Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content People Games Companies Links IRC RSS Staff Contact Us!  
The Codex Forums FAQ Search Memberlist Usergroups Register Profile Log in to check your private messages Ignore List Log in  

Check-out Codex Merchandise - Buy stuff from Amazon - Link Converter
T-Shirt Hell | Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de | Fishpond.co.nz
(buying stuff via the above links helps us pay the hosting bills)
Support RPG Codex
Donate and get rid
of these pesky ads!
Visit the RPGCodex store @ CafePress!
Codex T-Shirts
RPG Codex :: Latest News   Tacticular Cancer :: Latest News
Visit the RPGCodex store @ CafePress!
Codex Mugs

Combat Mission: Shock Force AAR

 
Post new topic   Reply to topic    The Codex Forums -> TCancer News & Content Comments
View previous topic :: View next topic  
Author Message
Trash
'''
'''


Joined: 12 Dec 2002
Posts: 6807
Location: About 8 meters beneath sea level.


PostPosted: Mon Aug 24, 2009 8:10 am    Post subject: Combat Mission: Shock Force AAR Report this post / user! Reply with quote

[ Article ]

Trash lets little men murder each other in this Combat Mission Shockforce AAR.

I've been given two battalions of infantry with Strykers and a battery of mortars as backup with some snipers and machineguns for good measure. There are also supposed to be two Abrahms tanks that will show up later. Three of the Strykers have grenade launchers besides their machineguns.

The probability is large that I outgun the insurgents, especially with the Strykers. That means that the open space around the town favors me. However, once I enter the town that advantage will soon evaporate. I mostly worry about RPGs and IEDs.

16.jpg



Read: Combat Mission: Shock Force AAR
Back to top
View user's profile Send private message
GarfunkeL
 
 


Joined: 07 Nov 2008
Posts: 4344


PostPosted: Mon Aug 24, 2009 6:34 pm    Post subject: Report this post / user! Reply with quote

Nice AAR. Is the UI improved from first Combat Missions? I remember it was very clunky (when compared to Close Combat and Steel Panthers) - if its better now I should give this a try.

Do the missions include civilians? Is there any penalty for destroying a village completely? Also, can you play as insurgents?
_________________
Brave Codexers take on Terror From the Deep
Before it turned into Faggotry, when it was still Fantasy - LP FF6!
Sovard wrote:

I'll have to listen to my Bayreuth 1953 13-CD set of Der Ring Des Nibelungen to recreate the amount of tragedy that has befallen us this day.

Volourn wrote:
I completed Fo with a big hammr. Talk about wackamole - and, in FO's case, that's literal. LMAO
Back to top
View user's profile Send private message
Trash
'''
'''


Joined: 12 Dec 2002
Posts: 6807
Location: About 8 meters beneath sea level.


PostPosted: Mon Aug 24, 2009 7:40 pm    Post subject: Report this post / user! Reply with quote

The interface is a lot smoother but doesn't approach the smoothness of something like the CC games. It is however imo the only of the new tactical wargames really worth playing. The Battlefront website has a demo if you want to give it a try.

http://www.battlefront.com/

Some missions do include civilians. Mostly however they are around as an abstraction. Which means that insurgents and suicide vehicles may or may not stand out immediately. Wether you get a penalty for destroying a town depends on the scenario. The campaign is based around Coalition forces, the stand alone missions can often be played from both sides and often focus on one or the other. There are also many user made missions and even campaigns out there, some putting the original ones to shame.
_________________
My collection of some of the best comics around to enjoy for all. PM me for any requests.
Back to top
View user's profile Send private message
Chinese Jetpilot
 
 


Joined: 08 Nov 2006
Posts: 670
Location: Brooklyn


PostPosted: Sun Dec 06, 2009 9:50 pm    Post subject: Report this post / user! Reply with quote

I've been out of the loop for quite awhile regarding real strategy games. Now that I've recovered from my PTSD and MAD, I'm intrigued by CMSF, as I always wanted to conduct regime change against an ophthalmologist. I want little to do with faggot Marines and crooked-tooth limeys, for obvious reasons, so how is the original game (a detailed review isn't necessary, general pros/cons would be fine)? I see a few summaries of the add-on modules on here, but not the original game itself, though I may have missed it. Can't try the demo because I'm on dial-up.

Also, does it intensively utilize the CPU? I plan on playing on a laptop while on battery power (dual core CPU).
_________________
Forum Apologist
Back to top
View user's profile Send private message Visit poster's website
Trash
'''
'''


Joined: 12 Dec 2002
Posts: 6807
Location: About 8 meters beneath sea level.


PostPosted: Mon Dec 07, 2009 9:23 am    Post subject: Report this post / user! Reply with quote

Pro: Fun, lots of gear to play with, purrdy, lots of user made missions, both in TB and RT.

Con: Shit AI (which is most often negated by mission design), learning curve.

If you enjoyed any of the previous CM games chances are that you'll like this. Wouldn't know if its particularly CPU intensive.
_________________
My collection of some of the best comics around to enjoy for all. PM me for any requests.
Back to top
View user's profile Send private message
Chinese Jetpilot
 
 


Joined: 08 Nov 2006
Posts: 670
Location: Brooklyn


PostPosted: Tue Dec 08, 2009 6:41 am    Post subject: Report this post / user! Reply with quote

Trash wrote:
Con: Shit AI


Maybe that's an accurate portrayal of the Syrians.

/imperial hubris.

Anyway, you cut that pretty thin, but good enough for me. Thanks. I'll be sure to pick this up, and we'll see if Shinseki was right about these Stryker brigades.
_________________
Forum Apologist
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    The Codex Forums -> TCancer News & Content Comments All times are GMT + 1 Hour
Page 1 of 1
Jump to:  

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2002 phpBB Group

Anti Bot Question MOD - phpBB MOD against Spam Bots
Blocked registrations / posts: 7151 / 0
eXTReMe Tracker