Diogo Ribeiro

Joined: 23 Jun 2003 Posts: 5587 Location: Lisboa, Portugal
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Posted: Tue Apr 17, 2007 11:24 pm Post subject: Jade Empire review |
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Our dragon punch to Bioware's latest console port to grace the computer role-playing genre, Jade Empire: Special Edition, is finally up.
It's nice that Bioware made something that people who don't enjoy RPGs could get into, but they don’t seem to have thought about the people who actually enjoy them. Jade Empire is pretty much Knights of the Old Republic - only shorter, with kung fu instead of lightsabers, a less obvious main villain, a setting that while not radically new feels fresh in the face of all the usual high fantasy drivel that pollutes the genre, and with considerable role-playing thrown in to the mix. This may be good news for those who enjoy Bioware games as it’s pretty much what you’d expect the game to be and in this regard, doesn’t disappoint. It’s a definite improvement on some of their design philosophies but don’t pop a vein, however; we’re still treading Bioware territory here.
You might want to give it a shot. Or not. It does feature oriental lezzies, though. |
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back to sportforredneck -


Joined: 28 Mar 2007 Posts: 7498 Location: Maryland/Iowa
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Posted: Wed Apr 18, 2007 1:07 am Post subject: |
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| Touching. |
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Inziladun


Joined: 23 Apr 2006 Posts: 1039 Location: Somewhere damp and cold.
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Posted: Wed Apr 18, 2007 1:19 am Post subject: |
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The review is good and suprisingly long too. I just found the game for 20$ at the store the other day and thought i'd give it a whirl. So far it seems kind of sloppy(compared to Bio's other games), but it's enjoyable enough, I suppose. I also find it kind of funny how the game looks pretty much identical to KOTOR right down to the UI.
Oh and I figured i'd be a pain in the arse and point out a few spelling mistakes.
| Quote: | | In 2003, they teamed up with LucasArts in 2003 for their first console role-playing game set in the Star Wars universe, Star Wars: Knights of the Old Republic. |
| right under furry screenshots wrote: | | enought |
| under Hold it, hit it now wrote: | | Wheter |
| under status ailments screens wrote: | | increasingly bonuses |
| under body movin' wrote: | | level desing |
_________________ Whoever speaketh of Cthulhu shall remember that he but seemeth dead, he sleeps, and yet he does not sleep, he has died and yet he is not dead, asleep and dead though he is, he shall rise again. Again it should be shown that
That is not dead which can eternal lie,
and with strange aeons even death may die. |
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Annonchinil

Joined: 12 Mar 2007 Posts: 714
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Posted: Wed Apr 18, 2007 1:25 am Post subject: |
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| The only rpg mini-games I enjoyed were the bike fighting sequence in FFVII and the 'Feeding the Dragons' game in Chrono Cross. |
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crakkie

Joined: 20 Nov 2004 Posts: 299
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Posted: Wed Apr 18, 2007 3:26 am Post subject: |
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| Quote: | | It does feature oriental lezzies, though. |
I find this offensive. The acceptable terms are "Asian" and "Rug Munchers". |
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DemonKing


Joined: 05 Dec 2003 Posts: 1529
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Posted: Wed Apr 18, 2007 5:56 am Post subject: |
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I finished it fairly recently.
Unlike Role-Player I didn't find it that short. It took me around 30 hours to finish although that was doing every possible quest and listening to every dialog in full. I seem to remember KOTOR took me around the same time to finish the first time through. I think for that style of game its a pretty good length - I don't think the gameplay was there to sustain it for much more. Chapters 2 and 3 are by far the longest, each taking 10 hours + to finish, whereas the final three chapters (4-6) I managed to wrap up in only a few hours altogether.
My basic problem with the game is apart from a semi-decent storyline and fairly nice graphics/voice acting everything else is just plain awful. The combat is a dull and too easy, there is no inventory management to speak of, dialog options are limited to clear cut good and bad responses and the joinable NPCs are virtually all slight variations on other Bio NPCs from previous games yet serve no useful function in combat and seem to only be there to initiate romance dialog with the PC. Even some of the scenarios are earily similar to previous Bio games, such as the player infiltrating the Lotus Assassin lair which bears a remarkable resemblance to the Sith Academy in KOTOR.
Bascially the core gameplay involves wandering around chatting to NPCs. If that's what turns you on this is a great game, but if you want some of the "trappings" of a traditional CRPG (ie some form of tactical combat, gathering phat loot, a multi-chatacter party, a sense of exploration etc) then look elsewhere. _________________ Stallone's Law:
One man shooting at 20 men has a better chance of killing them all than 20 men firing at one. |
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Kraszu

