Saint_Proverbius Servant Mind

Joined: 16 Jun 2002 Posts: 11384 Location: Behind you.
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Posted: Wed Aug 30, 2006 5:41 pm Post subject: NWN 1.68 now visible |
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3D Gamers has the 1.68 patch for Neverwinter Nights. While there are a fair number of changes and fixes, none stand more importantly than:
- Added visible cloaks to the game.
Finally, after all these years! You can finally see that l33t ph4t l3wt cloak you found on your character.
Spotted at: Shack News |
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Sarvis


Joined: 05 Aug 2004 Posts: 5049 Location: Buffalo, NY
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Posted: Wed Aug 30, 2006 6:38 pm Post subject: |
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Awww... SP's offended that doesn't affect him in any way whatsoever. How cute! _________________ "That's so stupid I can't even see straight anymore." - Black Mage |
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Saint_Proverbius Servant Mind

Joined: 16 Jun 2002 Posts: 11384 Location: Behind you.
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Posted: Wed Aug 30, 2006 7:03 pm Post subject: |
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See, that's why you're a dumbfuck, Sarvis. If you look at the changelog, that's the only thing really worth posting about unless you're a complete NWN whore and care about the rest. _________________ Walks with the Snails: You know, this is what I love about the Codex. Most people ban the trolls. Here we give them enough rope to hang themselves with and then poke them with sticks.
Tycoon Codex - Putting the GOON in Tycoon |
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Admiral Rimjob POOBUM


Joined: 30 Jul 2006 Posts: 5732 Location: Scotland
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Posted: Wed Aug 30, 2006 7:15 pm Post subject: |
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Ooh. A mini-patch. I wonder if they'll make a shitty unfunny demo module to go along with it. _________________
| Quote: | PES: What is your favorite story from working at Bethesda over the years?
Todd: Pete Hines won’t let me tell it. But it’s awesome. So awesome. |
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Elwro -


Joined: 29 Dec 2002 Posts: 8109 Location: Krakow, Poland
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Posted: Wed Aug 30, 2006 8:31 pm Post subject: |
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I thought the point of the recent patches is to tweak the toolset, slowly bringing it closer to the one Obsidian uses for NWN2... patching the toolset is definitely a good thing, since people are still making mods. _________________ Strong winds bring sea spray. I stand on the cliff, trying to endure the pain within me, growing stronger. Ever stronger
-Tyrax Lightning |
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Sarvis


Joined: 05 Aug 2004 Posts: 5049 Location: Buffalo, NY
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Posted: Wed Aug 30, 2006 8:45 pm Post subject: |
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Volourn may rabidly correct me on this, but I believe this is just some things they had started when Atari said to stop making new content for NWN, so they just finished up the stuff and published the patch.
It's probably going to be the last one... _________________ "That's so stupid I can't even see straight anymore." - Black Mage |
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burrie


Joined: 16 Aug 2005 Posts: 312 Location: Holland
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Posted: Wed Aug 30, 2006 9:22 pm Post subject: |
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I believe Bioware commented a while back that there will be another one, contrare to what was reported earlier when Atari supposedly shut things down. It was when they first revealed the new cloaks over at the NWVault, I think. _________________ Hey, it's me... Burrie |
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Volourn .

Joined: 10 Mar 2003 Posts: 13937
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Posted: Wed Aug 30, 2006 11:20 pm Post subject: |
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Parts of this - including the cloaks - were all part of certain PM that BIo was adding. in fact, I think visible cloaks was made by one of thos egroups.
Ther eis gonna be one more patch (at least). This one is small, and SP is correct though that claoks are probably the most importan/visible (hehe) tthing for *players*. Not a biggie, since 1.67 was a HUGE patch anyways and that was just a few months ago.
Coolios.
P.S. PM pay for these patches. _________________ R00fles! |
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Sarvis


Joined: 05 Aug 2004 Posts: 5049 Location: Buffalo, NY
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Posted: Wed Aug 30, 2006 11:42 pm Post subject: |
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So did Atari let BioWare start making premium modules again? _________________ "That's so stupid I can't even see straight anymore." - Black Mage |
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Volourn .

