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Game over?

Lomer

Liturgist
Joined
Nov 18, 2004
Messages
112
I don’t believe I have seen this being mentioned before, so let me ask:

Once we finish the main quest and see the final slides (or whatever instruments you choose to show the consequences), will it be possible to continue playing ala Fallout 2 or the game is over?
 
Joined
Nov 24, 2005
Messages
1,269
Location
The Von Braun, Deck 5
I do believe this has been mentioned, and the answer as far as I remember, was that when the game is over it is in fact, over. No free roaming afterwards. But another thing that also has been mentioned before, but I don't recall the answer: will there be a summary of how your actions affected the game world when the game ends? And before anyone ask, I did spend a fair amount of time searching/clicking threads at random in the AoD-forum.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
No, you can't play after the game is over. Yes, there will be a very detailed (locations, factions, NPCs) summary of your actions.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
Once we finish the main quest and see the final slides (or whatever instruments you choose to show the consequences), will it be possible to continue playing ala Fallout 2 or the game is over?

GAME OVER MAN GAME OVER!

R00fles!
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
Elhoim said:
Once we finish the main quest and see the final slides (or whatever instruments you choose to show the consequences), will it be possible to continue playing ala Fallout 2 or the game is over?

GAME OVER MAN GAME OVER!

R00fles!

Is it me or does it seem like Volournitis is becoming an epidemic. :evil:
 

no

Novice
Joined
Dec 30, 2006
Messages
83
Location
Russia
Volournian catchphrases - when there's nothing else left to be said.
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
I doubt "post-finale" gameplay is actually applicable here. Fallout 2 had very weak central storyline, very poorly done, really. It was shabby and not really there -- it was kinda like the daedra invasion in Oblivion -- something's about to happen but doesn't happen until you're done picking flowers / proclaiming yourself the kung-fu champion of the post-apocalyptic world. And while FO2 lacked time-limit as a natural whip to lash the player around with, AoD, I presume, has other means to keep the player focused as though he actually WANTS TO DO IT. Motivation is very important. When it's there, you don't really need the "post-finale" to actually "finish" with the game. Satisfaction has already come.
 

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