Mighty Mouse


Joined: 02 Feb 2008 Posts: 1176
|
Posted: Thu Jul 30, 2009 5:33 pm Post subject: |
|
|
Part 4: World 2 - Killorn Keep.
Now with animated gifs & 30% less references.
The Avatar enters the second gem facet. I hope this is a hostile world full of combat and little talking!
Prepare to be disappointed.
I'll do some summarising. A little.
I emerge in some sort of castle and was immediately halted by a soldier.
Listen to Ultima Underworld 2 music "Killorn keep", in midi for those masochist:
http://www.bootstrike.com/Uw2/playmidi.html?file=killornkeep.mid&title=Killorn%20Keep
Certainly one of the most memorable tune ever composed. Everyone who played UW2 will recognise this piece.
Not so easy to find this song on the Internet, I wonder why?
For some reason, the portraits in this world are very popular as avatars.
I am a traveler.
Then thou shouldst speak to Mystell at once, stranger. Be prepared to inform her of your name, place of origin, and current destination!
*He pauses a moment, and studies your clothing, which seems garish and out of place here.*
'Tis possible thou wilt undergo a loyalty test, as well. See that thou art well-versed in His Law!
What law is this?
Fool! Know you not the Guardian's Laws? I suggest that thou seek some education!
This place is under the Guardian's control as well? I best be careful.
Beside the soldier is a feline creature. Hello!
Eh? It talked in my mind, a telepathic cat? This is interesting.
I appear to be in a great hall, crowded with guards and merchants.
Let's start by talking with one of the guards.
I'm on a flying fortress!
A flying fortress in a Western RPG is like a cat that talks, very rare!
Where am I?
If you have any questions, suggestions, or complaints, please address them to Mystell, whose office lies to the northwest. Enjoy your stay.
I guess I should report to this Mystell after touring this hall.
One of the soldiers looks important: He's the only one with a name.
Take note of the Guardian banners hanging around.
How dost thou know my name?
'Tis a small keep, Av... er, Helicopter. Do come see me.
*He hurries away.*
Looks like trouble.
*****
There are three merchants in the hall:
Aron:
Greetings, friend! I bid thee welcome to glorious Killorn Keep, the castle which soars among the clouds. Thou dost seem to be a well-worn traveler -- I would wager that thou hast been off on adventures of late.
Thou art correct. I am on a quest to save my world!
Thou hast come to the right place then, friend. Thou will be a happier soul for having found me! Here thou may purchase many items, items which could tip the scales of success on your quest. Might thou be interested?
Aron is a good salesman but his selection is a joke.
Bishay:
Oh, how grand! Another rotten customer! I suppose you'll be wanting to buy one of my valuable pieces of merchandise, right?
There is no need to be rude! Art thou a merchant?
No, I am Mors Gotha's mother. Cretin! Of course I am a mercant! Art thou blind, or dost thou have the brain of a sponge?
The jaded Bishay has to be coaxed to sell his goods, which is decent.
Merzan:
Welcome, welcome! I am Merzan, seller of a plethora of wondrous small magicks and enchantments! I can even sell you a spell or two, if you're skill in rune magic. Perhaps I have the charm you're looking for today?
Merzan sells an inexhaustible supply of potions, identifies items and recharges wands. He is the ultimate vending machine. He also entertains special requests, but he is picky about payment:
I want to ask about forms of payment.
I'm always happy to talk about payment! I'll always take gold coins, of course. Or pearls, emeralds, rubies, or any other gems you might find. And if you've a fine golden goblet or scepter to trade, well, I wouldn't turn that away either.
Most of my gold and precious gems will go to him.
*****
With naught left to see in the hall, let's visit this Mystell who is in charge of newcomers.
I greet thee, Traveler, and welcome thee to Killorn Keep. I am Mystell. For reasons of security, I must now ask thee several questions. Art thou willing to answer them?
Aye.
To begin with, what is thy name?
1. Helicopter.
2. Helicopter, Avatar of Britannia and sworn enemy of the Guardian.
3. Abraham Lincoln.
Abraham Lincoln.
Next question. What country dost thou come from?
1. Siberia.
2. Britannia.
3. Excuse me, I am feeling ill. May I answer these questions later?
Siberia.
This is not an acceptable answer. I have never heard of this country, and it is certainly not on our trading route!
Would you believe... Codexia?
