pretty contrite about it, after all.

D: *joke*

Seriously, what the fudge? Why on earth would a king – or anyone else - just let that slide and punish him? The Greys are, we’re told a pretty discredited minority (so no immunity) and, besides, they don’t mind Duncan being locked up. Did Gaider stamp ‘major protagonist’ on Duncan’s forehead, and Maric keeps him in the story out of narrative obligation?

But there’s more. Suspension of disbelief is about to go the way of the Takoma Narrows bridge:

“Good.” He stood and strode down the dais toward her. She looked distinctly uncomfortable as he shook her hand. “Then let’s dispense with the ‘king’ business, shall we? I’m as tired of it as you are, believe me.”

“As you wish . . . Maric.” There was the slightest hint of a smile as she inclined her head. Perhaps she wasn’t as like Loghain as he had thought. “But if you’ll allow me one indulgence, perhaps I might assign one of my people to you? Someone to watch over your safety and see to your needs?”

“If you feel that is best, by all means.”

Genevieve beckoned to the young man she had introduced earlier, the one who had committed the crime. The lad was darkerskinned than the rest: Rivaini blood, perhaps? The boy grimaced, reluctant to approach, though a warning look brought him quickly enough. Once he stood at the Commander’s side, he sighed as if the entire effort was an imposition of severe magnitude.

Again, just so you didn’t miss anything wading through Gaider’s prose.

M: Okay, I’m still going to help you with your fetch quest.

G: Cool! But it will be very dangerous, can I assign you someone to protect you?

M: Sure.

G: Hmm… Duncan? How about you?

D: Le sigh… fine.

G: What do you think, Maric?

M: Sound’s good to me. What better choice could there be for a protector and servant of my royal person than a pick-pocket with a recent history of violent assault, after all?

I suspect what Gaider was going for was to make Maric the tolerant cosmopolitan good-cop to Loghain’s gruff and suspicious bad cop. However, passages like this just make Maric out to be an utter moron. A lot of the audience has this generally forced feel of Gaider ramming his characters through the choices he wants them to make to spin his yarn – perhaps the prequel helps, but I didn’t find the motives for Maric to abandon his throne and join the adventure convincing, either. It inspires suspicion in the reader, and further harms the world and the characters when you realize they’re going to do whatever Gaider wants them to rather than follow their own internal logic.

Imagery and description

Great writers have an eye for the right details and information which need to be conveyed to the reader. Even without literary pyrotechnics or eyeball kicks, writers like Pullman or Tolstoy can describe a scene through picking the telling few details which lets the reader fill in the rest. Even fairly average writers generally avoid filling their pages with needless detail.

Gaider, on the other hand, obsesses over how his characters look. Despite how many novels can survive with barely a line of description written about their protagonists, Gaider introduces every single character with a paragraph describing what they look like. Fiona’s entry is par for the course:

Eventually the great wooden door at the end of the hall swung open and admitted a female elf. She was petite even for her kind, almost waiflike, with short mousy brown hair and large expressive eyes. She looked annoyed, as well, which didn’t surprise Duncan in the least. As a mage, she would have drawn more stares even than he. Not that she dressed much like a mage, eschewing their traditional robes for a hauberk of finely meshed chain and a long blue linen skirt, but she did carry her staff with her. It was polished white, with a silvery ball clasped in a claw at its end that gave off a constant and diffuse flow of magical power. She brought it everywhere.

Duncan originally escapes this, but has three paragraphs describing him later. For writing a computer game or other visual media, the precise appearance of these characters are important – the person playing the game will be reminded of it whenever they look at them. However, for a book this information is unimportant – it doesn’t provoke an image in the reader’s mind (especially a casual one), and it detracts from what the writer should be talking about. The part where Genevieve introduces each member of the adventuring party in embryo reads less like prose, and more like a series of character sheets (“This is X, he is fighter with a big sword. This is Y, she is a dwarf monk who doesn’t talk. This is…”)

What about the wider aesthetic? One problem is that so much of the description is superfluous, because the objects described fall comfortably into cliché. The elves are slender and waiflike, the palaces impressive, the heaths large and the fires warm. A generic elf or palace seems pretty much the same as a Gaider described elf or palace.

