Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15347 Location: Vault 13
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Posted: Wed Feb 21, 2007 2:48 pm Post subject: TES MMORPG? It's possible, says Pete Hines |
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Bethesda's press-tour continues. The latest update comes from Pro G, offering you an interview with Pete Hines:
With the success of World of Warcraft, have you ever considered The Elder Scrolls online?
We get asked that a lot. The problem is that they are very different experiences. If you play Oblivion then everything you do in the world is about permanence - the world literally revolves around you. I finished that quest, it stays finished and if I kill someone he stays dead. With MMOs anything you do in World of Warcraft can be done by someone else two minutes later. That guy is going to respawn two minutes later and that other guy still needs a trinket even though you just gave it to him. Certainly, there's a chance, it's something we've talked about, but it's not anywhere in our immediate future. I don't think we could do an MMO unless it was with some fresh idea that no one has ever tried before. Fresh idea? I don't think we should worry about it then.
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Perishiko

Joined: 08 Jan 2006 Posts: 135
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Posted: Wed Feb 21, 2007 3:07 pm Post subject: |
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The first MMO with radiant ai!
Take it to the max! |
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Rumteldat


Joined: 15 Feb 2007 Posts: 10 Location: Toronto
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Posted: Wed Feb 21, 2007 3:12 pm Post subject: |
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| Considering how buggy their single player games have been I'd hate to see how bad a MMORPG would be. |
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Chinese Jetpilot


Joined: 08 Nov 2006 Posts: 670 Location: Brooklyn
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Posted: Wed Feb 21, 2007 3:19 pm Post subject: |
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| Quote: | Pro-G: How did you come up the title The Shivering Isles? It's quite different from the others, isn't it?
Pete Hines: That was actually a really long debate in our office. We went back and forth and round and round. |
They really had their creative juices working to the MAX with that one.
| Quote: | Pro-G: Are there more Oblivion expansions on the horizon?
PH: No. This is the only one we've got. We did two for Morrowind but this one is slightly different in scope. We're finishing this one up, along with Oblivion on PS3, then moving to our next big project. |
Oh God, no.
| Quote: | | Pete Hines: If you play Oblivion then everything you do in the world is about permanence - the world literally revolves around you. I finished that quest, it stays finished and if I kill someone he stays dead. With MMOs anything you do in World of Warcraft can be done by someone else two minutes later. That guy is going to respawn two minutes later and that other guy still needs a trinket even though you just gave it to him. |
Hey, make fun of Warcraft all you want, but at least a character can DIE in that game. Of all the times I played Morrowind and (groan) Oblivion, I never died unless I set out to do so.
Pete Hines: LET'S FACE IT... _________________ Forum Apologist |
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Journeyman

Joined: 14 Feb 2007 Posts: 31
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Posted: Wed Feb 21, 2007 3:43 pm Post subject: |
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| Quote: |
Hey, make fun of Warcraft all you want, but at least a character can DIE in that game. Of all the times I played Morrowind and (groan) Oblivion, I never died unless I set out to do so.
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Are you defending World Of Repetacraft on RPG Codex? eeek. Seems like an OK game in certain ways, but why does Blizzard refuse to put puzzles and decent traps in their dam slash games At least they could be the trap kings alongside fighting.
The only way they would be able to MMO TES is if they had a full fledged economy with selling homes and then it would change the game into a random deathmatch between cities although quests don't have to be interrupted. I just think they should redo Everquest more like OBL. Semi railrodeded quests with allot more freedom.
Actually if you put OBL in an MMO context it actually gets to be allot better of a game. |
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Uz0rnaem


Joined: 12 Jan 2006 Posts: 308
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Posted: Wed Feb 21, 2007 3:44 pm Post subject: |
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The only things that differentiate Oblivion from any mediocre MMORPG are the lack of other players and the timed respawn, and of course Obl's awesome level scaling.
Everything else is already designed in a perfect MMORPG fashion. Wasn't that intentional? Didn't they even say they wanted Oblivion to be something like a "Single Player Massive Multiplayer Online RPG"?
Last edited by Uz0rnaem on Wed Feb 21, 2007 3:45 pm; edited 1 time in total |
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made


