hello, people!
This thread is intended for discussion about the opensource java classic rpg framework/game. The name may be tricky - it features a lot of classic traits yet it tries to be innovative in a few things. It's opengl 3D, written in Java (yes, it is ), features a parametered world and ecology generation, a dynamic population system and a lot of things that are yet not touched in the actual development - only in theory.
The project is fully opensource code + media. If interested to add some 3d content you're highly welcome - especially because the project is a gatherer as it is a framework not just a single game implementation. Play value is not much right now (although you can explore some climate belts and some caves ) but check http://jcrpg.blogspot.com/2007/09/what-is-jcrpg.html if you want to know where this is all heading.
If interested in taking a quick glance at how the pre-alpha game is progressing check the new video showing the state of the project of its source repository version (not the release): http://www.youtube.com/watch?v=GHPCuACpje0
I've opened this thread as a newbie here but I was reading the forums twice or thrice (or even more ) so I know that it's worthy to start a discussion here (although the project has its own forum at forum.freegamedev.net, I'm aware of the high creativity quotient of this forum in terms of discussion).
cardtrick brought up that a better name would suite it better, so I've have to explain a bit (and go with head against the wall ). I think java classic rpg naming is good enough for a framework. The word classic may sound dull but it covers the intent to recreate "classic values" not just the classic style (it is planned to be a mixture of classic and neoclassic elements). And as a route to escape the reference game can have a better, more exciting title later yet.
And finally - sorry for my bad English.
cheers,
lead dev of jcrpg
---
Latest release: 'Almost Pristine' codename (May 25, 2010),
migrated to Ardor3D engine. DOWNLOAD: https://sourceforge.net/projects/javacr ... p/download
You need Java JRE 6 and hardware accelerated OpenGL to run the stuff.
This thread is intended for discussion about the opensource java classic rpg framework/game. The name may be tricky - it features a lot of classic traits yet it tries to be innovative in a few things. It's opengl 3D, written in Java (yes, it is ), features a parametered world and ecology generation, a dynamic population system and a lot of things that are yet not touched in the actual development - only in theory.
The project is fully opensource code + media. If interested to add some 3d content you're highly welcome - especially because the project is a gatherer as it is a framework not just a single game implementation. Play value is not much right now (although you can explore some climate belts and some caves ) but check http://jcrpg.blogspot.com/2007/09/what-is-jcrpg.html if you want to know where this is all heading.
If interested in taking a quick glance at how the pre-alpha game is progressing check the new video showing the state of the project of its source repository version (not the release): http://www.youtube.com/watch?v=GHPCuACpje0
I've opened this thread as a newbie here but I was reading the forums twice or thrice (or even more ) so I know that it's worthy to start a discussion here (although the project has its own forum at forum.freegamedev.net, I'm aware of the high creativity quotient of this forum in terms of discussion).
cardtrick brought up that a better name would suite it better, so I've have to explain a bit (and go with head against the wall ). I think java classic rpg naming is good enough for a framework. The word classic may sound dull but it covers the intent to recreate "classic values" not just the classic style (it is planned to be a mixture of classic and neoclassic elements). And as a route to escape the reference game can have a better, more exciting title later yet.
And finally - sorry for my bad English.
cheers,
lead dev of jcrpg
---
Latest release: 'Almost Pristine' codename (May 25, 2010),
migrated to Ardor3D engine. DOWNLOAD: https://sourceforge.net/projects/javacr ... p/download
You need Java JRE 6 and hardware accelerated OpenGL to run the stuff.