I warn thee, do not attempt to offer me false or imaginary answers. Go and consider thy options, but do not tarry overlong.
I can tarry all I want. But maybe I should chat with the locals to familiarise myself with this world.
The messhall in the north-east is occupied by three people.
Kinatara, a trader:
I hail from the land of Javra, though it has been years since I have seen that place. 'Tis beyond the Tuay Mountains, far from this desert place.
She mentions something about going to Mashan to get some spice drug that can give people visions.
Ogri, a very old servant:
I am Ogri, son of Irgo, and I serve whoever holds power in Killorn Keep, as my father did, and my father's father before him, since the first day stone was laid on stone at Killorn, these centuries past.
Who is thy leader?
The venerable Lord Thibris is king here, Mistress. He is a kind man, a great warrior in his day. He was much grieved to heard that the banner had been lost.
What banner is this?
The lost banner of Killorn! In my great-great-grandfather's time, this castle's Lord fell in battle against the demon Praecor Loth, and with him was lost the Keep's emblem, the blue eagle. If in thy travels thou shouldst hear word of it, 'twould give an old man some small joy to see it returned.
And what canst thou offer me in return?
I am old, Mistress, and my father was old before me, and he knew this castle when it still stood in the ground. He told me of many secrets in this castle, many twistings and twinings, which might prove of interest to one such as thee.
What meanest thou, "one such as thee?"
I mean only, "one such as thyself," Mistress. I am old, but I am not blind.
*Raises eyebrow*
What canst thou tell me of the keep?
The keep is an old, old place, far older than most suspect. 'Twas built by my ancestors, for purposes that have been all but forgotten in time...
Why does it fly?
It flies because the Guardian wishes it to fly, I suppose. But it must be very heavy, and he who lifts it so very, very old, and tired...
Who lifts it?
I.. cannot tell thee that, young Mistress. I may not speak of that... Individual. Perhaps we should discuss something else.
The last person gets a full dialogue copy treatment:
*A drunken young man in a guard's uniform hails you loudly.*
Ho, there, stranger! Sit and have a drink with me.
Aye, gladly! I am Helicopter.
*He cuts you off.*
Nay, tell me not thy name, stranger, and I shall withhold mine -- I would speak freely with thee, without fear of being informed upon! I serve under Relk these days, so I've had enough o' that.
You would speak treason?
Aye, treason! Why not? I've no more truck with the Eight Virtues -- Drunkenness is my One Virtue now, and I its Avatar. He's taken all the others from me!
Who has taken thy virtues?
The Guardian! The red bastard with the dental problem!
Th'way I figure it, what's a virtue when it's made a law? Obedience, 's all it is! 'Course obedience is the third virtue anyway, so whassit matter?
What are the rest of the virtues?
The Guardian's virtues, of which I am clearly a living embodiment, are: Sobriety, punctuality, obedience, vigilance, conformity, efficiency, silence, and diligence! Bit of a colorless crew, eh?
Lord British's virtues, of which the Avatar is clearly a living embodiment, are: Honesty, compassion, valor, justice, sacrifice, honour, spirituality and humility.
I prefer drunkenness.
I shall teach thee the reason why I drink. 'Tis a long tale -- wouldst thou hear it?
Aye, tell me.
To make my point, I'll have to say my name: Lobar! Know it?
(Honesty) Aye, methinks I heard it once.
I should expect so!
I won the Empire's dueling competition for four years straight. Remember me now? This was five years ago. I was 20 years old, the talk of the capitol! They called me "the Young Mors Gotha." God, I was fast, then!
Who is Mors Gotha?
The Guardian's pet killer. Met her once, long time ago, even beat her once in a sparring match! Didn't care for her much, but she could handle a blade!
Tell me more of thy story.
I started getting the "inner voice," the one they say comes to favored servants of the Guardian. you know it? He wanted me to kill people for him. I dunno why -- removing dissidents, I guess, or maybe just to show off that he had an unbeatable fencer in his pocket.
This guy is so good with the blade that each training session with him will give you an extra skill point.
I have heard of this voice.
It turns out he can do more than talk -- made it rough for me for a while. Still does, when I'm sober -- drinking's the only thing that holds him off! If I own one thing in the world, it's my sword arm. I'm the best there is, and I worked to get that way, and I'll be damned if that Red Bastard will make me his toy.
I understand thy sentiments.
