Elhoim


Joined: 27 Oct 2006 Posts: 1612 Location: San Isidro, Argentina
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Posted: Wed Aug 22, 2007 7:59 pm Post subject: AoD Armors |
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The Age of Decadence Armors:
Praetorian Meteor Armor:
Imperial Iron Armor:
Legionary Steel Armor:
Mercenary Steel Armor:
Gladiator Bronze Armor:
Mercenary Steel Armor Evolution:

Last edited by Elhoim on Tue Oct 23, 2007 8:06 pm; edited 2 times in total |
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Elhoim


Joined: 27 Oct 2006 Posts: 1612 Location: San Isidro, Argentina
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Posted: Wed Aug 22, 2007 7:59 pm Post subject: |
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The Age of Decadence Clothes:
Loremaster clothes:

Last edited by Elhoim on Tue Oct 23, 2007 8:07 pm; edited 2 times in total |
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Rohit_N


Joined: 15 Feb 2007 Posts: 662 Location: Houston, Texas
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Posted: Wed Aug 22, 2007 9:11 pm Post subject: |
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| Nice and detailed. |
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golgotha


Joined: 02 Oct 2005 Posts: 187
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Posted: Wed Aug 22, 2007 10:20 pm Post subject: |
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Personally, they look good enough for me. But if you're looking for critique, your metal base isn't very good, which is why it looks more like stone at the moment. There are a lot of harsh light changes (Legionary Steel Armor in particular) which make the dramatic lighting seem unrealistic. The Iron Armor reminds me much of Morrowind's Bonemold armor. Granted, its difficult to make metal look natural, especially since all the lighting/reflection would be baked into the diffuse due to TGE not supporting normal/spec mapping.
What are you using for refs? _________________ .. |
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kingcomrade Manstructiclops

Joined: 16 Oct 2005 Posts: 23158 Location: Cognitive Elite HQ
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Posted: Wed Aug 22, 2007 11:21 pm Post subject: |
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Where is the chainmail bikini? _________________ dear mythbusters, the airplane clearly cloud not take off becuse the wings arnt moving -an ayrospace phd
| AndhairaX wrote: | | Zed, why are you racist? Is it because you are a Christian? |
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Morbus


Joined: 02 Nov 2006 Posts: 383
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Posted: Wed Aug 22, 2007 11:34 pm Post subject: |
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They look awesome. Steel doesn't need to LOOK realistic if the armor is called Steel Armor. For me, it's fine. Now, as for the detail and stuff, well, I believe things are a lot more clear in these pics than they will be ingame, so the best thing would be to show the "in action"
Some of those armors do remind me of Morrowind. Not that it's a bad thing, but it's somewhat strange... _________________ Wendigo Design, by Tiago Sá
Anyone got a pic of Hines with some retarded journalist and both smiling like morons? |
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psycojester


Joined: 23 Jun 2006 Posts: 2526
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Posted: Wed Aug 22, 2007 11:48 pm Post subject: |
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all awesomes apart from the iron armour helmet. I just can't get used to that bloody thing, always looks like a cankerous cthulhu spawned pustule that blights the face of reality. _________________ The Apocalypse has been canceled due to low rating with casual prophets. |
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don_tomaso


Joined: 09 Jan 2006 Posts: 228
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Posted: Thu Aug 23, 2007 12:09 am Post subject: |
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| Just curious, what apps are you using when modeling/texturing? |
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Pegultagol


Joined: 04 Feb 2005 Posts: 612
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Posted: Thu Aug 23, 2007 12:14 am Post subject: |
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| Those are exceptionally good. I hope the individual parts can be interchanged to create a more unique look. I hope I am not channeling my Oblivion fetish here. |
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Nick


Joined: 21 Apr 2004 Posts: 235 Location: Over the hills and far away
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Posted: Thu Aug 23, 2007 12:28 am Post subject: |
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| Pegultagol wrote: | | Those are exceptionally good. I hope the individual parts can be interchanged to create a more unique look. I hope I am not channeling my Oblivion fetish here. |
Only helmets and armours are separate items. All the handplates, skirts, etc - they're parts of armours. _________________ Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey.
The Black Company. Shadows Linger. |
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Elhoim


Joined: 27 Oct 2006 Posts: 1612 Location: San Isidro, Argentina
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Posted: Thu Aug 23, 2007 12:44 am Post subject: |
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| golgotha wrote: | | Personally, they look good enough for me. But if you're looking for critique, your metal base isn't very good, which is why it looks more like stone at the moment. |
Maybe. Too late to change it now, though.
| golgotha wrote: | | There are a lot of harsh light changes (Legionary Steel Armor in particular) which make the dramatic lighting seem unrealistic. |
In the case of the legionary armor I fully agree, especially in the soulder pads.
I had to make those light changes in order to make a ilusion of "shininess" and because of Torque horrible lightning system. Most of the design is based around the need of make the borders noticiable.
| golgotha wrote: | | The Iron Armor reminds me much of Morrowind's Bonemold armor. |
Never thought of it.
| golgotha wrote: | | Granted, its difficult to make metal look natural, especially since all the lighting/reflection would be baked into the diffuse due to TGE not supporting normal/spec mapping. |
Exactly. Normal mapping and especially specular make the metal shine, in a literal sense
| golgotha wrote: | | What are you using for refs? |
Some pics, concept art and my limited imagination. |
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Astromarine Angry Cunt