This, sadly, applies to the setting as a whole. I didn’t get the impression of anything else going on besides fantasy generica. Look at the elements of the story so far:

An ancient, really powerful and prophesied evil
An elite military force that is not above moral ambiguity to stop this evil by any means necessary.
A humanoid race, all of which are evil.
One realm of hearty but suspicious folk, where it’s currently pretty cold.
Another realm of more continental folk with strange facial hair
These two groups don’t like each other very much.
Elves: tall, slender, can do magic.
Dwarves: Short, stout, (probably) can’t do magic.
Unarmed combatants (Monks)

I can’t, in short, see anything which really suggests a novel or interesting setting: switch around the proper nouns, and I think you’d see Faerun (aside: I’m not a big fan of some of the proper nouns: would any self-respecting people really name their city Denerim?) Although I’m told Gaider does deliberately subvert some of these tropes (the elves go indigenous, I’m told) he is still trapped by them. There doesn’t seem to be anything here which offers the prospect of a new and vital Intellectual property. It looks like another facsimile of every other fantasy that harks after D&D – a slight variation on a very tired theme.


Conclusions

I am unsure what Gaider wants these books to accomplish – they are differentiated from the usual pulp of IP work by the IP being the writers own, albeit developed for a different media. Perhaps then, the DA books could have made a first: a successful computer game and respectable books produced in parallel, rather than one being based off the other.

The question is this: if Gaider wasn’t the lead writer for an AAA computer game, but the Dragon Age universe only to be expressed in these books, would they have gotten published on the back of their own merit? I think the answer is almost certainly ‘no’. The books cash in on the publicity and repute of the game, and thus, like all other ip tie-ins, are pulp fiction.

It’s ballsy to put up a preview excerpt on the internet and make yourself a target for anyone with a vitriolic abscess and acrobat reader. But this review is broadly negative because the chapter was broadly bad. There are three reasons why Gaider isn’t hitting the target. The first is that the hold-overs he has from computer game are a hindrance to writing a good book – they are different media, and demand different approaches. The second is that he is an amateur at writing: a lot of the mistakes made are hard to excuse, and it is why I think an outsourced ghost writer would have made a better job of it. The third is more crushing – there just doesn’t seem to be very much here: not in style, the characters, the plot, or the setting. I worry that Gaider might just not have very much to say.

I don’t recommend that anyone read ip tie-ins – world literature has so much more to offer. However, even by the low standards of the ‘genre’, Dragon Age: The Calling doesn’t promise to be even mediocre. I suppose those who are already can’t get enough of the universe (although I honestly can’t see why) might want to give it a look, but playing the computer game promises to be better than the book. We expect even less of computer games, and whatever narrative crimes Gaider may commit in a computer game are easily forgiven. Not so here.


[Edit1, 12th Oct: Cosmetic touch ups, typo squashing.]
 

TNO

Augur
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IdiosyncraticEdgyOpinion]I think you mean Grey Wardens.[/quote] Yeah said:
Excellent read (the preview, not the book :P) - critical but not biased, detailed and professional. :incline:

Thanks a lot, I was trying to avoid aimless vitriol.
 

Lesifoere

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Messages
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IdiosyncraticEdgyOpinion said:
When the Grey Warden’s are in the audience of the King, we get the following in Duncan’s head when Longhain snipes at them.

I think you mean Grey Wardens.

I think you mean the Night Watch.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
This review is awesome. While it doesn't have any lulz like the other one, it's got very good arguments and shows literary knowledge.
 

GarfunkeL

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Insert clever insult here
Gaider is apparently on similar level with Eddings, who has sold way too much and is loved by teenagers over the world. There's similar scenes in both of Edding's series where its fairly incomprehensible why the KING and QUEEN leave the throne to go gallywacking around the countryside but its needed because Eddings apparently cannot write anything else except roadtrip-books. At least in Belgarion/Mallorean the deus ex machina was Belgarion being a fighter/mage with divine inspiration but the whole issue falls flat in Elenium/Tamul where the frigging Queen who is complete civilian gets to abandond her queendom and go on wild adventures. Oh well, Eddings does assign her a hefty armed guard (hundreds of troops), wanna bet that Maric goes to the wilderness with just few friends, since Elzair's review already showed us that Gaider is unable to write large-scale battle scenes.
 

TNO

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The chapter has Maric lie to Loghain about staying in his throne - he elopes with G, Duncan, Fiona, and a few other NPCs. So I think you're on the money, GarfunkeL
 

aries202

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See, you have to understand why David Gaider has been allowed to write these books by Bioware. The Mass Effect community got a book, ok, actually two books, Revelation and Ascension, written by Drew Karpyshyn, that game's lead writer.

And everyone over at the DA forums wanted books set in the DA universe, too. And so it came to be; I'm a teacher and I welcome anything that will get people to read, especially people that haven't done much reading before. David Gaiders books as wells as Drew Karpyshyn's books might jus tbe the medicine the teacher ordered...

One of the problems here is, of course, if you expect the writing style of David and Drew to be like that of say Paul Auster, Herman Melville or J.D. Salinger. This isn'øt high literature; it is casual and trivial literature, to be read at light pace - and maybe not to be be taken as seriously as someone maybe sometimes does.