Dost thou? 'Tis rare that I find one who understands the worth of such things, particularly since I've been exiled to this backwater! May we, then, be friends?
Of course. Please tell me of this keep.
A stranger such as thyself must be wary of Mystell! If thou hast no good reason to be aboard, she will almost certainly suspect thee as a spy. She already has a campaign going against that stuck-up mage Altara!
Wandering around, I came across the throne room, say the layout of this fortress is familiar. It's just like Lord British's Castle!
The throne room is simliar to Lord British's. Even the ruler's name, Lord Thibris is an anagram of Lord British.
Do they look similar?
What sort of life is it, serving the Guardian?
'Tis fabulous -- I remember in the final days of the Praecor Loth campaign, he came to us, freezing in our camp on the tundra, and gave us a wonderful display of magical fireworks! Two thirds of us came back with frostbite, but I tell thee, there was not a word of complaint!
There's nothing like lifting the men's morale with fireworks! How I wish I was there.
Well, if you like fireworks and the Guardian so much, maybe you should play EA's Boom Boom Rocket™.
Tell me of the Loth Campaign.
I never tire of this story! Though 'twas centuries ago, I still remember it as my greatest triumph!
Centuries ago? How is this possible?
Well, yes, er, it seems that on different worlds time runs differently... or perhaps I just age differently, or something. I never quite understood.
Who was Praecor Loth?
Oh, some barbarian king or other. 'Tis of no import now! The Guardian offered him peace, but he would not take it, and so I was sent to bring him down. 'Twas in the early battles there that the Killorn Banner was lost. Such a pity!
So he lost the banner in a game of capture the flag?
Didst thou succeed in thy campaign?
I drove him a thousand miles north of his capital, 'til he died and was buried in a great tomb carved into a cliff. His greatest treasure still rests there, a horn of extraordinary power!
What was special about the horn?
Why the sound that came from it could shatter buildings! None could wield it but Praecor Loth himself, but the Guardian hoped to harness its power somehow.
Why did you not just dig it out?
Well, you know, we tried that, but they built the tomb very cleverly. There was supposed to be a map, divided in eight parts, hidden in the tomb, and it showed the way through a deadly maze. Most of my servants wouldn't enter the tomb at all, though. They feared the dead, the superstitious fools!
It must have been a great victory.
Ah, yes.
*He wipes a tear eye.*
'Twas a great day for the Guardian, then. Such a speech he gave!
I guess I will be paying this Tomb a visit sometime in the future.
But let me return to exploring the keep.
South-west is the barracks. As the game progresses, more and more soldiers will arrive. This is what they will say:
This is a fine fighting outfit!
You bet yer ass it is! Fightin' men don't come any tougher 'n meaner 'n us. When we land this thing, it's gonna be a slaughter!
Art thou truly that formidable?
Mors Gotha don't pick her soldiers for their looks, pal. We're leadin' this invasion 'cause we've never lost a battle. This one comin' up ain't gonna change that, neither!
Who is Mors Gotha?
I shoulda known you were a jester! Who is Mors Gotha? You'd better crawl back to the rock you've been under and stay outta the way!
What will you tell me about the invasion?
I heard that they bottled up the enemy inside their fortress, but that they got some sort of hero-type in there with 'em.
A hero? I wonder who that is.
Still, with Gotha and the Guardian on our side, I ain't worried.
Canst thou tell me more?
The defenders are 100% sealed up in there, some kinda blackrock casting. Some guys are sayin' we'll just be goin' in and cleanin' up.
So Lord British is not just facing a water crisis, but an invasion as well! Sounds familiar...
A human invasion? How dull, try demons, space aliens or at the very least, mutants.
And I hope the Avatar doesn't do anything to reduce the invasion time limit.
Canst thou tell me more?
I heard they've found a way in through the basement. We'll be going in as soon as the rest of the troops get here.
Canst thou think of anything else?
Nothing like working under Gotha. Like voodoo, her touch. 'Less yer in the forward units, o'course -- she does like to have a few rookies in front to spring the traps.
I'm hearing a little too much of this Mors Gotha.
Canst thou tell me more?
I hear they hadda herd in a few extra -- whaddayacallem -- brain creatures to hold up the extra weight in the castle.
Loose lips sink ships. Hmm I wonder if I can sink this ship.
*****
Sufficiently oriented with this world, I can now answer Mystell's questions.
Well, Abraham, let us resume the questioning.