Joined: 21 Jan 2003 Posts: 2211 Location: Switzerland
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Posted: Thu Aug 23, 2007 9:12 am Post subject: |
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You know what I think this game needs to include on the cd if you order it instead of the digital download? A full making of, with audio explaining the process, different iterations of the graphics, etc. A commentary of the indie development process if you will. As a bonus, include a second copy of the game, compiled to use the first version of the graphics. That would make the whole AoD launch an epic event, and (I expect) give it some extra juicy coverage in mainstream mags and news. Plus it would be awesome in itself. _________________ Astro
"Go skate into an AIDS tree, motherfucker!"
- Louis CK |
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Sovy Kurosei -


Joined: 29 Dec 2004 Posts: 1518
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Posted: Thu Aug 23, 2007 1:21 pm Post subject: |
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So do the loremaster clothes give you any benefits or are they just for show until you find some real armor to don?
I like the mercenary steel armor. The legionary steel helmet looks like it has the texture of a rock instead of looking like smooth, polished metal. Like so. |
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The_Pope


Joined: 15 Nov 2005 Posts: 791
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Posted: Thu Aug 23, 2007 3:18 pm Post subject: |
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This game is starting to look good, at least if they look anything like the renders in game. |
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golgotha


Joined: 02 Oct 2005 Posts: 187
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Posted: Thu Aug 23, 2007 10:56 pm Post subject: |
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| Elhoim wrote: | | Maybe. Too late to change it now, though. |
Sorry, I wasn't sure if you were looking for critique or just letting the community see the armor they'll be using. They're not bad at all, especially taking the cameras distance into consideration. I was going to suggest using AO to bake the lighting into the diffuse to make the shadowing more natural, but I know what you mean with the shininess, its very difficult to simulate the effect on a complex object using only a simple diffuse/detail map combination.
Its the age old art vs graphics, where I believe you have the first one nailed and the second you have at a very acceptable level. The armor definitely has character, especially being that they're not the usual cookie cutter choices.
Like I said before, definitely good enough for me. Good job. _________________ .. |
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Major_Blackhart -


Joined: 05 Dec 2002 Posts: 5223 Location: Jersey for now
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Elhoim


Joined: 27 Oct 2006 Posts: 1612 Location: San Isidro, Argentina
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Posted: Fri Aug 24, 2007 12:32 am Post subject: |
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| Sovy Kurosei wrote: | So do the loremaster clothes give you any benefits or are they just for show until you find some real armor to don?
I like the mercenary steel armor. The legionary steel helmet looks like it has the texture of a rock instead of looking like smooth, polished metal. Like so. |
Oh, how I would like to have especular maps... But I agree that it should be smoother. |
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Elhoim


Joined: 27 Oct 2006 Posts: 1612 Location: San Isidro, Argentina
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Posted: Fri Aug 24, 2007 12:43 am Post subject: |
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| golgotha wrote: | | Elhoim wrote: | | Maybe. Too late to change it now, though. |
Sorry, I wasn't sure if you were looking for critique or just letting the community see the armor they'll be using. |
Oh, it's alright.
It's a little of both. I won't be remaking them from scratch, but it's good to have some feedback on something that I can polish.
| Quote: | | They're not bad at all, especially taking the cameras distance into consideration. |
Yeah, that was an important factor when designing the armors.
| Quote: | Its the age old art vs graphics, where I believe you have the first one nailed and the second you have at a very acceptable level. The armor definitely has character, especially being that they're not the usual cookie cutter choices.
Like I said before, definitely good enough for me. Good job. |
Thanks! |
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Elhoim


Joined: 27 Oct 2006 Posts: 1612 Location: San Isidro, Argentina
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Posted: Tue Oct 23, 2007 2:19 am Post subject: |
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| golgotha wrote: | | Personally, they look good enough for me. But if you're looking for critique, your metal base isn't very good, which is why it looks more like stone at the moment. |
You know what? I'm changing the base metal  |
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Chefe Chefe's Alt

Joined: 26 Feb 2005 Posts: 8584 Location: On the streets of Philadelphia
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Posted: Tue Oct 23, 2007 2:36 am Post subject: |
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Those looks really good.
I'm with KC, where's the chainmail bikini? I'll also add, where's the loincloth? _________________ Mastermind: It's hardly a surprise that the typical codexer retard who thinks fallout had a good plot is incapable of comprehending how ES storytelling works. |
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Elhoim


Joined: 27 Oct 2006 Posts: 1612 Location: San Isidro, Argentina
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Posted: Tue Oct 23, 2007 8:08 pm Post subject: |
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| Check the Legionary armor to see the new metal. |
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