chrisbeddoes


Joined: 22 Oct 2002 Posts: 1349 Location: RPG land
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Posted: Wed Mar 12, 2003 6:48 pm Post subject: WOW !! A Tale in the Desert Devs change game code to match v |
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http://www.massivemultiplayer.org/cnt.php?id=233
| Quote: | A political system that is relevant to the game
In other MMOGs I’m sure you’ve experienced conflicts between guilds, and, in some cases, game mandated Realm Vs. Realm or Kingdom Vs. Kingdom conflict. However, all of that is relatively ephemeral, as the gains and losses made from those conflicts are only as relevant as the guilds acquiring them. In ATiTD, you can manage to get a law passed that literally changes the game. No, really: The developers change the code of the game to follow the letter of the law.(and again)
In ATiTD, you can manage to get a law passed that literally changes the game. No, really: The developers change the code of the game to follow the letter of the law.
Take, for example, a recent law that grew out of a reactionary need to identify someone immediately by their guild and rank within that guild. It seems that there were people representing themselves as members of a guild, or as ranking members of said guild (or as both), and enacting trades based on the reputation of the guild.
The law that was passed required that the game identify anyone in view by the guild and rank within that guild. It passed with a two-thirds majority after being available for a number of days at the voting booths spread across the country, with more than half of the playing public making the trip to the voting booth to cast their opinion.
Now, there are some people that feel that the mandatory rank display is unappealing (they have their reasons, hotly debated on the official forums), so they’ve drawn up a petition, and are gathering votes to make the display of one’s rank a matter of choice, rather than a requirement. |
Of course that would never happen with Neversh$£$£ Nights.
Like people voting that aribeth sucks and Bioware removing her from the game in a patch.
Oh and
| Quote: | A Development crew that cares enough to be there
The developers are seemingly always online. The lead developer (Teppy), answers the customer service phone line when you call in with a problem or a question. Frequently, he’ll give out his cell phone number over the System-wide chat channel , just in case something happens with one of the servers while he’s out of the office. |
I would like to see that happening to Always$uckez Nightz !!!
Chris Hey Dev are you there ?
N$N dev Yes our company always produces TOP REAL TIMEZ softwarez !!!
Chris . Ehh You know that char Aribeth sucks .
N$N dev . Never mind that . Let me just clue you where the FaT LeeWT is !!!!
http://www.atitd.com/
(game website)
Last edited by chrisbeddoes on Wed Mar 12, 2003 7:09 pm; edited 2 times in total |
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chrisbeddoes


Joined: 22 Oct 2002 Posts: 1349 Location: RPG land
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Posted: Wed Mar 12, 2003 6:52 pm Post subject: |
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Oh I forget wasnt Aribeth proven to be a Travesti Transexual at secret act 5 ????
So it should be him ....
I would like also to apologise to any travesti transexual that read's this forums for mentioning that person Aribeth as one of them . 3 |
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Rosh The Roshambo Warrior

Joined: 22 Oct 2002 Posts: 1775
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Posted: Wed Mar 12, 2003 11:36 pm Post subject: |
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| Heh...laws or management of code to be changed by the fans' decision. I once tried that. Aside from a SHITLOAD of bitching on all sides, it leads to one hell of a clusterfuck and annoyance. |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Wed Mar 12, 2003 11:43 pm Post subject: |
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Listening to your fan's ideas for a game is a bad idea. That kind of thing gave us Fallout 2. _________________ How appropriate. You fight like a cow. |
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chrisbeddoes


Joined: 22 Oct 2002 Posts: 1349 Location: RPG land
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Posted: Thu Mar 13, 2003 12:59 am Post subject: |
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| Spazmo wrote: | | Listening to your fan's ideas for a game is a bad idea. That kind of thing gave us Fallout 2. |
You mean fan ideas like
turn based combat.
2-D engine.
Non linear game.
Great story .
Real roleplaying.
No excessive combat .
Put empasis to other things except graphicks ? |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Thu Mar 13, 2003 1:12 am Post subject: |
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Fallout 2 was good, but it was by no means perfect, and most of the really bad stuff in it came from suggestions made on IPLY's FO boards. _________________ How appropriate. You fight like a cow. |
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chrisbeddoes


