Naked_Lunch `


Joined: 29 Jan 2005 Posts: 5380 Location: Norway, 1967
|
Posted: Sat Apr 07, 2007 4:06 am Post subject: Progress? |
|
|
| So I've been AWOL for a while and I see that not much has been happening. Is the project on hiatus or what? How have things been going? |
|
| Back to top |
|
 |
|
TalesfromtheCrypt


Joined: 19 Feb 2005 Posts: 2222 Location: hitting ass and leg
|
Posted: Wed Apr 11, 2007 1:44 pm Post subject: |
|
|
NL is back  |
|
| Back to top |
|
 |
|
resle Ashes Dev


Joined: 03 Jul 2003 Posts: 45 Location: Roma, Italy
|
Posted: Thu Apr 12, 2007 11:59 am Post subject: |
|
|
Ashes lives on
What's happening? Well yes, hiatus is a good word to describe what's going on - but the developement heartbeats are just very slow - not absent. Ashes is in a controlled coma, so to say. There's a long moment of unbalance between the time at MY disposal and Olly's disposal. He's quite free while my personal life/job is a bit of a mess now as I am in the process of moving back to my home city (long story).
So I find the time to make a snippet of code now and then, which is a problem because when you're dealing with such a complex piece of software, 1 + 1 + 1 + 1 + 1 doesn't sum up to 5 .. it barely sums up to 2. What I mean is that there are things that I need to fix/make without interruptions, and I can't still find the time to work on those.
The next build is going to feature:
- Finished, polished combat
- Finished, polished dialogues
- Reworked GUI (more pratical, but arguably less nice to see - I.E.: no "live" paperdoll npc)
- Particle system
- beta magic
- beta fully scheduled NPCs
- beta menu
And thanks to Olly, lots of new graphics.
My greatest concern right now is how to exactly make the modular portrait system, which I have temporarily stripped out of the engine. Not because I don't know how to do that... but because there are various different solutions and I can't decide which one to implement (and all of those are things that will take a good amount of time to be worked out)
In the end, soon you're going to get some new movies. Not a playable demo yet, I think it's still a bit early for that.. but it's already a step ahead of the screenshots How soon? I hope for the end of this month. _________________ ..so we ate rare animals, we spent the night eating rare animals.. |
|
| Back to top |
|
 |
|
Jora


Joined: 14 Mar 2003 Posts: 1070 Location: Finland
|
Posted: Thu Apr 12, 2007 6:54 pm Post subject: |
|
|
| Yay! |
|
| Back to top |
|
 |
|
Roqua King


Joined: 28 Apr 2004 Posts: 1344
|
Posted: Thu Apr 12, 2007 8:44 pm Post subject: |
|
|
Looking great. Can't wait for the demo (or the release). _________________ The dumbest of the fucks, you could say I'm their king. King dumbfuck I am!!!!!!!!! I love emoticons, rpgs like Halo and Stalker and Thief because they are AWESOME!!! I also like little boys, and seeking vengeance on old men. I also like fat white fuckers and Walmart, and picking up girls at Walmart, and the occasional little boy. Did I tell you guys I'm also a millionare ninja? I mean billionare. I'm also a very successful programmer and game designer. I have seven hot girlfriends that like it in the ass and sucking my dick at the same time. I also like to post on the internet. Sometimes I say I hate games and then I play them a lot. I'm silly. And also AWESOME!!!!!!!!!!!!!!!!!!!! |
|
| Back to top |
|
 |
|
denizsi

Joined: 24 Nov 2005 Posts: 7232 Location: bosphorus
|
Posted: Sun Apr 22, 2007 11:01 pm Post subject: |
|
|
| Quote: | | My greatest concern right now is how to exactly make the modular portrait system, which I have temporarily stripped out of the engine. Not because I don't know how to do that... but because there are various different solutions and I can't decide which one to implement (and all of those are things that will take a good amount of time to be worked out) |
You can discuss the details if it may help with the decisions, there are people around here who are up for the tech talk and giving sound pieces of advice. Even if not, you will have our opinions for what it's worth. _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
|
| Back to top |
|
 |
|
resle Ashes Dev


Joined: 03 Jul 2003 Posts: 45 Location: Roma, Italy
|
Posted: Mon Apr 23, 2007 11:36 am Post subject: |
|
|
| denizsi wrote: | | You can discuss the details if it may help with the decisions, there are people around here who are up for the tech talk and giving sound pieces of advice. Even if not, you will have our opinions for what it's worth. |
Right! That's what a forum should be used for So, there are three paths:
- "Classic" - You know, just like the many avatar creators around the net. Like this: http://www.nbos.com/products/sketcher/random/RandomFaces.htm
Someone (I had a contact but I lost it because the portrait thing didn't progress much on my side) should design the single face elements.
Pro: it's easy!
Con: tons of artwork to do.
- "Fake 3d" - Like the above, but the artist shouldn't draw 100 different eyes. He only draws 1 eye texture which is then applied to a flat eye model. That model can then be distorted/scaled/twisted in virtually infinite ways to produce thousands different eyes [maybe even facial expressions]
Pro: Very little artwork to do.
Con: Requires specific tools to be coded.
- "Full 3d" - You've seen it and hated/loved it. Oblivion anyone?
Pro: Vastly customizable portraits.
Con: 3d hair sucks, a fuckload of code and 3d artwork to do just for that. _________________ ..so we ate rare animals, we spent the night eating rare animals.. |
|
| Back to top |
|
 |
|
Section8 Synaesthete