Joined: 10 Mar 2003 Posts: 13937
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Posted: Thu Aug 31, 2006 12:30 am Post subject: |
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No. Atari fears that the NWN1 PM will force NWN2 to bomb in terms of sales. LOL _________________ R00fles! |
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Walkin' Dude


Joined: 22 Mar 2006 Posts: 771
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Posted: Thu Aug 31, 2006 12:38 am Post subject: |
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| Like they need Premium Modules for NWN1 to make NWN2 bomb. I'm sure it can do that just fine on its own. |
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Volourn .

Joined: 10 Mar 2003 Posts: 13937
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Posted: Thu Aug 31, 2006 12:41 am Post subject: |
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Um. But, it's not. It's gonna sell 1 mil+ copies. Something it would have done even if Atari didn't play stupid. _________________ R00fles!
Last edited by Volourn on Thu Aug 31, 2006 1:54 am; edited 1 time in total |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4452 Location: Arse of the world, New Zealand
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Posted: Thu Aug 31, 2006 1:03 am Post subject: |
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I think the visible cloak thing was a big deal to some modders. They had either created some or enabled the functionality for use in the PM programme and were worried that it wouldn't see the light of day with the way Atari is these days.
So, good news for them. _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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Saint_Proverbius Servant Mind

Joined: 16 Jun 2002 Posts: 11384 Location: Behind you.
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Posted: Thu Aug 31, 2006 5:33 am Post subject: |
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Modders or not, visible cloaks really should have been part of the original game. There were several cloaks in the OC, some of which were fairly nice. When you get a nice cloak, it's kind of nice to actually be able to see it on your character.
If we're talking about cloaks just for the sake of dress up, that's one thing. However, when you find a special item or some such, it's kind of nice to see it represented. That was supposedly one of the big selling points of 3D over 2D, after all. _________________ Walks with the Snails: You know, this is what I love about the Codex. Most people ban the trolls. Here we give them enough rope to hang themselves with and then poke them with sticks.
Tycoon Codex - Putting the GOON in Tycoon |
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Volourn .

Joined: 10 Mar 2003 Posts: 13937
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Posted: Thu Aug 31, 2006 6:33 am Post subject: |
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"Modders or not, visible cloaks really should have been part of the original game."
'Should' is a bogus word here. Visible cloaks are nice, and all; but they're NOT that important. Seriously, can you truly name more than one person (there's always one crazY) whose opinion would have changed on NWN if visible cloaks were in the initial release? They add NOTHING to the gameplay.
They're a nice little bonus, and that's it. _________________ R00fles! |
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Surgey


Joined: 14 Aug 2006 Posts: 618 Location: Unicorn Power!
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Posted: Thu Aug 31, 2006 5:46 pm Post subject: |
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| He didn't say it made or broke the game, he just said cloaks should have been visible. I mean, didn't they have the technology? There really wasn't much reason for them to not be visible, unless you count minor clipping as a good reason, despite the fact that clipping wouldn't have made NWN look any worse. |
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Saint_Proverbius Servant Mind

Joined: 16 Jun 2002 Posts: 11384 Location: Behind you.
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Posted: Thu Aug 31, 2006 7:10 pm Post subject: |
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Being able to customize the look of your armor added nothing to gameplay, yet it was in HotU. _________________ Walks with the Snails: You know, this is what I love about the Codex. Most people ban the trolls. Here we give them enough rope to hang themselves with and then poke them with sticks.
Tycoon Codex - Putting the GOON in Tycoon |
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Volourn .

