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Hammer and Sickle Review: HAMMERTIME!
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Astromarine
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Joined: 21 Jan 2003
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Location: Switzerland


PostPosted: Sat Feb 25, 2006 1:42 am    Post subject: Hammer and Sickle Review: HAMMERTIME! Report this post / user! Reply with quote

[ Review ]

From Russia with love, it's the OFFICIAL TacticularCancer review of Nival and Co.'s Tactical Turn-Based RPG Strategy thingamajig.


Read: Hammer and Sickle Review: HAMMERTIME!
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Naked_Lunch
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PostPosted: Sat Feb 25, 2006 1:45 am    Post subject: Report this post / user! Reply with quote

I also should've mentioned the game is only 20 bucks. 20 bucks! Same with Silent Storm Gold, so if you haven't bought either now's your chance to experience some complete rockage for only 40 bucks!
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Jason
chasing a bee
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Joined: 30 Jun 2005
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PostPosted: Sat Feb 25, 2006 1:47 am    Post subject: Report this post / user! Reply with quote

I just bought it last week. So probably no GC2 for me anytime soon. Economics and all that.
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Astromarine
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PostPosted: Sat Feb 25, 2006 1:48 am    Post subject: Report this post / user! Reply with quote

what the hell is my wonderfully-groomed mustache doing up there in the first post?
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Naked_Lunch
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PostPosted: Sat Feb 25, 2006 1:59 am    Post subject: Report this post / user! Reply with quote

Eh? You approved the content and it makes an automatic post in the content forum when you do that. You were logged in when you approved it so thus, the post was made yours. Chalk it up to internet magic I guess.

I'll make a newspost about it and then post some junk on blues news about it and chit.
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Jason
chasing a bee
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PostPosted: Sat Feb 25, 2006 2:13 am    Post subject: Report this post / user! Reply with quote

I already submitted it to Blues, Shack, StrategyCore, and StrategyPlanet. But do it again if you're feeling lonely.
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Naked_Lunch
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PostPosted: Sat Feb 25, 2006 2:26 am    Post subject: Report this post / user! Reply with quote

Wow, you're a true blue Baby Arm
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LlamaGod
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PostPosted: Sat Feb 25, 2006 4:10 am    Post subject: Report this post / user! Reply with quote

When I was at the doctor awhile go, they had a drawer for 'baby arm wood splints', but part of the sticker was fading off so it was just a drawer labeled 'baby arm'.

I gave a hearty laugh and remembered our fond times before the war, before you stepped on that land mine and before I banged your widowed wife.
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Jason
chasing a bee
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PostPosted: Sat Feb 25, 2006 4:13 am    Post subject: Report this post / user! Reply with quote

She still talks about you.
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Fresh
 
 


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PostPosted: Sat Feb 25, 2006 12:25 pm    Post subject: Report this post / user! Reply with quote

Can you sell and buy weapons like in SS:S?
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Slaughter
 
 


Joined: 22 Oct 2004
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PostPosted: Sat Feb 25, 2006 3:15 pm    Post subject: Report this post / user! Reply with quote

Just posted it at StrategyCore. Good stuff! Looking forwards to trying the Novik&Co game modification Smile
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Naked_Lunch
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PostPosted: Sat Feb 25, 2006 4:06 pm    Post subject: Report this post / user! Reply with quote

!HyPeRbOy! wrote:
Can you sell and buy weapons like in SS:S?

Yes, but before that you need to get on good terms with an arms dealer. You don't have a base like in SS, so to speak, so you have to get medical treatment, weapons, and other stuff in all different places.
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Jason
chasing a bee
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PostPosted: Sat Feb 25, 2006 7:03 pm    Post subject: Report this post / user! Reply with quote

The only weapon you need is the pickaxe.

BTW, since you mentioned time of day in the review, how important is stealth? Is it one of those things that seem all-important in the beginning and then becomes meaningless towards the end?
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Naked_Lunch
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PostPosted: Sat Feb 25, 2006 7:06 pm    Post subject: Report this post / user! Reply with quote

Stealth can come in handy quite a few times, and it's nowhere near useless. Of course, you cannot sneak your way through the entire game, some combat is neccessary, but being even a bit sneaky can definitely help you out in the long run.
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S4ur0n27
 
 


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PostPosted: Mon Feb 27, 2006 3:36 pm    Post subject: Report this post / user! Reply with quote

Using stealth is just going the complicated way, though. I wish it was more often a viable way, and not always twice as hard than just sending your tank in.
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baby arm wrote:
"There was in the first game, and it was the big IIIIIIIII SEEEEEE YOUUUUUU omgscarrey burning eye, too. He pops up on the field and does something to units around him."
That sounds like the Susan unit. It can see you on any forum and pop up and surround you with smilies before you know what hit you.
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Naked_Lunch
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PostPosted: Mon Feb 27, 2006 9:15 pm    Post subject: Report this post / user! Reply with quote

