Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,011
I'm kinda curious what everybody's stance on this is. Personally I like it, as long as your game isn't going to be a linear copy every time you die. In roguelikes, this generally means it's fun, as long as you're skilled enough to get past the "Fuck not another death to mutant rabbits" stage on a regular basis. In most RPGs however, there is quite often some lame ass introduction to wade through that drags the fun out of it. I could never play a hardcore game on an infinity engine game for this reason. I can barely stand having to talk to Gonorhean every time I want to make a new character in BG, let alone every time some lame ass kobold rolls a 20 with one of his 2 magic arrows. I figure it would be really cool in something like an MMO or sandbox type of game however- In an MMO you can often start out from anywhere in the game world, so, assuming they fixed the retarded single path quest treadmill they tend to have, there would be a nice bit of variety for every new character. Playing Something like daggerfall with permadeath seems like it might be cool too, especially if all the really powerful artifact shit was scattered randomly but still up for grabs if you were skilled/crazy enough to go for it early on. This assumes no level scaling of course, which blends everything in the game into the same dungeon anyways.