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AoD Armors

 
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Elhoim
 
 


Joined: 27 Oct 2006
Posts: 1612
Location: San Isidro, Argentina


PostPosted: Wed Aug 22, 2007 7:59 pm    Post subject: AoD Armors Report this post / user! Reply with quote

The Age of Decadence Armors:

Praetorian Meteor Armor:



Imperial Iron Armor:



Legionary Steel Armor:



Mercenary Steel Armor:



Gladiator Bronze Armor:



Mercenary Steel Armor Evolution:



Last edited by Elhoim on Tue Oct 23, 2007 8:06 pm; edited 2 times in total
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Elhoim
 
 


Joined: 27 Oct 2006
Posts: 1612
Location: San Isidro, Argentina


PostPosted: Wed Aug 22, 2007 7:59 pm    Post subject: Report this post / user! Reply with quote

The Age of Decadence Clothes:

Loremaster clothes:



Last edited by Elhoim on Tue Oct 23, 2007 8:07 pm; edited 2 times in total
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Rohit_N
 
 


Joined: 15 Feb 2007
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PostPosted: Wed Aug 22, 2007 9:11 pm    Post subject: Report this post / user! Reply with quote

Nice and detailed.
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golgotha
 
 


Joined: 02 Oct 2005
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PostPosted: Wed Aug 22, 2007 10:20 pm    Post subject: Report this post / user! Reply with quote

Personally, they look good enough for me. But if you're looking for critique, your metal base isn't very good, which is why it looks more like stone at the moment. There are a lot of harsh light changes (Legionary Steel Armor in particular) which make the dramatic lighting seem unrealistic. The Iron Armor reminds me much of Morrowind's Bonemold armor. Granted, its difficult to make metal look natural, especially since all the lighting/reflection would be baked into the diffuse due to TGE not supporting normal/spec mapping.

What are you using for refs?
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kingcomrade
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PostPosted: Wed Aug 22, 2007 11:21 pm    Post subject: Report this post / user! Reply with quote

Where is the chainmail bikini?
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Morbus
 
 


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PostPosted: Wed Aug 22, 2007 11:34 pm    Post subject: Report this post / user! Reply with quote

They look awesome. Steel doesn't need to LOOK realistic if the armor is called Steel Armor. For me, it's fine. Now, as for the detail and stuff, well, I believe things are a lot more clear in these pics than they will be ingame, so the best thing would be to show the "in action" Razz

Some of those armors do remind me of Morrowind. Not that it's a bad thing, but it's somewhat strange...
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psycojester
 
 


Joined: 23 Jun 2006
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PostPosted: Wed Aug 22, 2007 11:48 pm    Post subject: Report this post / user! Reply with quote

all awesomes apart from the iron armour helmet. I just can't get used to that bloody thing, always looks like a cankerous cthulhu spawned pustule that blights the face of reality.
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don_tomaso
 
 


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PostPosted: Thu Aug 23, 2007 12:09 am    Post subject: Report this post / user! Reply with quote

Just curious, what apps are you using when modeling/texturing?
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Pegultagol
 
 


Joined: 04 Feb 2005
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PostPosted: Thu Aug 23, 2007 12:14 am    Post subject: Report this post / user! Reply with quote

Those are exceptionally good. I hope the individual parts can be interchanged to create a more unique look. I hope I am not channeling my Oblivion fetish here.
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Nick
 
 


Joined: 21 Apr 2004
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PostPosted: Thu Aug 23, 2007 12:28 am    Post subject: Report this post / user! Reply with quote

Pegultagol wrote:
Those are exceptionally good. I hope the individual parts can be interchanged to create a more unique look. I hope I am not channeling my Oblivion fetish here.

Only helmets and armours are separate items. All the handplates, skirts, etc - they're parts of armours.
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Elhoim
 
 


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PostPosted: Thu Aug 23, 2007 12:44 am    Post subject: Report this post / user! Reply with quote

golgotha wrote:
Personally, they look good enough for me. But if you're looking for critique, your metal base isn't very good, which is why it looks more like stone at the moment.


Maybe. Too late to change it now, though.

golgotha wrote:
There are a lot of harsh light changes (Legionary Steel Armor in particular) which make the dramatic lighting seem unrealistic.


In the case of the legionary armor I fully agree, especially in the soulder pads.

I had to make those light changes in order to make a ilusion of "shininess" and because of Torque horrible lightning system. Most of the design is based around the need of make the borders noticiable.

golgotha wrote:
The Iron Armor reminds me much of Morrowind's Bonemold armor.