Joined: 27 May 2005 Posts: 1977 Location: Poland
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Posted: Wed Apr 18, 2007 10:21 am Post subject: |
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| DemonKing wrote: | I finished it fairly recently.
Unlike Role-Player I didn't find it that short. It took me around 30 hours to finish although that was doing every possible quest and listening to every dialog in full. |
This is MADNESS!! |
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DemonKing


Joined: 05 Dec 2003 Posts: 1529
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Posted: Wed Apr 18, 2007 10:53 am Post subject: |
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| Kraszu wrote: | | DemonKing wrote: | I finished it fairly recently.
Unlike Role-Player I didn't find it that short. It took me around 30 hours to finish although that was doing every possible quest and listening to every dialog in full. |
This is MADNESS!! |
Well I lied - I did click through the "made up Asian language that sounds like Jabba the Hutt" bits and just read the subtitles, but otherwise I listened to everything.
What can I say - I like to immerse myself in my games. _________________ Stallone's Law:
One man shooting at 20 men has a better chance of killing them all than 20 men firing at one. |
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Section8 Synaesthete

Joined: 23 Oct 2002 Posts: 4309 Location: Wardenclyffe
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Posted: Wed Apr 18, 2007 3:39 pm Post subject: |
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| Kraszu wrote: | | DemonKing wrote: | I finished it fairly recently.
Unlike Role-Player I didn't find it that short. It took me around 30 hours to finish although that was doing every possible quest and listening to every dialog in full. |
This is MADNESS!! |
Ahem. I believe "MADDNESS" is the correct terminology. _________________
| crakkie wrote: | | Multiheaded dick swings and hits you in the ass and leg for 10 points. |
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Volourn .

Joined: 10 Mar 2003 Posts: 13937
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Posted: Wed Apr 18, 2007 9:40 pm Post subject: |
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Good review.
I'll give a positive and negative comment:
Positive: I agree that not being able to run from combat, and the whole forced in combat thing is complete bullocks.
Negative: JE has as much dialogue per hour as any other BIO game. in fcat, I'm sure it has more. Also, it has far less worthless/meaningless combat as well.
Still, good job RP. Very rare for any article - even a Codex one - to be rea dby me without feeling the need to skim the 'boring part's.
8-) _________________ R00fles! |
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Diogo Ribeiro

Joined: 23 Jun 2003 Posts: 5587 Location: Lisboa, Portugal
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Posted: Thu Apr 19, 2007 1:38 am Post subject: |
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I found Knights had a bit more, if only because there are more areas and by association more NPCs who had something to say, though.
Still I'm glad people seem to be enjoying the review somewhat. Can't seem to fix the typos and whatnot, however; got to get my shit straight next time. :aiee: _________________ blargh i am ded |
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Volourn .

Joined: 10 Mar 2003 Posts: 13937
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Posted: Thu Apr 19, 2007 3:11 am Post subject: |
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Oh, I agree, KOTOR likely ha smore dialogue overall; but let's because it's a longer game. That's why I said JE has more dialogue per hour.  _________________ R00fles! |
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OsirisGod

Joined: 07 Jan 2007 Posts: 114 Location: Romania
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Posted: Sun Apr 22, 2007 11:23 pm Post subject: |
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| Just finished the game , and i agree with Role Player , the game is shorter then KOTOR (i dont have a habit of counting the hrs i spend playing but i doubt it even reaches 20 hrs) , but overall it was an enjoyable game. |
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POOPERSCOOPER `


Joined: 06 Mar 2003 Posts: 2190 Location: California
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Posted: Thu Apr 26, 2007 5:32 am Post subject: |
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Most characters in Jade Empire like hearing their voices heard and I have to wait to be able to say anything useful or interesting. It's very volourn.
ALSO, you guys need to like have new content flash on the site so that people notice. I didn't know their was a review because it gets sucked in by all the other news. _________________ #fallout at gamesurge.net
Cum join the fun! |
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POOPERSCOOPER `


Joined: 06 Mar 2003 Posts: 2190 Location: California
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Posted: Sat Apr 28, 2007 7:08 am Post subject: |
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Is there a way to select different enemies during combat? I got it from steam and there is no online manual or anything, I also forgot if they mentioned it in the game. _________________ #fallout at gamesurge.net
Cum join the fun! |
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Diogo Ribeiro

