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UFO: Afterlight - The TCancer Interview

 
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Jason
chasing a bee
chasing a bee


Joined: 30 Jun 2005
Posts: 8953
Location: baby arm fantasy island


PostPosted: Tue May 02, 2006 7:56 pm    Post subject: UFO: Afterlight - The TCancer Interview Report this post / user! Reply with quote

[ Interview ]

Altar Games, the team behind UFO: Aftermath and UFO: Aftershock, spent some quality time with Tacticular Cancer to let us in on their newest title, UFO: Afterlight.



Read: UFO: Afterlight - The TCancer Interview
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DarkUnderlord
 
 


Joined: 18 Jun 2002
Posts: 11068
Location: Sitting on the outside, looking in and complaining a lot.


PostPosted: Tue May 02, 2006 10:22 pm    Post subject: Report this post / user! Reply with quote

Izmi wrote:
For example, I may plan for my soldier to run fast to the UFO wreck, so he can avoid the enemy shots. Then he crouches, changes his weapon to shotgun (suited for short-range combat) and carefully sneaks round the UFO to its entrance. Nevertheless, the game pauses during the soldier’s run, as I have set in the game options to stop whenever the enemy is spotted. Now I may react to the new situation and change my plan - to lie prone and start shooting at the alien with the rifle in my hands.

Similar system has been used in more games, but we have made it perfect in previous UFO sequels. We believe you are going to agree if you try it.

An X-Com clone that's not turn-based? Hrmmm... Sorry, not interested. Despite how pretty it might look and / or interesting it might sound.
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Avè
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Joined: 31 Dec 2004
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PostPosted: Wed May 03, 2006 1:37 am    Post subject: Report this post / user! Reply with quote

"But we have made it perfect in previous UFO sequels."

bwahaha, the previous UFO games were pretty shitty, the second one being especially crap.

Up their own asses any?
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VasikkA
 
 


Joined: 21 Oct 2002
Posts: 293
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PostPosted: Wed May 03, 2006 3:34 pm    Post subject: Report this post / user! Reply with quote

It seems the UFO series is running in circles.

Why don't they take the next step in tacticular gaming evolution and switch over to turn-based?
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