What country dost thou come from?
The correct reply now appears.
Jarva, beyond the Tuay Mountains.
Javra. I see.
*She peers at you suspiciously.*
What country art thou bound for?
1. Montana.
2. Foobaria.
3. Excuse me, I am feeling a little ill. May I answer these questions later?
4. Mashan, for trading purposes.
Mashan, for trading purposes.
What, then, is the seventh of the Eight Virtues?
1. Spirituality.
2. Excuse me, I must go meditate on the profoundity of this question.
3. Honour.
4. Silence.
Silence.
Excellent! I see that thou hast studied well the way of our master. Now that I have ascertained thy loyalty, I have a proposition to make to you. I have need of one who is a stranger to the keep, one who I can trust with some private information. Wilt thou hear it?
Aye.
It is a delicate matter. I would like you to speak with a resident of the keep, the sorceress Altara, and sound her out on certain topics -- I have reason to suspect she is an enemy of our Guardian. If thou canst find proof, I shall give thee thirty gold pieces.
Thirty gold? Thou will have to do better than that.
What is in it for thee?
Altara once seemed destined for the Guardian's high Council -- why has she come to a backwater like Killorn? Her reasons for being here don't add up at all! If I could uncover proof of her treachery, I might receive a promotion, perhaps even a position in the capitol.
I shall do it. Where is the money?
Money will come with proof, Abraham. Now go, it is not well we should be seen together.
This sorceress... wait a minute, didn't Bishop say something about a flying fortress?
For the moment, I shall say only that thou shouldst look for a sorcerous lady in a fortress high above a desert.
And Altara is in the room right beside Mystell:
Mystell has mentioned you.
I see. And art thou a friend of hers?
Nay, she bears thee ill will.
Thou'rt a good judge of character, Helicopter, for I am well aware that she doth enjoy spying on me, and on poor drunken Lobar, too. Now what may I do for thee?
I am new to this world, and need assistance.
Another...
*She snatches a blue lens from a nearby table, holds it before her eye, and gasps.*
'Tis true! Why have you come here, stranger?
I wander the planes, searching for a way to save my people, whom the Guardian has imprisoned.
Hush! Mystell is ever spying upon me -- doubtless, she approached thee on the subject, too!
*She runs to close the outer door.*
The door does actually close. Which is funny if you are talking from outside her room.
Wilt thou help me?
However I can. I am no friend to the Guardian, either. I once sought to organize an independent political movement, a group that would promote causes not specifically authorized by the High Council.
That was foolish!
*She nods*
I admit it. The council's policy debates are a sham, Helicopter. The Guardian brooks no dissent among his subjects. We were betrayed, and those of us too valuable to kill were exiled to the four corners of the empire. Thus I was posted to this desert keep, ever observed by Mystell and her craven ilk.
I would like to help thee oppose the Guardian.
Perhaps. But first, I would learn of thine own quarrel with the Titan.
*You tell her of Britannia's plight.*
*She retrieves a dagger from a locked chest.*
You understand, 'tis a great risk for one in my position to trust thee with this. Listen well -- I was a long while in the Guardian's service, and I know his methods. There will be an observer in thy castle, some magical creature lurking in the sewers and tunnels there.
Where will it be?
By now it has borrowed deep into the rock foundation of thy fortress, its ear to the stone, listening to all that transpire there. It will stay near a body of water, and surround itself with walls of fire.
I shall slay it.
Keep this dagger with thee! This shall bring thee through any fire-walls it puts in thy path. And though other weapons may wound it, only this blade can deal the killing blow.
*she smiles.*
Thank thee, Helicopter. We shall make a good team in this.
If you recall, there was a "lavafall" on the second level of the sewers:
Which now has an opening.
Entering it I find an imp, the "listener": And easily slay it.
That was fast.
Narrative fast travel. The game would do better if it has fast travel.
I return to report:
The Listener is dead.
So thou hast disposed of the Guardian's watcher? Then thou art trustworthy after all! 'Tis well, as I have need of an ally who can travel the planes.
I am offended that thou dost not trust me.
Past experience has shown me that few people, if any, are trustworthy. My previous naiveté proved most... expensive.
*She shows you a black pearl.*
I have almost succeeded in placing a powerful enchantment in this pearl. It lacks only two rare elements, the egg of a dread spider (got it), and an amethyst rod. Once complete, it will become a powerful weapon in this fight.