Joined: 10 Mar 2003 Posts: 13937
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Posted: Thu Aug 31, 2006 7:10 pm Post subject: |
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Clipping, and time were the reasons (or as others would say exuses) that BIO used for non visible cloaks (or flowing robes, or anything else that was missing from the game minus the clipping part heh).
Basically, there was more important things for BIO to focus on. And, no again, the idea that cloaks should have been 'visible' is bogus. Should implies that the game would somehow be much, much better with visible cloaks. It wouldn't be, and it isn't. Visible cloaks are a nice little bonus, and that's it.
Period.
"Being able to customize the look of your armor added nothing to gameplay, yet it was in HotU."
Agreed. It was an added little bonus. But, nor was it required. Someone's opinion of HOTU wouldn't have been improved or made worse if customizing the look of armour was not included in HOTU.
They likely found a way to add it in a reasonable, and satisfactory amount of time and quality so did so. They didn't with visible cloaks so they didn't add them.
"despite the fact that clipping wouldn't have made NWN look any worse."
Proof please. _________________ R00fles! |
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suibhne


Joined: 21 Aug 2003 Posts: 1937 Location: Chicago
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Posted: Thu Aug 31, 2006 7:22 pm Post subject: |
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I really hate to agree with Volourn, or even partially support one of her points, but don't forget that ToEE had capes and had clipping. It didn't bug me that much, but I don't think it's totally wild 'n' crazy for Bioware to have said they weren't willing to put in cloaks that didn't look perfect - and that making them look perfect would take resources from other, more important stuff.
Doesn't matter in the end, anyway, since the user community came through. To me, this has been a dead issue for awhile. _________________ Spazmo: RPG Codex is just like LARPing except we yell "STRAW MAN! STRAW MAN!" instead of "LIGHTNING BOLT! LIGHTNING BOLT!" |
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Binary


Joined: 30 Jun 2003 Posts: 900 Location: Ireland
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Posted: Thu Aug 31, 2006 8:22 pm Post subject: |
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What I think is commendable, is the fact that Bioware is still showing support to a game that is what, more than 2 years old?
I never thought I would get back to NWN, but HotU was a really good dungeon crawl, and the new random dungeon modules sounds really attractive. And I do miss building AD&D characters! |
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Elwro -


Joined: 29 Dec 2002 Posts: 8109 Location: Krakow, Poland
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Posted: Thu Aug 31, 2006 10:29 pm Post subject: |
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If you don't have to have AD&D - I had great fun building diverse DnD characters in ToEE... _________________ Strong winds bring sea spray. I stand on the cliff, trying to endure the pain within me, growing stronger. Ever stronger
-Tyrax Lightning |
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Psilon


Joined: 15 Feb 2003 Posts: 2023 Location: Codex retirement
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Posted: Fri Sep 01, 2006 4:32 am Post subject: |
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NWN isn't AD&D either. It's 3rd Edition D&D. _________________ What would Flashman do? |
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Binary


Joined: 30 Jun 2003 Posts: 900 Location: Ireland
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Posted: Fri Sep 01, 2006 8:05 am Post subject: |
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| Elwro wrote: | | If you don't have to have AD&D - I had great fun building diverse DnD characters in ToEE... |
Me too but... then you had to go through that crappy campaign On NWN I can play something else.
| Psilon wrote: | | NWN isn't AD&D either. It's 3rd Edition D&D. |
Sorry you're right of course But you know what I meant. |
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suibhne


Joined: 21 Aug 2003 Posts: 1937 Location: Chicago
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Posted: Fri Sep 01, 2006 4:29 pm Post subject: |
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| Psilon wrote: | | NWN isn't AD&D either. It's butchered 3rd Edition D&D. |
Fixed. _________________ Spazmo: RPG Codex is just like LARPing except we yell "STRAW MAN! STRAW MAN!" instead of "LIGHTNING BOLT! LIGHTNING BOLT!" |
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Jasede Yiffster

Joined: 04 Jan 2005 Posts: 10116
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Posted: Fri Sep 01, 2006 7:18 pm Post subject: |
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| May I kindly inquire what, pray tell, is so butchered about the rules in NWN? |
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