Did you even play the game, Susan? D:

If you went and charged headfirst into every battle, you were bound to get smacked like a little French muffin. Using stealth and diplomacy made the game a lot easier, especially when you had to get Fidel out of prison. It was much easier to smooth-talking my way in and be all ninja-like than fight the 20 or so heavily armed allied soldiers there.
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S4ur0n27
 
 


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PostPosted: Mon Feb 27, 2006 9:50 pm    Post subject: Report this post / user! Reply with quote

I was referring to SS D:
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Duck and Cover: THE site for all your Fallout needs

FIND LOVE AND DIE.

baby arm wrote:
"There was in the first game, and it was the big IIIIIIIII SEEEEEE YOUUUUUU omgscarrey burning eye, too. He pops up on the field and does something to units around him."
That sounds like the Susan unit. It can see you on any forum and pop up and surround you with smilies before you know what hit you.
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Jason
chasing a bee
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PostPosted: Tue Mar 07, 2006 7:53 am    Post subject: Report this post / user! Reply with quote

Slaughter () over at StrategyCore pointed out 2 more Hammer & Sickle reviews. One, at Armchair Empire, gives it 5.5 out of 10. The other, at Gameplay Monthly, is a little more generous with an 8.1 score.
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Naked_Lunch
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PostPosted: Tue Mar 07, 2006 9:12 pm    Post subject: Report this post / user! Reply with quote

Cons wrote:

- Long enemy turns in turn-based battles

You can change the turn length (animation speed) via a slider in the options menus.

Quote:
- Management of inventories between party members

Hmm, I actually agree here a bit. I had some slowdowns and jittering when trading stuff between party members, but it's not really that big of a deal.

Quote:
- Lack of goals, hints or direction on what to do

I think I've gone over this enough.

Quote:
- Camera adjustments and angles are annoying

It's a free floating camera, you can move it around. I don't know how you could have a problem with it unless you're mentally handicapped.

Quote:
- Battle strategy and dynamics have little to do with skill

Yes, of course there's a small manner of luck involved - right place at the right time, random ToHit rolls et cetera - but to say it has little to do with a player's strategical skills (or character skills for that matter) is just plain moronic. This isn't Diablo where you can just plow through everything, dammit. This game requires a brain! I guess this is just code for "This game is too tough! We're a bunch of pussies who can't handle it because we've been raised on hand-holding easy cheese games!"
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LlamaGod
Messed with Texas
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PostPosted: Tue Mar 07, 2006 11:18 pm    Post subject: Report this post / user! Reply with quote

Fuck, why do people have so many problems using something other than a fixed camera?

I enjoyed the Silent Storm engine's camera alot, it's free to move and I can view whatever whenever. It's like having a table top with minitures units and being able to walk and look around from many different angles and stuff, except not as much of a waste as actually doing so.

You can even go into First Person with that camera.
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voodoo1man
 
 


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PostPosted: Thu Mar 30, 2006 7:57 am    Post subject: Report this post / user! Reply with quote

Naked_Lunch wrote:
Quote:
- Lack of goals, hints or direction on what to do

I think I've gone over this enough."


I am really surprised at all the complaining people do about having to think and decide for themselves in a videogame. How do they manage real life?
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Diogo Ribeiro
 
 


Joined: 23 Jun 2003
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PostPosted: Wed Apr 05, 2006 3:23 pm    Post subject: Report this post / user! Reply with quote

I'm not sure that the problem is using the camera itself, but really just the angles. I remember playing Silent Storm and often finding myself unable to see a location in a given map because the camera would lock against some barrier or lock into a perspective which didn't allow me to see things clearly. An example would be the very last level where the terrorist organization is about to launch their missile, I had to rotate and adjust the camera dozens of times because of this. It's not always that bad though.
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Jason
chasing a bee
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PostPosted: Wed Apr 05, 2006 4:45 pm    Post subject: Report this post / user! Reply with quote

I have a similar problem in H & S. The camera angle gets moved around during enemy turns, sometimes in nonsensical ways. It's a minor annoyance because I can always put it back where I want it.
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Diogo Ribeiro
 
 


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PostPosted: Tue Apr 11, 2006 11:16 pm    Post subject: Report this post / user! Reply with quote

Something I forgot to ask about Hammer and Sickle: does it ship with an editor like Silent Storm?
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Jason
chasing a bee
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PostPosted: Tue Apr 11, 2006 11:23 pm    Post subject: Report this post / user! Reply with quote

No, unless it's hidden away on one of the CDs. It certainly doesn't show up in the default installation.
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