Joined: 22 Oct 2002 Posts: 1349 Location: RPG land
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Posted: Thu Mar 13, 2003 4:02 am Post subject: |
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| Spazmo wrote: | | Fallout 2 was good, but it was by no means perfect, and most of the really bad stuff in it came from suggestions made on IPLY's FO boards. |
Ok but in this game all the paying customers vote before any changes are accepted.
It is not like a fan makes a suggestion that he thinks is cool and the dev put it in if they think the same. |
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Rosh The Roshambo Warrior

Joined: 22 Oct 2002 Posts: 1775
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Posted: Thu Mar 13, 2003 4:51 am Post subject: |
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| chrisbeddoes wrote: |
Ok but in this game all the paying customers vote before any changes are accepted.
It is not like a fan makes a suggestion that he thinks is cool and the dev put it in if they think the same. |
That's even worse. A lot of clueless people decide that something would be good, the fanbase goes into a shitload of arguing, it is voted on, the developer puts it in (quality of implementation is questionable), and then it is proven to be shit and removed a bit later.
MMORPG companies spend enough time balancing and fixing shit they don't need to be following the fanbase as they decide something and then unfuck it a while later.
Essentially, it would be just a large development pool that would be inconsistent as hell for players. At best, it would show people how NOT to do things.
Did I mention I've tried this before? _________________ Obsidian:
Now working on Fallout: New Undermountain!
They promise to spend only a year on this title - only a year less than the original Descent to Undermountain! |
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Chadeo


Joined: 04 Dec 2002 Posts: 111 Location: OR, USA
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Posted: Tue Apr 15, 2003 1:08 am Post subject: |
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I have been playing ATITD for about a month now....and I must say it is far different than any other MMORG I have ever played.
The laws need to pass a 2/3 super majority, and so far they have actually helped the game a lot. They are just one tiny aspect of the overall game though. Still they do not change game physics or anything like that, so I think some of your fears are a bit off base.
The game is not for everyone, but it has complexity, and depth, that continue to amaze me.
It’s not heavy on the RP, but it is heavy on the thinking, so I think that many of you might enjoy it if you give it a chance.
If you guys would like to know more I could make a thread all about it, and why I am so impressed by it, but if no one really cares I will just make one that links to other existing reviews of it :wink:
Still, it really is the developers who make this game awesome. There are only two main programmers, and they have given out their cell phone number in case the server crashes. They respond to bugs almost instantly, and fixes follow very quickly. Definitely not an EQ style experience (a good thing in my mind). |
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Section8 Synaesthete

Joined: 23 Oct 2002 Posts: 4309 Location: Wardenclyffe
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Posted: Tue Apr 15, 2003 5:41 am Post subject: |
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Most of the votes pertain to somewhat trivial things, such as salvage rights for departed players, or less trivial things such as "what technology should we be working toward?" It's a pretty interesting game, and chasing build/tech trees is a great way of implementing user defined multifaceted quests. ie I need Canvas to build a tent. To make canvas, I need a loom, and twine. To make twine I need a flax comb, and some rotted flax. To get rotted flax I need to grow flax, tend to it and then rot it in the river, or a tub. It's pretty interesting and well worth checking out. _________________
| crakkie wrote: | | Multiheaded dick swings and hits you in the ass and leg for 10 points. |
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Sol Invictus


Joined: 19 Oct 2002 Posts: 9618 Location: Pax Romana
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Posted: Tue Apr 15, 2003 1:46 pm Post subject: |
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| Spazmo wrote: | | Listening to your fan's ideas for a game is a bad idea. That kind of thing gave us Fallout 2. |
Clearly, you don't get it.
A Tale in the Desert (of which I beta test) is an MMORPG that is literally alive. The world is alterable in the manner that you can construct your own buildings, art, and even (with other players) vote to turn player-made art into monuments or vote them down and cause them to be scrapped. As Chris noted, you can pretty much alter the game's politics because of the constant presence of the game developers.
You can't, however like Fallout 2, vote for hardcore sex, a Kung-Fu movie or anything like that.
Ultimately, it is a true mass multiplayer role-playing experience as you have to role-play a citizen of ancient Egypt and stick to the theme. The rest is up to you.
A Tale in the Desert is to RPGs like The Settlers is to real-time strategy. |
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Rosh The Roshambo Warrior

Joined: 22 Oct 2002 Posts: 1775
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