Go to! I am not here to be thy errand-runner.
Art thou sure? Thy world shall benefit more than mine, if this can be completed.
I shall complete the quest.
Here, take the pearl with thee, and bring it back with the components. Before you go -- I have noticed that thou dost practice runic magic. Wilt thou take these with thee, Helicopter, as my gift?
All three runes she gave me are new, I still lack a good ranged attack spell.
*****
Instead of killing the Listener, I could betray Altara and give the dagger to Mystell. The dagger will turn out to be fake and Altara will distrust me. The only way to win back her favour is to kill Relk, the captain of the Guards.
*****
Relk asked me to visit him in his quarters, and I shall do so now.
On the way, I came across the stables where the intelligent felines live. Their leader is called Blackie.
Yes, that is correct.
We have need of a... helper. But I see thou dost know nothing of our situation. The humans named us "Trilkhai." They do not know that we able to communicate in this way.
Why don't you tell them?
They might become afraid of us, and destroy us. It is safer that they think of us as animals.
Then why entrust thy secret to me?
I see that thou hast virtues that will prevent thee from betraying us. We must risk this, as many of us have need of a human agent in the keep.
I will help thee where I can.
Human, I am the oldest, and I have heard many stories of our race's past, wild tales of Trilkhai who flew among the stars, and hurled fire at the humans. I would learn if thou hast met any being who has knowledge of this.
I have heard of none, but I shall look.
If thou couldst learn the truth, it would be of great service to our race!
You are one who flew among the stars, do you know of any spacecats shooting fire at humans?
Hmm, sorry I haven't a clue. Perhaps it's just another obscure pop culture reference.
Another Trilkhai wants the Avatar to FedEx water for her, good thing I imported one from The Prison Tower. She offered me this bit of advice.
I thank thee, Helicopter! Now I must tell you something. I heard Relk thinking about thee! He doesn't like thee at all, and he made some kind of trap to catch thee in, if you go to look for a black jewel he put in the oubliette! I don't understand what it means, but thou shouldst stay away from him!
I'm not going to start taking advice from a talking cat am I?
Whilst there I talk to the imbecile stablehand:
Name's Chirl. I keep the stables here.
Chirl? Doesn't that rhyme with "girl?"
Hey!! That's not funny!
Where are all the horses?
Horses? What do you mean? This is where we keep the Trilkhai. The Trilks are good for carryin' stuff, 'n' they're smart. Guardian likes us to breed 'em. They say he takes shipments of 'em for himself, dunno why.
How smart are they?
Just animals, y'know. What's the big deal?
Don't you know that they're intelligent telepaths?
*A voice speaks in your mind: Beware, human, lest we are found out.*
Wuddayoo, whacked? Giddaddaheeya!
*The voice says: We are fortunate with this one.*
The game doesn't allow me to expose the Trilkhai.
Now I'm at Relk's personal quarters, I open up my Runebag and prepare the spell Cause fear with the new runes Altara gave me.
*A well-groomed young man in armor greets you.*
Welcome to my quarters, Helicopter... or should I say, "Avatar?"
1. How dost thou know who I am?
2. Thou wert seen carrying a black jewel. Canst thou tell me about it?
Thou wert seen carrying a black jewel. Canst thou tell me about it?
Uh... what does thou mean, a black gem?
Someone saw you carrying a black gem. Now where did you get it?
Oh, THAT gem! 'Twas nothing, merely a gift from my... sister.
Then why did you throw it in the oubliette?
How dost thou know these thing! Did Nocticle Sartre send thee? 'Twas a top secret assignment from the Guardian himself!
Nocticle Sartre? What is that?
Had I known thou wert so well-informed, I would have killed thee long before this. 'Tis almost as if thou didst spy on me, there in the engine room. Come, we shall settle the matter now.
*He draws his sword.*
Round 1:
Relk slashes the Avatar but her mail leggings absorbs the blow.
The Avatar casts cause fear.
Round 2:
Relk flees in terror!
The Avatar prepares the spell bleeding.
Rounds 3-6:
Relk tries to fight back but dies from multiple bleedings.
Winner is the Avatar!
But I wonder how the people of Killorn Keep will react to the killing.
Mystell:
Lobar:
I heard of thy duel with Relk, my friend -- he was never well-liked here, and was ever quick to strike the first blow. I believe thou needst not fear reprisal.