Joined: 23 Oct 2002 Posts: 4309 Location: Wardenclyffe
|
Posted: Mon Apr 23, 2007 3:45 pm Post subject: |
|
|
I'd be inclined to opt for option one. The second one isn't really saving you a lot in terms of art work. Sure you can get thousands of variations of eyes without a lot of work, but you still need unique artwork for more defining features - Moustaches, beards, hairstyles, skin tones, wrinkles, etc.
Comparing the work load, I think you'd probably save a lot of effort by letting your artist create hundreds of simple variations by using the distorting/scaling/twisting functions of any graphic suite, as opposed to implementing that functionality yourself, creating a suitable interface and (presumably) providing reasonable presets for those who are intimidated by anything more complex than a couple of sliders. _________________
| crakkie wrote: | | Multiheaded dick swings and hits you in the ass and leg for 10 points. |
|
|
| Back to top |
|
 |
|
denizsi

Joined: 24 Nov 2005 Posts: 7232 Location: bosphorus
|
Posted: Mon Apr 23, 2007 8:56 pm Post subject: |
|
|
Hmm, have you by any chance played Battlespire? There, the character doll is all 2D, but there are multiple art assets for facial features, ie. blank face types, noses, eyes, eyebrows, mouths, hair, facial hair and it works pretty good. It's kind of like the old suspect portrait creation software used by police. If you are interested for the visual look, I can take a video of doll face creation and post at youtube. You can have lots of unique faces with less amount of artwork per facial features (the aforementioned eyes, nose, mouth, even glasses, scars etc.). You can even find one of those police softwares for an idea.
That said, I'm against option 2 and 3. If what I described above would be beyond your scope, then just stick to option 1. _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
|
| Back to top |
|
 |
|
denizsi

Joined: 24 Nov 2005 Posts: 7232 Location: bosphorus
|
Posted: Mon Apr 23, 2007 11:33 pm Post subject: |
|
|
Here is one such software (~145 kb) I found in my HDD. It works in XP. Mirror.
When you first run it, the language will be Turkish, but you can change it to German or English by choosing Dosya (File) > "Dil degistirme" (change language). Selecting that option will change the language to German and selecting it again will change it to English.
Note that pressing Alt + anything functions as pressing Alt+F in a traditional English interface with a "File" menu. Also note that the third option in facial features, which appears as "----" is for sideburns and you can use arrow keys instead of F7/F8 to switch between variations. Finally, you can save faces but it doesn't seem to be able to load saved faces. _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
|
| Back to top |
|
 |
|
resle Ashes Dev


Joined: 03 Jul 2003 Posts: 45 Location: Roma, Italy
|
Posted: Tue Apr 24, 2007 9:35 am Post subject: |
|
|
Section8: Yes, in the end comparing the workloads of point 1 and 2 you're right, it's more or less the same because what's gained in not having to draw all those face elements, is lost in coding the fake-3d deformation algorithms and tools. BUT, the second option would allow for better customization. Oh, anyway!
Denizsi: Yes please! Take a little video, let me see that creation system. About the software you linked: it was really worth a look: it's exactly my idea of point #1, and it makes really clear what helps assembling a random face with no bizarre overlappings.. very interesting
Fez: Eh, you know, I fear it's going to look a *little* ridiculous in any case. Random faces always are a little grotesque... or at least they show some sort of subtle similarities... like if all the people in the world is prone to incest
Now... I am sure I did show this before, somewhere else one the codex forums, anyway... this was a prototype of my first attempt at random portraits. Something I wrote a couple years ago in the very beginning of Ashes. I think the resulting faces are a little disturbing, but .. you get the idea
 _________________ ..so we ate rare animals, we spent the night eating rare animals.. |
|
| Back to top |
|
 |
|
denizsi

Joined: 24 Nov 2005 Posts: 7232 Location: bosphorus
|
Posted: Tue Apr 24, 2007 11:54 am Post subject: |
|
|
Ok, I'll record a video and upload it somewhere today.
The only real problem I see in the picture above is the unmatching shades of colours between facial features. Otherwise, it looks to be quite a good start in my opinion. The art style of the pictures may not be that appealing and that's about it. _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
|
| Back to top |
|
 |
|
Fez CRPG Pope

