GarfunkeL


Joined: 07 Nov 2008 Posts: 4344
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Posted: Mon Aug 24, 2009 6:34 pm Post subject: |
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Nice AAR. Is the UI improved from first Combat Missions? I remember it was very clunky (when compared to Close Combat and Steel Panthers) - if its better now I should give this a try.
Do the missions include civilians? Is there any penalty for destroying a village completely? Also, can you play as insurgents? _________________ Brave Codexers take on Terror From the Deep
Before it turned into Faggotry, when it was still Fantasy - LP FF6!
| Sovard wrote: |
I'll have to listen to my Bayreuth 1953 13-CD set of Der Ring Des Nibelungen to recreate the amount of tragedy that has befallen us this day. |
| Volourn wrote: | | I completed Fo with a big hammr. Talk about wackamole - and, in FO's case, that's literal. LMAO |
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Trash '''


Joined: 12 Dec 2002 Posts: 6807 Location: About 8 meters beneath sea level.
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Posted: Mon Aug 24, 2009 7:40 pm Post subject: |
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The interface is a lot smoother but doesn't approach the smoothness of something like the CC games. It is however imo the only of the new tactical wargames really worth playing. The Battlefront website has a demo if you want to give it a try.
http://www.battlefront.com/
Some missions do include civilians. Mostly however they are around as an abstraction. Which means that insurgents and suicide vehicles may or may not stand out immediately. Wether you get a penalty for destroying a town depends on the scenario. The campaign is based around Coalition forces, the stand alone missions can often be played from both sides and often focus on one or the other. There are also many user made missions and even campaigns out there, some putting the original ones to shame. _________________ My collection of some of the best comics around to enjoy for all. PM me for any requests. |
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Chinese Jetpilot


Joined: 08 Nov 2006 Posts: 670 Location: Brooklyn
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Posted: Sun Dec 06, 2009 9:50 pm Post subject: |
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I've been out of the loop for quite awhile regarding real strategy games. Now that I've recovered from my PTSD and MAD, I'm intrigued by CMSF, as I always wanted to conduct regime change against an ophthalmologist. I want little to do with faggot Marines and crooked-tooth limeys, for obvious reasons, so how is the original game (a detailed review isn't necessary, general pros/cons would be fine)? I see a few summaries of the add-on modules on here, but not the original game itself, though I may have missed it. Can't try the demo because I'm on dial-up.
Also, does it intensively utilize the CPU? I plan on playing on a laptop while on battery power (dual core CPU). _________________ Forum Apologist |
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Trash '''


Joined: 12 Dec 2002 Posts: 6807 Location: About 8 meters beneath sea level.
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Posted: Mon Dec 07, 2009 9:23 am Post subject: |
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Pro: Fun, lots of gear to play with, purrdy, lots of user made missions, both in TB and RT.
Con: Shit AI (which is most often negated by mission design), learning curve.
If you enjoyed any of the previous CM games chances are that you'll like this. Wouldn't know if its particularly CPU intensive. _________________ My collection of some of the best comics around to enjoy for all. PM me for any requests. |
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Chinese Jetpilot


Joined: 08 Nov 2006 Posts: 670 Location: Brooklyn
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Posted: Tue Dec 08, 2009 6:41 am Post subject: |
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| Trash wrote: | | Con: Shit AI |
Maybe that's an accurate portrayal of the Syrians.
/imperial hubris.
Anyway, you cut that pretty thin, but good enough for me. Thanks. I'll be sure to pick this up, and we'll see if Shinseki was right about these Stryker brigades. _________________ Forum Apologist |
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