DarkUnderlord


Joined: 18 Jun 2002 Posts: 11068 Location: Sitting on the outside, looking in and complaining a lot.
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denizsi

Joined: 24 Nov 2005 Posts: 7671 Location: bosphorus
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Posted: Fri Dec 22, 2006 10:25 am Post subject: |
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Laidback Gaming, isn't that the dev company Warren Specter founded after leaving Ion Storm? _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Fri Dec 22, 2006 10:46 am Post subject: |
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Dropship, huh? Reminds me of Starcraft and SlayerS_Boxer (korean progamer legend) he named his strategy book "Dropship".
That's a good name because if the game turns out crappy we can always call it "Dropshit" or something.
| Quote: | | Laidback Gaming, isn't that the dev company Warren Specter founded after leaving Ion Storm? |
Where did you hear that? _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
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MountainWest


Joined: 29 May 2006 Posts: 630 Location: Over there
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Posted: Fri Dec 22, 2006 11:35 am Post subject: |
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Ah, Deepshit, now that's a promising title. Wonder what M.M's plans are for Laidback-gaming, to prevent a deja vu de Troika. More mainstream (which doesn't seem likely with the "coming soon"-text in mind)? Lesser budgets? Better decisions?
And what constitutes as a turn-based action/rpg? XCom? _________________ Fiction is the truth inside the lie. |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Fri Dec 22, 2006 12:02 pm Post subject: |
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DU, see PM. _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
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ixg


Joined: 20 Jan 2006 Posts: 2004 Location: Scary...
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Posted: Fri Dec 22, 2006 12:15 pm Post subject: |
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Hehe, I like the temporary website. _________________ the notorious IXG
-respec- |
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Elwro -


Joined: 29 Dec 2002 Posts: 8078 Location: Krakow, Poland
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Posted: Fri Dec 22, 2006 12:25 pm Post subject: |
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Iiiit's aliiive!11! _________________ Strong winds bring sea spray. I stand on the cliff, trying to endure the pain within me, growing stronger. Ever stronger
-Tyrax Lightning |
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don_tomaso


Joined: 09 Jan 2006 Posts: 228
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Posted: Fri Dec 22, 2006 3:47 pm Post subject: |
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| Yay.. Thought this was gonna be vapourware for sure.. Good to know they got their shit together |
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Claw


Joined: 07 Aug 2004 Posts: 3667 Location: The center of my world.
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Posted: Fri Dec 22, 2006 5:48 pm Post subject: |
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Those platforms remind me of Syndicate.
Is it a tactical game where I can send a squad of pimped-out cyber soldiers into battle? I am all for that.
How about flamethrowers? Does anyone know if there'll be flamethrowers? I like flamethrowers. _________________ "I wish I had some formaldehyde." |
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spacemoose


Joined: 22 Jan 2005 Posts: 9200 Location: california
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Posted: Fri Dec 22, 2006 5:52 pm Post subject: |
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is it going to be mission based? because that would suck _________________ ||||||||||||||||||||||||
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\ ' | . ---<"O">--- . | ' /
'-.__.' | ' / v \ ' | '.__.-'
'.__.-' | '-.__.' |
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Bradylama


Joined: 24 Jul 2006 Posts: 2271 Location: Oklahomo
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Posted: Fri Dec 22, 2006 7:50 pm Post subject: |
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| I can't wait to see how decompression works. |
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Dhruin RPGWatch Staff
Joined: 15 Aug 2003 Posts: 758
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Posted: Fri Dec 22, 2006 10:15 pm Post subject: |
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| denizsi wrote: | | Laidback Gaming, isn't that the dev company Warren Specter founded after leaving Ion Storm? |
Junction Point Studios. _________________ Stuff @ RPGWatch
www.rpgwatch.com |
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Shoelip

Joined: 27 Sep 2006 Posts: 1814
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Posted: Fri Dec 22, 2006 10:28 pm Post subject: |
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That guy in the first pic makes me think of Darleks for some reason. Either that or a deep sea diving suit. _________________ When you're indisputably wrong, remember these five important words; "Oh yeah, well you're stupid."
"Nothing is pointless! And the reason is! Because I'm the president of the great United States, of America!" - Michael Williams |
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denizsi

Joined: 24 Nov 2005 Posts: 7671 Location: bosphorus
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Posted: Fri Dec 22, 2006 11:51 pm Post subject: |
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| Dhruin wrote: | | Junction Point Studios |
Ah yes. I must've been burnt out while writing that. Thanks for the correction. _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
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Jim Kata `


Joined: 24 Jul 2006 Posts: 2601 Location: Nonsexual dungeon
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Posted: Sat Dec 23, 2006 12:00 am Post subject: |
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| Claw wrote: | Those platforms remind me of Syndicate.
Is it a tactical game where I can send a squad of pimped-out cyber soldiers into battle? I am all for that.
How about flamethrowers? Does anyone know if there'll be flamethrowers? I like flamethrowers. |
That syndicate music started up the second I saw that. _________________ Bethesda outsources its artwork.
Bethesda licenses an engine.
Bethesda licenses speedtree.
Bethesda licenses radiant AI.
So, what exactly does Bethesda DO?
Unfortunately, they provide the gameplay. |
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sheek '''