Never thought of it.

golgotha wrote:
Granted, its difficult to make metal look natural, especially since all the lighting/reflection would be baked into the diffuse due to TGE not supporting normal/spec mapping.


Exactly. Normal mapping and especially specular make the metal shine, in a literal sense Wink

golgotha wrote:
What are you using for refs?


Some pics, concept art and my limited imagination.
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Astromarine
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PostPosted: Thu Aug 23, 2007 9:12 am    Post subject: Report this post / user! Reply with quote

You know what I think this game needs to include on the cd if you order it instead of the digital download? A full making of, with audio explaining the process, different iterations of the graphics, etc. A commentary of the indie development process if you will. As a bonus, include a second copy of the game, compiled to use the first version of the graphics. That would make the whole AoD launch an epic event, and (I expect) give it some extra juicy coverage in mainstream mags and news. Plus it would be awesome in itself.
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Sovy Kurosei
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PostPosted: Thu Aug 23, 2007 1:21 pm    Post subject: Report this post / user! Reply with quote

So do the loremaster clothes give you any benefits or are they just for show until you find some real armor to don?

I like the mercenary steel armor. The legionary steel helmet looks like it has the texture of a rock instead of looking like smooth, polished metal. Like so.
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The_Pope
 
 


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PostPosted: Thu Aug 23, 2007 3:18 pm    Post subject: Report this post / user! Reply with quote

Eeek

This game is starting to look good, at least if they look anything like the renders in game.
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golgotha
 
 


Joined: 02 Oct 2005
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PostPosted: Thu Aug 23, 2007 10:56 pm    Post subject: Report this post / user! Reply with quote

Elhoim wrote:
Maybe. Too late to change it now, though.

Sorry, I wasn't sure if you were looking for critique or just letting the community see the armor they'll be using. They're not bad at all, especially taking the cameras distance into consideration. I was going to suggest using AO to bake the lighting into the diffuse to make the shadowing more natural, but I know what you mean with the shininess, its very difficult to simulate the effect on a complex object using only a simple diffuse/detail map combination.

Its the age old art vs graphics, where I believe you have the first one nailed and the second you have at a very acceptable level. The armor definitely has character, especially being that they're not the usual cookie cutter choices.

Like I said before, definitely good enough for me. Good job.
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Major_Blackhart
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PostPosted: Thu Aug 23, 2007 11:14 pm    Post subject: Report this post / user! Reply with quote

This stuff looks great.
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Elhoim
 
 


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PostPosted: Fri Aug 24, 2007 12:32 am    Post subject: Report this post / user! Reply with quote

Sovy Kurosei wrote:
So do the loremaster clothes give you any benefits or are they just for show until you find some real armor to don?

I like the mercenary steel armor. The legionary steel helmet looks like it has the texture of a rock instead of looking like smooth, polished metal. Like so.


Oh, how I would like to have especular maps... But I agree that it should be smoother.
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Elhoim
 
 


Joined: 27 Oct 2006
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PostPosted: Fri Aug 24, 2007 12:43 am    Post subject: Report this post / user! Reply with quote

golgotha wrote:
Elhoim wrote:
Maybe. Too late to change it now, though.

Sorry, I wasn't sure if you were looking for critique or just letting the community see the armor they'll be using.


Oh, it's alright. Wink

It's a little of both. I won't be remaking them from scratch, but it's good to have some feedback on something that I can polish. Smile

Quote:
They're not bad at all, especially taking the cameras distance into consideration.


Yeah, that was an important factor when designing the armors.

Quote:
Its the age old art vs graphics, where I believe you have the first one nailed and the second you have at a very acceptable level. The armor definitely has character, especially being that they're not the usual cookie cutter choices.

Like I said before, definitely good enough for me. Good job.


Thanks!
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Elhoim
 
 


Joined: 27 Oct 2006
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PostPosted: Tue Oct 23, 2007 2:19 am    Post subject: Report this post / user! Reply with quote

golgotha wrote:
Personally, they look good enough for me. But if you're looking for critique, your metal base isn't very good, which is why it looks more like stone at the moment.


You know what? I'm changing the base metal Smile
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Chefe
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PostPosted: Tue Oct 23, 2007 2:36 am    Post subject: Report this post / user! Reply with quote

Those looks really good.

I'm with KC, where's the chainmail bikini? I'll also add, where's the loincloth?
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Elhoim
 
 


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PostPosted: Tue Oct 23, 2007 8:08 pm    Post subject: Report this post / user! Reply with quote

Check the Legionary armor to see the new metal.
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