mvBarracuda
Augur
- Joined
- Jun 7, 2006
- Messages
- 478
Thanks Krash
A more serious reply concerning the release date question: the project is open source, so it's different in terms of release policy compared to commercial games. We'll release snapshots of the project over the course of the next months. Hopefully we can offer at least two different releases until the end of the year.
The plan is to have the story, setting and gameplay as well as the workflow for all departments laid out until the end of the year. After that the real work (read: implementation) starts that will take us at least another two but prolly realistically rather three or four years until we'll see a feature-complete 1.0 release of the PARPG. These are a lot of IFs but so far I'm rather happy with our progress and quite often surprised that we got some luck attracting quite talented and commited fellows.
A more serious reply concerning the release date question: the project is open source, so it's different in terms of release policy compared to commercial games. We'll release snapshots of the project over the course of the next months. Hopefully we can offer at least two different releases until the end of the year.
The plan is to have the story, setting and gameplay as well as the workflow for all departments laid out until the end of the year. After that the real work (read: implementation) starts that will take us at least another two but prolly realistically rather three or four years until we'll see a feature-complete 1.0 release of the PARPG. These are a lot of IFs but so far I'm rather happy with our progress and quite often surprised that we got some luck attracting quite talented and commited fellows.