'Twas but a training accident, I swear!
Think nothing of it! Thou hast earned me a promotion, and eased the lives of many people here!
It's okay, the Avatar only kills bad people.
Time to rest, but I had another disturbing dream from the Guardian. This time fully voiced:
Greetings Avatar! My associates and I are embarking on a little vacation. I hear the beaches on Cove are nice.
As it is said on your world, wish thou wert here. *evil laughter*
The Red Muppet will be updating me on the progress of the invasion of Britannia.
Remember Lord British's castle?
Killorn Keep is similar.
The funny thing about the auto mapping is that it reveals secret passages, like the one in the bottom south-west.
On the map, I'm at the stairs leading to the cellar, ready to go down.
Killorn Keeps' cellar is a lot more dangerous than Lord British's. It has hostile giant rats and giant spiders.
The dungeon is small, the only things of interest are an ancient key and the oubliette.
The oubliette. ^
Nasty drop. There are two headless down there.
I can magically unlock the portcullis and drift down with the spell feather fall.
But nearby in a room, there is actually a secret door leading down to the oubliette.
Right in front, can you see it? It is easier to see ingame.
The secret door opens to a tunnel leading to the bottom of the oubliette. At the top you can see the first opening I looked down from.
The floor at the end looks very suspicious.
There....Are...FOUR....Lights!
Strange... I see five. Including the Avatar's lantern of course.
Indeed... there are four candles, it's the old Four Magic Candles on the Reddish Square Trap!
I can disarm it by removing the four candles.
But it will be more fun if I walk into the trap instead.
The trap teleports me into the deathtrap dungeon. The skull is just a decor, but I must prepare for:
The Crushing Floors of Despair!
Gauntlets of deadly fireballs! Complete with a moving platform of doom!
With dials and switches which I must press ere I get crushed by the ceiling!
Vicious Imps shoot their magic arrows while I traverse the frictionless floors!
And finally, jump into the exit, a pit of lavaflames!
If that isn't enough, after escaping the deathtrap, I land amidst the two headless.
(Insert headless pun here)
With the headless defeated, I picked up the blackrock gem. On the ground is a longsword of major accuracy as well.
I can now return to Nystul to treat the gem.
But one more thing:
Remember the automap revealed a secret passage on the south-west side of the keep? Let's open it.
I follow a secret passage down the stairs.
It leads to a tunnel with a guard.
The Guardian himself? Who is this guy?
Step aside -- I'm under orders from the Guardian.
Mark me! No one passes here, ever -- if thou wert meant to pass, the Guardian himself would have contacted me. Now, begone.
Nay, I shall pass here by force, then.
I warn thee again -- I am more than I seem, and it will go ill with thee if thou dost fight me.
Silence, dog. Your only purpose is to die by my hand.
Nevertheless -- you must let me pass, or I shall force my way through.
So be it!
:epic combat music plays:
I decide to engage in manly hand-to-hand combat.
Rounds 1-4:
Avatar barely scratches the guard with her jeweled sword of major damage.
The guard, contrastingly, trashes the Avatar.
Rounds 5-8:
The Avatar, remembering she is a mage and not a warrior, with a few castings of bleedings kills the guard.
The guard transform into a daemon! Its true form!
*Gasps*
:even more epic combat music plays:
*CRITICAL HIT*
The Avatar draws on her remaining magicks and hurls it at the daemon.
Phew! That was a close one! Nearly expended all my mana.
Now for the door he is guarding. The ancient key I picked up in the cellar opens the door.
Is this the engine room? Two weird creatures hover in the room. Are they what is keeping the keep afloat?
They do not talk.
I wonder what will happen if I kill them?
These guys have powerful psionic attacks, but this one have no chance with my surprise attack at close range.
The ground starts shaking and I quickly ran back up the stairs.
The guards are panicking!
Killorn Keep is falling down!
Not gonna die here! The exit is just ahead.
I leap through the blackrock portal just before the keep collapses.
I must be only one who can use the portal.
Returning through the portal, this is what I see.
     
     
*Achievement unlocked: Kill everyone in Killorn Keep.*
I've killed a couple of important NPCs, as well as interfering with several future events. Honesty I'm not sure how the game and quests will turn out.
I refuse to let the game derail like this. *force reload*
     
     
Hey!
Last edited by Mighty Mouse on Sat Aug 01, 2009 11:37 am; edited 3 times in total |
|