Joined: 18 May 2004 Posts: 7949
|
Posted: Tue Apr 24, 2007 8:06 pm Post subject: |
|
|
One thing that is important is that if the faces are there then they should provide a use, such as easy recognition, giving some of the personality of the NPC, showing emotional state, etc. If the faces are all totally random and all look vaguely similar then they won't add anything. If they look bad or don't help me remember or identify people, then it is better off without them. _________________ In Soviet Union, the role plays you! ~Major_Blackhart
Feeling depressed kids? Mom won't let you watch TV? Turning emo? Listen up kids!
"Everyone's a girl when they're face down." |
|
| Back to top |
|
 |
|
denizsi

Joined: 24 Nov 2005 Posts: 7232 Location: bosphorus
|
Posted: Tue Apr 24, 2007 9:17 pm Post subject: |
|
|
Now thinking about it, it really isn't necessary to do this but here are still screens from portrait screen from Battlespire as promised ( I decided that a video wouldn't do much for the cause as the images would be blurred and still shots would serve the same purpose anyway, and with better visibility):
(Is this NSFW?)
As it appears, my memory has filled in some blanks as seeing and paying attention to face screen contrasts with what I remembered.
If this type of thing ends up being what you'll do, don't hesitate to discuss it further in detail. There is always room for improvement. _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
|
| Back to top |
|
 |
|
resle Ashes Dev


Joined: 03 Jul 2003 Posts: 45 Location: Roma, Italy
|
Posted: Thu Apr 26, 2007 10:36 am Post subject: |
|
|
Fez: Don't worry! Random faces are for randomly generated NPCs only. And the handmade NPCs will have portraits that will be in the same stile of the random ones.
Denizsi: We got convinced by your examples and we're moving on that direction. Found a good way to make the portraits and soo we should get something done. Now, if only we could find a good stock of *HAIR* graphics or someone to make some realistic hair with Poser 7.0 for us.. _________________ ..so we ate rare animals, we spent the night eating rare animals.. |
|
| Back to top |
|
 |
|
denizsi

Joined: 24 Nov 2005 Posts: 7232 Location: bosphorus
|
Posted: Thu Apr 26, 2007 12:44 pm Post subject: |
|
|
Have you decided what facial features you will include for face generation, other than the basics (eye, hair, mouth)?
You can have additional options for features to lower the odds of seeing two similar faces (such as an option for size, eg. each pair of eyes have 3 or 5 sizes, so 10 pairs of eyes could easily mount to 30 or 50 variations).
You can also attribute keywords to these options for better or more precise generation. For instance, you can allocate certain keywords to specific areas, or specific social classes or age, (eg. a cold region might have a higher percentage of NPCs with beards and, thick and long hair, white hair or bald head for supposedly aged NPCs etc.), so the game will generate the faces according to these parameters. _________________ RPG Codex: putting the "Retards" back with Perverts & Gays.
Spiralling to the ground below, like autumn leaves left in the wake to fade away
Waking up to your sound again, and lapse into the ways of misery
Two to one... from pain to fun
I see the sign, it's on the road, and I think it's crazy
qbdjotld |
|
| Back to top |
|
 |
|
Vandal delle 3V

Joined: 09 May 2007 Posts: 1 Location: Turin, Italy
|
Posted: Wed May 09, 2007 10:41 am Post subject: |
|
|
i just say... DAMN GREAT!
keep up with the good job guys!!
really looking forward to see this project running  |
|
| Back to top |
|
 |
|
denizsi

Joined: 24 Nov 2005 Posts: 7232 Location: bosphorus
|
|
| Back to top |
|
 |
|
Naked_Lunch `


Joined: 29 Jan 2005 Posts: 5380 Location: Norway, 1967
|
Posted: Fri Jul 06, 2007 11:15 pm Post subject: |
|
|
Looking good, guys. Glad to see it isn't dead. I've been waiting a long time for this game  |
|
| Back to top |
|
 |
|
OccupatedVoid


Joined: 04 Sep 2006 Posts: 1841 Location: East Texas
|
Posted: Sat Jul 28, 2007 4:24 am Post subject: |
|
|
Moar updates please. _________________ . . . |
|
| Back to top |
|
 |
|
Screaming_life


Joined: 28 Oct 2004 Posts: 353 Location: On Maggie's Farm... No More
|
Posted: Thu Sep 06, 2007 3:10 pm Post subject: |
|
|
Progress is happening at an alarming rate, so fast in fact that it's almost undetectable.
Yes, unfortunately we've been very crap recently. A combination of real life and apathy has slowed things down considerably. We're still going though and in fact there has been quite a bit of progress, it's just not alot compared to the amount of time it's taken.
Anyway, fear not, vapourware is very distant from our minds and progress just around the corner. _________________ Dak’kon: "Your reasons for your incessant clicking are not *known* to me."
-=:ASHES:=- |
|
| Back to top |
|
 |
|