Jason chasing a bee

Joined: 30 Jun 2005 Posts: 8953 Location: baby arm fantasy island
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DarkUnderlord


Joined: 18 Jun 2002 Posts: 11068 Location: Sitting on the outside, looking in and complaining a lot.
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Posted: Tue May 02, 2006 10:22 pm Post subject: |
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| Izmi wrote: | For example, I may plan for my soldier to run fast to the UFO wreck, so he can avoid the enemy shots. Then he crouches, changes his weapon to shotgun (suited for short-range combat) and carefully sneaks round the UFO to its entrance. Nevertheless, the game pauses during the soldier’s run, as I have set in the game options to stop whenever the enemy is spotted. Now I may react to the new situation and change my plan - to lie prone and start shooting at the alien with the rifle in my hands.
Similar system has been used in more games, but we have made it perfect in previous UFO sequels. We believe you are going to agree if you try it. |
An X-Com clone that's not turn-based? Hrmmm... Sorry, not interested. Despite how pretty it might look and / or interesting it might sound. _________________ Terra Arcanum >> the World of Troika Games
Duck and Cover - You're safe - and you know it!
RPG Codex | We're a bunch of angry cunts.
Tacticular Cancer # We'll have your balls #
Complexity is only simplicity multiplied. |
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Avè `


Joined: 31 Dec 2004 Posts: 455
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Posted: Wed May 03, 2006 1:37 am Post subject: |
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"But we have made it perfect in previous UFO sequels."
bwahaha, the previous UFO games were pretty shitty, the second one being especially crap.
Up their own asses any? _________________ [quote="Calis on Ex editing posts"]
Then again, I'm reading a thread which is basically a conspiracy theory against Ex, so I was feeling pretty giddy to begin with.[/quote] |
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VasikkA


Joined: 21 Oct 2002 Posts: 293 Location: DAC
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Posted: Wed May 03, 2006 3:34 pm Post subject: |
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It seems the UFO series is running in circles.
Why don't they take the next step in tacticular gaming evolution and switch over to turn-based? |
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