Joined: 23 Jun 2003 Posts: 5587 Location: Lisboa, Portugal
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Posted: Sat Apr 28, 2007 1:06 pm Post subject: |
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I think it was either TAB or the mouse scroll button. _________________ blargh i am ded |
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omega3

Joined: 09 Jun 2007 Posts: 6
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Posted: Sat Jun 09, 2007 7:49 am Post subject: |
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This review was embarrasing. There's a difference between criticizing the shortcomings of a game and obsessively nitpicking even the tiniest, most trivial details you can find, and doing it in the most negative way possible. A good example is the way Tho Fan is scrutinized to the point of insanity, but I think this quote captures the essence of the review:
| Quote: | | There’s an added difficulty mode, a sort of “New Game+” which lets players start a new game keeping all the styles and points put into them, techniques, and attribute values their character had when it finished the game, while resetting the character’s alignment and level to zero, and removing all essence gems. Unfortunately, this throws balance out of the door: you can finish the game with all the Open Palm styles then replay to gain the Closed Palm ones with no penalty whatsoever. |
The game gives you the option to start a new game with all the styles and attributes you gained during your previous game, but even this optional bonus feature is seen as a bad thing because it imbalances the game, as if balance is supposed to be some kind of consideration in a New Game+. Resident Evil 4 has the same option, and at best you can play through the game with special weapons that have infinite ammo and ridiculous destructive power. Chrono Trigger lets you breeze through the game with high level characters using the best possible equipment. It's not supposed to be balanced, it's supposed to be fun, and a bonus for people who've taken the time to play through the game.
I appreciate the depth of the review, but it's ruined by its unreasonably negative attitude.
edit: I also notice that the review doesn't seem to mention the game's soundtrack. Either it was overlooked or the reviewer couldn't find anything to complain about. |
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JoeDirt


Joined: 21 Jan 2007 Posts: 445 Location: Silvertown
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Posted: Sat Jun 09, 2007 9:47 am Post subject: |
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I didn't read the review. Does it say the game sucks? Cuz it does. _________________ Life's a garden, dig it! |
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Amasius


Joined: 24 Sep 2006 Posts: 897 Location: Thanatos
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Posted: Sat Jun 09, 2007 3:44 pm Post subject: |
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| omega3 wrote: | ... unreasonably negative attitude.
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Welcome to the Codex.  _________________
| Volourn wrote: | | If you disagree, you are stupid. |
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JarlFrank Deutscher Kaiser

Joined: 04 Jan 2007 Posts: 10274 Location: The Fourth Reich
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Posted: Sat Jun 09, 2007 4:10 pm Post subject: |
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| omega3 wrote: | This review was embarrasing. There's a difference between criticizing the shortcomings of a game and obsessively nitpicking even the tiniest, most trivial details you can find, and doing it in the most negative way possible. A good example is the way Tho Fan is scrutinized to the point of insanity, but I think this quote captures the essence of the review:
| Quote: | | There’s an added difficulty mode, a sort of “New Game+” which lets players start a new game keeping all the styles and points put into them, techniques, and attribute values their character had when it finished the game, while resetting the character’s alignment and level to zero, and removing all essence gems. Unfortunately, this throws balance out of the door: you can finish the game with all the Open Palm styles then replay to gain the Closed Palm ones with no penalty whatsoever. |
The game gives you the option to start a new game with all the styles and attributes you gained during your previous game, but even this optional bonus feature is seen as a bad thing because it imbalances the game, as if balance is supposed to be some kind of consideration in a New Game+. Resident Evil 4 has the same option, and at best you can play through the game with special weapons that have infinite ammo and ridiculous destructive power. Chrono Trigger lets you breeze through the game with high level characters using the best possible equipment. It's not supposed to be balanced, it's supposed to be fun, and a bonus for people who've taken the time to play through the game.
I appreciate the depth of the review, but it's ruined by its unreasonably negative attitude.
edit: I also notice that the review doesn't seem to mention the game's soundtrack. Either it was overlooked or the reviewer couldn't find anything to complain about. |
| Amasius wrote: | Welcome to the Codex. |
Welcome to the codex. _________________
| Erzherzog wrote: | | JarlFrank4WorldDictator |
| Sterotypical Villain wrote: | | On another note: Frank deserves a promotion. |
| MisterStone wrote: | | JarlFrank is probably someone's creepy uncle who collects blood porn. | | Korgan wrote: | | By the way, JarlFrank, you're fucked up. I'm now almost sure you're the Fuhrer's reincarnation. When we hear about you starting a cult or a political party, VO will kidnap you and kick your Nazi ass before forcing a gender change on you. |
Jarl's Game Design Blog --- Let's Colonize Space for the glory of Codexia |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15347 Location: Vault 13
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Posted: Sat Jun 09, 2007 4:46 pm Post subject: |
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| omega3 wrote: | | The game gives you the option to start a new game with all the styles and attributes you gained during your previous game... |
And why is this a good feature again?
| Quote: | | Resident Evil 4 has the same option... |
Unlike RE4, Jade Empire is a ridiculously easy game, which makes the above mentioned feature absolutely idiotic.
| Quote: | | It's not supposed to be balanced, it's supposed to be fun... |
Great argument. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Fez CRPG Pope