Joined: 17 Feb 2006 Posts: 1519 Location: Cydonia
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Posted: Sat Dec 23, 2006 12:19 am Post subject: |
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Hmmm... _________________ posted from a Mobile Phone
The key to understanding RPGCodex
I'm a scot. The scottish are a noble race of warriors dedicated to their families, their dogs and their lands. |
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Jason chasing a bee

Joined: 30 Jun 2005 Posts: 8953 Location: baby arm fantasy island
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Posted: Sat Dec 23, 2006 12:50 am Post subject: |
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It's nice to see Bioshock is still on track. _________________ Tacticular Cancer - It's the magic of children
StrategyCore - I become expert
RPG Codex - some times you have to kill a few kids to get a good game |
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FrancoTAU


Joined: 21 Oct 2005 Posts: 2217 Location: Brooklyn, NY
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Posted: Sat Dec 23, 2006 10:36 pm Post subject: |
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| Screenshots look fine (really good for basically an indy). I'm more psyched to hear that the project is still active. I liked what I was hearing from the original Codex preview. I just hope Mike gives the soldiers some personality like in Jagged Alliance. |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Sun Dec 24, 2006 7:56 pm Post subject: |
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It still makes me wonder how will the game fare in terms of roleplaying value... It's still unclear how will the PC communicate with his superiors or other people OUTISDE the aforementioned interface (that is, through his team). And how serious are the repercussions of his actions, and how extensive are the choices affecting larger issues than just the availablility of reinforcements and the like. _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
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Roqua King


Joined: 28 Apr 2004 Posts: 1344
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Posted: Sun Dec 24, 2006 8:24 pm Post subject: |
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What would it matter? Its a TBS, not a rpg. Did any of what you ask apply in terror from the deep? This isn't JA, from the interview he isn't trying to add personality to the soldiers. You direct, they obey, like in the ufo/x-coms. _________________ The dumbest of the fucks, you could say I'm their king. King dumbfuck I am!!!!!!!!! I love emoticons, rpgs like Halo and Stalker and Thief because they are AWESOME!!! I also like little boys, and seeking vengeance on old men. I also like fat white fuckers and Walmart, and picking up girls at Walmart, and the occasional little boy. Did I tell you guys I'm also a millionare ninja? I mean billionare. I'm also a very successful programmer and game designer. I have seven hot girlfriends that like it in the ass and sucking my dick at the same time. I also like to post on the internet. Sometimes I say I hate games and then I play them a lot. I'm silly. And also AWESOME!!!!!!!!!!!!!!!!!!!! |
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Deacdo

Joined: 24 Oct 2004 Posts: 571
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Posted: Tue Dec 26, 2006 1:14 am Post subject: |
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I'd be happy with a quality X-Com clone, even if UFO: E turns out well.
That said, I'd rather have a JA2 clone (I'm affraid I don't have much hope for JA3). |
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OccupatedVoid


Joined: 04 Sep 2006 Posts: 1842 Location: East Texas
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Posted: Tue Dec 26, 2006 3:24 am Post subject: |
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| Roqua wrote: | | Its a TBS, not a rpg. |
Then why the hell is it on the RPG Codex? _________________ . . . |
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sabishii


Joined: 18 Aug 2005 Posts: 1324 Location: Gatornation
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Posted: Tue Dec 26, 2006 6:15 am Post subject: |
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Uh...
| Quote: | 5. What can you tell us about your planned action-RPG, such as what kind of setting will it take place in?
...
On the RPG end, all communication with people you encounter comes from you. Any member of your team can fire up the communicator and you can speak through it to NPC's in the field. What you say, who you kill or who you let live, how you handle the mission, etc., all play into what missions you receive, what kind of help you have during your missions, available equipment, and a number of other factors that will reveal themselves as the game progresses. |
_________________ Sarcasm - How original! |
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FrancoTAU


Joined: 21 Oct 2005 Posts: 2217 Location: Brooklyn, NY
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Posted: Tue Dec 26, 2006 6:17 am Post subject: |
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| Roqua wrote: | | What would it matter? Its a TBS, not a rpg. Did any of what you ask apply in terror from the deep? This isn't JA, from the interview he isn't trying to add personality to the soldiers. You direct, they obey, like in the ufo/x-coms. |
The impression I got was it was more of a RPG with a tactical combat system. I could be wrong since Mike hasn't really gotten too much into detail about the game yet. Do I need soldiers with fantastic personalities? No, not really. It's a nice little extra perk thrown in though. I liked Fallout enough and it didn't exactly have interesting party members. |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Tue Dec 26, 2006 8:37 am Post subject: |
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| Quote: | | Its a TBS, not a rpg. |
Read the interview first. It's not a clean TBS like, just like Hammer & Sickle isn't (in fact, I consider H&S a true CRPG).
| Quote: | | I liked Fallout enough and it didn't exactly have interesting party members. |
Well, FO1 sure didn't have a lot of interesting party memebers, but FO2 did have those. In fact, tehy were some of the best I've ever seen. That's perhaps one of the few advantages of FO2 over FO1. _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
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