Joined: 18 Dec 2006 Posts: 1058 Location: Gemany
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Posted: Wed Feb 21, 2007 3:44 pm Post subject: |
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You know it's a dark age for RPGs when every over newspost on the Codex features Bethesda interviews in one form or another.
Edit: Yay! Yet another Rapax brother! :twisted: |
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micmu -


Joined: 20 Aug 2005 Posts: 3840 Location: ALIEN BASE-4
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Posted: Wed Feb 21, 2007 3:47 pm Post subject: |
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| Imagine a shitty, bland copy/paste world of theirs populated with ESF kiddies. o_O |
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JarlFrank Deutscher Kaiser

Joined: 04 Jan 2007 Posts: 10274 Location: The Fourth Reich
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Posted: Wed Feb 21, 2007 4:30 pm Post subject: |
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I still remember the good old times before the release of Oblivion, when there was still some voice of reason in the heads of Bethsoft's developers.
Back then they said they were never going to make an MMORPG in the world of TES.
Well, this was a time when Bethesda still made quite good stuff [Morrowind + Expansions], but now they are taking every chance of bringing out a new money cow which they can make, so the logical next step would be an MMORPG. Oh how happy the kiddies will be, no more searching your quest goal yourself like in the much too hard game WoW! _________________
| Erzherzog wrote: | | JarlFrank4WorldDictator |
| Sterotypical Villain wrote: | | On another note: Frank deserves a promotion. |
| MisterStone wrote: | | JarlFrank is probably someone's creepy uncle who collects blood porn. | | Korgan wrote: | | By the way, JarlFrank, you're fucked up. I'm now almost sure you're the Fuhrer's reincarnation. When we hear about you starting a cult or a political party, VO will kidnap you and kick your Nazi ass before forcing a gender change on you. |
Jarl's Game Design Blog --- Let's Colonize Space for the glory of Codexia |
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hiciacit


Joined: 25 Aug 2005 Posts: 389
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Posted: Wed Feb 21, 2007 4:30 pm Post subject: |
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Like a kindergarten for ADHD kids  |
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Castanova


Joined: 11 Jan 2006 Posts: 1480 Location: The White Visitation
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Posted: Wed Feb 21, 2007 4:44 pm Post subject: |
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| I wouldn't mind a TES MMORPG because the budget would be so big, it would accelerate BethSoft's demise. |
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Jim Kata `


Joined: 24 Jul 2006 Posts: 2601 Location: Nonsexual dungeon
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Posted: Wed Feb 21, 2007 4:53 pm Post subject: |
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How can we all be head of the wizard's guild at the same time, though?  _________________ Bethesda outsources its artwork.
Bethesda licenses an engine.
Bethesda licenses speedtree.
Bethesda licenses radiant AI.
So, what exactly does Bethesda DO?
Unfortunately, they provide the gameplay. |
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Journeyman

Joined: 14 Feb 2007 Posts: 31
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Posted: Wed Feb 21, 2007 4:55 pm Post subject: |
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Also people should remember MMOs took allot of ideas from TES as they became more popular this decade. Player housing, randomness etc.
But crafting was taken from Arcanum.
Also Vanguard seems pretty good as far as real dialog choices and puzzle solving choices but also I dont want TES to become MMO only
Last edited by Journeyman on Wed Feb 21, 2007 5:19 pm; edited 3 times in total |
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Admiral Rimjob POOBUM


Joined: 30 Jul 2006 Posts: 5732 Location: Scotland
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Posted: Wed Feb 21, 2007 5:09 pm Post subject: |
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| Jim Kata wrote: | How can we all be head of the wizard's guild at the same time, though?  |
Everyone is equal, comrade. _________________
| Quote: | PES: What is your favorite story from working at Bethesda over the years?
Todd: Pete Hines won’t let me tell it. But it’s awesome. So awesome. |
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Inziladun