Joined: 18 May 2004 Posts: 7949
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Posted: Sat Jun 09, 2007 4:55 pm Post subject: |
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I don't mind the idea of letting you blast through a game with all the extra powers and items if it is fun, but that if is what makes or breaks it. If it doesn't add anything new to the experience then it would be crappy.
Hitman Blood Money did it right. The equipment that I gather and customise with my funds can be used in previous missions, so I can try to complete the missions using previously unavailable methods or weapons. I can also use funds to buy intel on the mission that I couldn't afford before. In that case it adds to the playability and I've found myself playing out a level two or three times before moving on. _________________ In Soviet Union, the role plays you! ~Major_Blackhart
Feeling depressed kids? Mom won't let you watch TV? Turning emo? Listen up kids!
"Everyone's a girl when they're face down."
Last edited by Fez on Sat Jun 09, 2007 4:58 pm; edited 1 time in total |
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JarlFrank Deutscher Kaiser

Joined: 04 Jan 2007 Posts: 10274 Location: The Fourth Reich
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Posted: Sat Jun 09, 2007 4:58 pm Post subject: |
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| Vault Dweller wrote: | | omega3 wrote: | | The game gives you the option to start a new game with all the styles and attributes you gained during your previous game... |
And why is this a good feature again?
| Quote: | | Resident Evil 4 has the same option... |
Unlike RE4, Jade Empire is a ridiculously easy game, which makes the above mentioned feature absolutely idiotic.
| Quote: | | It's not supposed to be balanced, it's supposed to be fun... |
Great argument. |
Well, I don't see it as neither a good nor a bad feature. I mean, you only get it after finishing the game. Sure, it's an illogical feature, and stupid, but still, it can be seen as some kind of gimmick for the powergamers and those who want to get every possible ability with one single character.
It's a dumb feature, but it only affects your second play through the game, with the same character. Nothing exceptionally bad to be seen there. _________________
| Erzherzog wrote: | | JarlFrank4WorldDictator |
| Sterotypical Villain wrote: | | On another note: Frank deserves a promotion. |
| MisterStone wrote: | | JarlFrank is probably someone's creepy uncle who collects blood porn. | | Korgan wrote: | | By the way, JarlFrank, you're fucked up. I'm now almost sure you're the Fuhrer's reincarnation. When we hear about you starting a cult or a political party, VO will kidnap you and kick your Nazi ass before forcing a gender change on you. |
Jarl's Game Design Blog --- Let's Colonize Space for the glory of Codexia |
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Dark Individual Whiner

Joined: 09 Sep 2006 Posts: 6791
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Posted: Sat Jun 09, 2007 6:13 pm Post subject: |
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| Why exactly did it take 2 years to port this? With KotOR 1/2 it was a matter of months. |
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omega3

Joined: 09 Jun 2007 Posts: 6
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Posted: Sun Jun 10, 2007 5:06 am Post subject: |
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| Vault Dweller wrote: | | And why is this a good feature again? |
Why wouldn't it be? It's an additional, optional feature. If you think it's too easy to play that way, just don't do it.
| Quote: | | Unlike RE4, Jade Empire is a ridiculously easy game, which makes the above mentioned feature absolutely idiotic. |
Is having fun really that idiotic?
A completely sensible argument because, again, it's an optional feature that you gain after completing the game. It's not supposed to be balanced, it's supposed to be fun, ergo balance is not an issue. If you don't like it, don't use it. |
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