There is a distinction between a book written by say say Paul Auster and a book written by say David Gaider, meaning that the first one must be judged by other standards than Gaider's work.
Simply because one (Auster) is high literature, the other (Gaider) is not.
 

Lesifoere

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aries202 said:
And everyone over at the DA forums wanted books set in the DA universe, too. And so it came to be; I'm a teacher and I welcome anything that will get people to read, especially people that haven't done much reading before. David Gaiders books as wells as Drew Karpyshyn's books might jus tbe the medicine the teacher ordered...

I've seen the same argument used for Twilight, Eragon, and Harry Potter. Guess what: people who get into reading via those, more often as not, will continue to read the same kind of things--teenage sparkly vampire shit, terrible fantasy, terrible fantasy, and maybe published D&D fanfiction. These authors aren't exactly creating a new generation of intellectuals.

There is a distinction between a book written by say say Paul Auster and a book written by say David Gaider, meaning that the first one must be judged by other standards than Gaider's work.
Simply because one (Auster) is high literature, the other (Gaider) is not.

'Kay. So let's compare him to writers within the genre. How about China Mieville? Michael Moorcock? Jeff VanderMeer? Catherynne M. Valente? They're fantasy writers too--it just so happens that Mieville does dense, "baroque" prose (when he's not doing the clipped, harsh style) and deals with gender/economic politics plus imaginative weird shit; VanderMeer experiments with telling stories as fake historical articles set in a magic-realism/semi-surreal city; Valente writes Angela Carter-esque (but prettier) prose and complicated nested stories-within-stories structures that almost require taking notes to follow perfectly. Oh, she's an amazing poet too, but that's neither here nor there. Hell, even Neil Gaiman--the most lightweight and mainstream of this type--is worlds apart from the stuff Gaider shits out, in terms technical and literary: one page of Neverwhere contains more interesting imagery than Gaider can hope to put out in his entire career. Not that I expect you've read these writers to begin with, because you strike me as one of those people who think fantasy is swords, sorcery and elves and of course none of it is literary. Hurrrp derp Salinger Shakespeare durrrrrrr i r smart.

Or do we have to limit comparisons to Forgotten Realms/Dragonlance writers so as not to hurt Gaidurrr's feelings?
 

made

Arcane
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Dec 18, 2006
Messages
5,130
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aries202 said:
See, you have to understand why David Gaider has been allowed to write these books by Bioware.

Knaak was busy and Salvatore too expensive?
 

TNO

Augur
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Aug 21, 2009
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UK
I said:
David Gaider, I hope, has no pretensions to high art with his novels. So I won’t set the bar that high. I suspect the motive for most consumers is for an interesting and well-written yarn in a universe they like, in anticipation of the computer game.

I wasn't expecting Tolstoy. However, it was at least possible that these books would be better than the average ip hackwork as the author has control over the IP.

Yet:

I also said:
The question is this: if Gaider wasn’t the lead writer for an AAA computer game, but the Dragon Age universe only to be expressed in these books, would they have gotten published on the back of their own merit? I think the answer is almost certainly ‘no’. The books cash in on the publicity and repute of the game, and thus, like all other ip tie-ins, are pulp fiction.

It’s ballsy to put up a preview excerpt on the internet and make yourself a target for anyone with a vitriolic abscess and acrobat reader. But this review is broadly negative because the chapter was broadly bad. There are three reasons why Gaider isn’t hitting the target. The first is that the hold-overs he has from computer game are a hindrance to writing a good book – they are different media, and demand different approaches. The second is that he is an amateur at writing: a lot of the mistakes made are hard to excuse, and it is why I think an outsourced ghost writer would have made a better job of it. The third is more crushing – there just doesn’t seem to be very much here: not in style, the characters, the plot, or the setting. I worry that Gaider might just not have very much to say.

I don’t recommend that anyone read ip tie-ins – world literature has so much more to offer. However, even by the low standards of the ‘genre’, Dragon Age: The Calling doesn’t promise to be even mediocre. I suppose those who are already can’t get enough of the universe (although I honestly can’t see why) might want to give it a look, but playing the computer game promises to be better than the book. We expect even less of computer games, and whatever narrative crimes Gaider may commit in a computer game are easily forgiven. Not so here.

In short: I'm not complaining because is poor by the standards of the masterpieces of world literature. I'm not even complaining because it isn't as good as many other fantasy novels (it isn't a field which I read a lot, but I'll take Lesifoere's word for it.) Rather, it is poor by the (exceptionally low) standards of IP hack-work.
 

Warden

Arbiter
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Jul 12, 2007
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1,106
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In your nightmare.
Why hasn't this been posted on the bioboards yet?

Nice review, of course.
 

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