Joined: 23 Apr 2006 Posts: 1039 Location: Somewhere damp and cold.
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Posted: Wed Feb 21, 2007 6:12 pm Post subject: |
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| Journeyman wrote: | Also people should remember MMOs took allot of ideas from TES as they became more popular this decade. Player housing, randomness etc.
But crafting was taken from Arcanum.
Also Vanguard seems pretty good as far as real dialog choices and puzzle solving choices but also I dont want TES to become MMO only |
What are you, an Idiot? You think MMOs took houses and 'randomness' from TES? And then you go on to say that Arcanum was the first game to have crafting?
For fuck's sake. _________________ Whoever speaketh of Cthulhu shall remember that he but seemeth dead, he sleeps, and yet he does not sleep, he has died and yet he is not dead, asleep and dead though he is, he shall rise again. Again it should be shown that
That is not dead which can eternal lie,
and with strange aeons even death may die. |
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kingcomrade Manstructiclops

Joined: 16 Oct 2005 Posts: 23206 Location: Cognitive Elite HQ
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Posted: Wed Feb 21, 2007 6:16 pm Post subject: |
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| Jim Kata wrote: | How can we all be head of the wizard's guild at the same time, though?  |
You don't think they'll find a way? Have faith. Trust me, it'll be cool. _________________ dear mythbusters, the airplane clearly cloud not take off becuse the wings arnt moving -an ayrospace phd
| AndhairaX wrote: | | Zed, why are you racist? Is it because you are a Christian? |
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suibhne


Joined: 21 Aug 2003 Posts: 1937 Location: Chicago
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Posted: Wed Feb 21, 2007 6:19 pm Post subject: Re: TES MMORPG? It's possible, says Pete Hines |
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| teh Pete wrote: | | The problem is that they are very different experiences. If you play Oblivion then everything you do in the world is about permanence - the world literally revolves around you. |
Uh, really, no.
Well, I guess that's true in some sense - e.g., the invasion of Kvatch (and every other gate) can be left halfway through, and will remain at that delicate point for 100 hours of game-time (or, theoretically, forever...) if you don't come back and finish the job. Morrowind took the same approach (tho it didn't end up quite so ridiculous), which is probably why both games have been described as "single-player MMORPGs". They both have that feel of an old-school MMORPG where all gameworld content has no independent history or activity, instead depending entirely on the player as an impetus.
Otoh, tho, "the world literally revolves around you" is incredibly misleading because there are basically no consequences for your in-game choices. So yeah, it's true that the gameworld doesn't do anything until you tell it to go ahead, but it's also true that the gameworld doesn't respond logically to your actions in any case. _________________ Spazmo: RPG Codex is just like LARPing except we yell "STRAW MAN! STRAW MAN!" instead of "LIGHTNING BOLT! LIGHTNING BOLT!" |
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Krafter


Joined: 22 Feb 2006 Posts: 297 Location: Castle Amber
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Posted: Wed Feb 21, 2007 6:21 pm Post subject: |
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| I would think that it's pretty inevitable at this point. First chase the console $$$, then the MMORPG $$$. |
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The Watchman

Joined: 08 Feb 2006 Posts: 25
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Posted: Wed Feb 21, 2007 6:21 pm Post subject: |
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| I said all this long ago, honestly theres too much cash to be made on kiddie nobrained mmorpgs (see wow) for beth to ignore it. |
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suibhne


Joined: 21 Aug 2003 Posts: 1937 Location: Chicago
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Posted: Wed Feb 21, 2007 6:31 pm Post subject: |
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| The Watchman wrote: | | I said all this long ago, honestly theres too much cash to be made on kiddie nobrained mmorpgs (see wow) for beth to ignore it. |
It's also probably something that would give ZeniMax a wet dream. _________________ Spazmo: RPG Codex is just like LARPing except we yell "STRAW MAN! STRAW MAN!" instead of "LIGHTNING BOLT! LIGHTNING BOLT!" |
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suibhne


