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Combat Video Draft

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,746
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Initially I wanted to make a newspost about this, but then I thought that perhaps VD would prefer for public attention to be drawn towards the completed video later on. Anyway, here it goes: http://www.irontowerstudio.com/video/co ... _draft.avi

With text descriptions and taunts, it gives me a definite Fallout vibe.

edit: or is it old and I somehow completely forgot about it?
 

Zhirzzh

Scholar
Joined
Nov 24, 2007
Messages
191
It's new, it just hasn't been announced because the character died while they were making the video.
 

The Idiot

Novice
Joined
Dec 3, 2006
Messages
58
This just keeps getting better and better, except for the lack of sound.

VD, are there still no sound effects at all? Do you plan to include any?
 

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
3 out of 3 strikes in this video are critical hits.
One character scores 2 critical strikes, one for 3, and another for 37 damage.
This is the same character, who the turn before, was critically struck for 11 points and massive damage to vital organs.

I have a couple issues here.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
blocking a crossbow bolt with something that seems like a light wooden or copper/bronze shield also seems weird.
 

Nick

Iron Tower Studio
Developer
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Apr 21, 2004
Messages
317
Location
Over the hills and far away
Lord Chambers said:
3 out of 3 strikes in this video are critical hits.
One character scores 2 critical strikes, one for 3, and another for 37 damage.
This is the same character, who the turn before, was critically struck for 11 points and massive damage to vital organs.

I have a couple issues here.

That's why we didn't post a full video. These things and a couple of others had to be reviewed, but people were waiting. So the draft was uploaded.

Mechanics and criticals are fine, though. The problem was in guards' skills - they were too high.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Lord Chambers said:
3 out of 3 strikes in this video are critical hits.
One character scores 2 critical strikes, one for 3, and another for 37 damage.
This is the same character, who the turn before, was critically struck for 11 points and massive damage to vital organs.

I have a couple issues here.
Criticals depend on your Critical Strike skill and armor quality. It's quite possible to invest a lot into Crit. Strike, at the expense of other skills, and score criticals 7-8 times out of 10.
 

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
Vault Dweller said:
Criticals depend on your Critical Strike skill and armor quality. It's quite possible to invest a lot into Crit. Strike, at the expense of other skills, and score criticals 7-8 times out of 10.
It's all well and good. I'm confident things will turn out sensibly so I don't know why I'm nit picking but to elaborate:

The text description of someone's internal organs being seriously damaged means to me they are alive but combat ineffective. It's one thing for a game to say "critical strike!" and pop some numbers on the screen but the enemy show no signs of damage. It's another to tell the player "you did massive damage to his internal organs," and have that mean nothing in the gameworld. The text description may make things more vivid, but the whole issue is akin to an Oblivion NPC stealing things and people yelling "hey pickpocket!" No real consequence.

One critical strike by a character is 3 damage. The next one in the same round by the same character is 37damage. That's a huge range, and the first doesn't really qualify as critical, does it?
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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Serpent in the Staglands Dead State Torment: Tides of Numenera
Lord Chambers said:
The text description of someone's internal organs being seriously damaged means to me they are alive but combat ineffective.
allegedly, it depends on the wound, and internal organ damage can be pretty darn unpredictable.
that's some interesting reading material on the matter, though the scope is limited to thrust wounds, since it's about fencing:
http://www.classicalfencing.com/articles/bloody.php
http://www.classicalfencing.com/articles/kill2.php
One critical strike by a character is 3 damage. The next one in the same round by the same character is 37damage. That's a huge range, and the first doesn't really qualify as critical, does it?
might be wrong, but to me it seems as if the 3 points crit is reduced in damage to balance the disarming effect, while the second one is simply a killing strike.
 

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
SuicideBunny said:
might be wrong, but to me it seems as if the 3 points crit is reduced in damage to balance the disarming effect, while the second one is simply a killing strike.
That makes sense.

I should add, in this day and age, that I'm not just being sarcastic.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,024
Lord Chambers said:
The text description of someone's internal organs being seriously damaged means to me they are alive but combat ineffective. It's one thing for a game to say "critical strike!" and pop some numbers on the screen but the enemy show no signs of damage. It's another to tell the player "you did massive damage to his internal organs," and have that mean nothing in the gameworld. The text description may make things more vivid, but the whole issue is akin to an Oblivion NPC stealing things and people yelling "hey pickpocket!" No real consequence.
It's no different than Fallout's "hit him in the eyes for 12 points of damage". The way I see it, that's just how hit points-based systems work. You can hit a guy with a two-handed axe for 3/4 of his health, but he would take it like a man and won't show any signs of damage. You can go with a system similar to MotB's spirit meter getting penalties proportionate to your health state, but that would lead to reloads every time you get hit.

One critical strike by a character is 3 damage. The next one in the same round by the same character is 37damage. That's a huge range, and the first doesn't really qualify as critical, does it?
We have different effects tied to different skills. The "damage to massive organs" get a large multiplier. The other effects (disarming, knockdown, crippling, etc) don't.

The final value depends on the number generated, modifier, and your armor DR.
 

Claw

Erudite
Patron
Joined
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3,777
Location
The center of my world.
Project: Eternity Divinity: Original Sin 2
I'm not entirely sure what you mean by that - disarming, knockdown etc. seem to be a completely different class than "massive damage to organs" but maybe it should be the other way 'round, i.e. the message depends on the actual damage.
 

Radech

Augur
Joined
Sep 1, 2007
Messages
505
Claw said:
I'm not entirely sure what you mean by that - disarming, knockdown etc. seem to be a completely different class than "massive damage to organs" but maybe it should be the other way 'round, i.e. the message depends on the actual damage.

hmmm wouldn't that be abusable - like if you tailored your dude to do "knockdown" dmg on almost every hit you could permastun your opponents and combat would be a walkover

btw what about different crit effects for different weapons?

-blunt weapons should have high chance of knockdown, but little chance to do damage massive organs :P(a critical hit to the head would offcourse knock his helmet down his throat but other than that there's little chance of a mallet piercing armor) and shouldn't be able to disarm
-a sword should have medium chance of disarming(high if it's those fancy scissor swords), medium chance to pierce(low if it's those scissor thingies) and little to no chance of knocking opponent down
-a polearm should have a higher chance of piercing(high if spear a tad lower if polearm or axe) and low chance of knocking down or disarming

I know this is realism bullcrap, and probably highly abusable, but i would still feel wierd if i disarmed a fencer with my 2handed greatmaul of goblinsmashing +2 :P
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,024
Radech said:
btw what about different crit effects for different weapons?
That's exactly what we have. Hammers - knockdown, axes - split shields, daggers - ignore armor, bows - cripple, swords - disarming, etc. Critical strike skill is responsible for "damage to massive organs" :lol:
 

Radech

Augur
Joined
Sep 1, 2007
Messages
505
Vault Dweller said:
Radech said:
btw what about different crit effects for different weapons?
That's exactly what we have. Hammers - knockdown, axes - split shields, daggers - ignore armor, bows - cripple, swords - disarming, etc. Critical strike skill is responsible for "damage to massive organs" :lol:

ok I'll just shut up and get back in the queue of AoD hungry rpgaholics :P

btw does which weapon you use then effect the chance/severity of hitting this "massive organ" like in DnD(yeah i know i shrug at the thought as well, but at least the system is so dumbed down it's usefull for examples :P) like say hammers has the lowest chance of critting but has the highest crit dmg, and the other way around for rapiers - just makes more sense - i don't care how nimble you are you are not going to hit my spleen with that huge hammer, and that flimsy dagger is not going to crack my skull open either :P
 

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