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Roma Victor

 
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Fodel
 
 


Joined: 19 May 2005
Posts: 49
Location: Spain


PostPosted: Sun Jul 23, 2006 8:30 pm    Post subject: Roma Victor Report this post / user! Reply with quote

An indie mmorpg.
http://www.roma-victor.com
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DarkSign
 
 


Joined: 24 Jul 2004
Posts: 3906
Location: Shepardizing caselaw with the F5 button.


PostPosted: Sun Jul 23, 2006 9:37 pm    Post subject: Report this post / user! Reply with quote

Should be a crafter's dream.
_________________
If a guy needed just 30 minutes to understand how shitty the game is I simply can't imagine how shitty the whole game is.
-skyway's response to FO3 review.
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Slith
 
 


Joined: 10 Mar 2006
Posts: 231
Location: West Coast, Canada


PostPosted: Sun Jul 23, 2006 9:54 pm    Post subject: Report this post / user! Reply with quote

Quote:
* Participants will be able to spend money buying Sesterces during the Commercial Test. This is an entirely optional aspect of the test. Many people have been asking why our donations page was taken down in late 2004 and this is the answer. We knew that the testing of the VERM (Virtual Economics Revenue Model) was about to begin and we felt that it was fairer to offer something in return to those that wish to donate and we therefore decided to reward them with 'Test Sesterces'.

* Any real money which has been exchanged for 'Test Sesterces' during the Commercial Test will be automatically converted to 'Live Sesterces' at Full Commercial Launch using the latest exchange rates. This means that not only will your donations allow you to supplement your virtual in-game cash reserves during the test, but they will also be held in your account for you to make use of post-launch.

In other words if you spend £10 GBP purchasing §5,000 Sesterces during the Commercial Test (an exchange rate of 1:500) then, when the world is wiped at the end of the Commercial Test, your account will be credited with the current equivalent of £10 in Sesterces. So if the exchange rate at the time of the Full Commercial Launch is 1:1000 then your account will be credited with §10,000 Sesterces.

For example, we can adjust the difficulty associated to earning currency in-game to make sure that the majority of players need only make a modest purchase of Sesterces in order to supplement their in-game income and maximise their enjoyment of the service. Of course there will be those who choose the harder route of paying less, if anything and these players will have to work hard in the game in order to continue to survive and progress. And at the other end of the spectrum there will be those that spend much more when purchasing Sesterces so that they can buy extravagant properties, hire many NPC's and benefit from all the most expensive items and in-game services without necessarily having to spend days and weeks accruing these virtual assets.


There's another game I played with a similar model called Project Entropia. Typically you'd have to 'invest' close to $200 USD before you could ever make a profit/enjoy yourself in that game. This sounds very similar. Rich people get all the goods, us poor schmucks get nothing. Sorry, but I think I'll pass.
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talk2farley
 
 


Joined: 19 Mar 2006
Posts: 179


PostPosted: Fri Aug 04, 2006 9:43 pm    Post subject: Report this post / user! Reply with quote

Slith wrote:
There's another game I played with a similar model called Project Entropia. Typically you'd have to 'invest' close to $200 USD before you could ever make a profit/enjoy yourself in that game. This sounds very similar. Rich people get all the goods, us poor schmucks get nothing. Sorry, but I think I'll pass.


At least its honest. Every other MMO demands you invest hundreds of hours worth of your time (which might be tentatively valued at about $20/hour on the average) to accomplish the same rewards. These guys are just up front about it. Save the time, and spend the cash instead.
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