Joined: 21 Aug 2003 Posts: 1937 Location: Chicago
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Posted: Wed Feb 21, 2007 7:31 pm Post subject: |
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My little ears perked up at this part of the interview:
| Quote: | | PH: Nope, no mounts. By the time you make the trek to Sheogorath's palace, you've uncovered one or two camps or locations and all the quests will be in one of the surrounding quadrants so you don't have that far to go. We designed it so that there are lots of those waypoints, camps and dungeons. You have to do that first, hard slog. The problem with horses is that they take anything that feels really big and make it much smaller because you can get across it so fast. We were a little concerned about losing that sense of scale. |
I smell the sweet scent of PR-speak bullshit. Anyone who's played Oblivion knows that A) running is (ridiculously) almost as fast as travelling on horseback; and B) fast-travel pretty much obviates any speed benefit from horsies. I understand that Beth might have wanted to focus on "that first, hard slog" that Pete mentions, but really, the implementation of horses is already so poor that they couldn't have made much of a difference. _________________ Spazmo: RPG Codex is just like LARPing except we yell "STRAW MAN! STRAW MAN!" instead of "LIGHTNING BOLT! LIGHTNING BOLT!" |
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merry andrew


Joined: 17 Jan 2004 Posts: 1332 Location: Ellensburg
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Posted: Wed Feb 21, 2007 7:53 pm Post subject: Re: TES MMORPG? It's possible, says Pete Hines |
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| Vault Dweller wrote: | | With MMOs anything you do in World of Warcraft can be done by someone else two minutes later. |
This is my favorite sentence. |
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Jim Kata `


Joined: 24 Jul 2006 Posts: 2601 Location: Nonsexual dungeon
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Posted: Wed Feb 21, 2007 7:56 pm Post subject: |
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| Admiral jimbob wrote: | | Jim Kata wrote: | How can we all be head of the wizard's guild at the same time, though?  |
Everyone is equal, comrade. |
...but some are more equal than others. _________________ Bethesda outsources its artwork.
Bethesda licenses an engine.
Bethesda licenses speedtree.
Bethesda licenses radiant AI.
So, what exactly does Bethesda DO?
Unfortunately, they provide the gameplay. |
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Ahzaruuk


Joined: 15 Oct 2006 Posts: 1175 Location: Just a city called Sirius.
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Posted: Wed Feb 21, 2007 8:00 pm Post subject: |
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Jaleena at ESF once said "The day I see a Dunmer in Full Daedric say LOL, I'll commit Seppuku"
I much share his sentiments. _________________
| A_Leftist_Pig? wrote: | | All articles on Wikipedia and all PC reviews in magazines have agreed with me. I don't give a shit about your opinion. Espesually when you and she can't back it up with facts while I can. |
| psycojester wrote: | "I saw a mud crab the other day"
"Majestic creatures, i fuck them whenever possible" |
| Sidian wrote: | | Question not my silliness, for it will leave you with headscratchings. |
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denizsi

Joined: 24 Nov 2005 Posts: 7790 Location: bosphorus
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Posted: Wed Feb 21, 2007 10:46 pm Post subject: |
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So here it comes, "TES: Tamriel Online". If you die in PVP, you'll simply respawn somewhere else, probably 10 steps further, at no loss. Teleportation will also be available as a public service in the gameworld, as they just have to provide "teh depth of singleplayer online". You'll be able to reset your character completely when you're bored with your current build. ADHD kids couldn't afford to start from scratch. You'll probably have to pay a relatively small amount and then redistribute points here and there. Upgraded supah compass, it points to everything; friends, foes, monsters, loot etc.
Holy shit, do you know what this means? Summer & co will rule Tamriel Online and ban players on her whim.
| Quote: | | Pete Hines: That was actually a really long debate in our office. We went back and forth and round and round. |
Gay porn. I knew it. _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
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