Lesifoere
Liturgist
- Joined
- Oct 26, 2007
- Messages
- 4,071
Well dicks, I looked away one day and next the thread's exploded into a lot of text. Sorry, going to reply to some posts already a page or two past:
You might as well ask "why shy away from ancient arising evil and save-the-world plots?" It's possible to use old tropes and do them well in interesting ways, but as Bioware has proven time and again, they can't. Even in Jade Empire, which at least takes place in fantasy that's not pseudo-medieval Europe, the plot is identical to their other games, the characters are recycled. If you keep insisting "but what's wrong with familiar tropes?" what you're mostly doing is excusing and encouraging mediocrity, and saying that you will lap that shit right up because hey, there's no originality anymore and not every game needs to be strikingly creative, right? Result: no game is imaginative and all fantasy RPGs are identical.
And as VD said: most RPGs are not fantasy, they're mass-produced clones. There is no sense of wonder--you've seen it all before, it's rehashed in exactly the same way as before, you discover nothing, marvel at nothing. Compare to, for example, what I've seen of Icepick Lodge's Tension. Not an RPG (I'm not even sure what genre it really is--survival/adventure?) and it's not been translated, but even just the trailer put me in awe. It's so fucking weird. Everything in its environment looks so surreal and haunting from the architecture to those weird trees, the monsters are grotesquely beautiful, and I'd kill babies to play it in a language I can comprehend. Or learn Russian. Think of when you played PS:T the first time.
Fantasy should astound and excite. Bioware's Dragonlance rip-offs don't. Hell, medieval writers wrote armored knights going into enchanted forests and slaying dragons with more pizazz, humor and a better-honed sense of irony. In fact, Chaucer was parodying the tropes Bioware's employing in all seriousness by the fourteenth century. That is how stale they are.
Alex said:It isn't mandatory, but why should they shy away from including undead creatures? There are a lot of interesting conflicts one could do with the concept, even if they are always hostile creatures. By breaking the barrier between life and death, the concept of undeath creates many engrossing questions that can be answered though play, such as the amount of humanity found in the new creatures, the conflict (if there is one) between the old and the new self of the deceased (Bioware's version actually implies an even messier conflict here, with the possessing demon influencing, but not controlling, the end result), the new necessities that this condition brings to the creatures, etc.
You might as well ask "why shy away from ancient arising evil and save-the-world plots?" It's possible to use old tropes and do them well in interesting ways, but as Bioware has proven time and again, they can't. Even in Jade Empire, which at least takes place in fantasy that's not pseudo-medieval Europe, the plot is identical to their other games, the characters are recycled. If you keep insisting "but what's wrong with familiar tropes?" what you're mostly doing is excusing and encouraging mediocrity, and saying that you will lap that shit right up because hey, there's no originality anymore and not every game needs to be strikingly creative, right? Result: no game is imaginative and all fantasy RPGs are identical.
And as VD said: most RPGs are not fantasy, they're mass-produced clones. There is no sense of wonder--you've seen it all before, it's rehashed in exactly the same way as before, you discover nothing, marvel at nothing. Compare to, for example, what I've seen of Icepick Lodge's Tension. Not an RPG (I'm not even sure what genre it really is--survival/adventure?) and it's not been translated, but even just the trailer put me in awe. It's so fucking weird. Everything in its environment looks so surreal and haunting from the architecture to those weird trees, the monsters are grotesquely beautiful, and I'd kill babies to play it in a language I can comprehend. Or learn Russian. Think of when you played PS:T the first time.
Fantasy should astound and excite. Bioware's Dragonlance rip-offs don't. Hell, medieval writers wrote armored knights going into enchanted forests and slaying dragons with more pizazz, humor and a better-honed sense of irony. In fact, Chaucer was parodying the tropes Bioware's employing in all seriousness by the fourteenth century. That is how stale they are.