Paranoid Jack
Scholar
- Joined
- Jul 3, 2006
- Messages
- 186
Hope none of these have been covered. I did a brief search but found out I was reading ten times more info than I wanted to. Which was interesting but not getting any closer to finding out if these questions had already been answered or not. So here goes...
How will the loot system work? Is all loot placed by the developer or is there a system?
I don't really care for the random loot drop system since it rarely tends to make sense. I mean why would a rat be carrying anything? And if you kill a fighter why does all his armor and weaponry disappear or lay there on the ground yet you can not take it but you get to take a couple gold coins he was carrying, that always annoys me. I am hoping that AoD has placed items and all enemies drop what they are wearing/using.
VD, how do you guys plan on testing the game? Will Iron Tower do all beta testing internally or will you guys recruit a limited amount of testers? Or will the demo/shareware release also server as the beta testing period?
I am sure most if not all of us would jump at the chance to help beta test AoD... just as I am sure Iron Tower and/or VD wouldn't want to go that route. Has anything been decided yet?
I had a couple more questions but forgot them from earlier today when I was thinking about the game. One of them was to do with currency but I saw a post somewhat covering that. I do have a spin-off question concerning that though.
Will merchant items be realistically priced? Most games have a wacky economic system put in place by the developers where a sword costs thousands of gold pieces. I know it is mostly there to give the player a sense of accomplishment after collecting those thousands of pieces of gold he can finally buy that item he has had his eye on since the beginning of the game.
Will AoD follow the same design? If not how will it handle currency and the purchasing of the best items available in game?
Thanks.
How will the loot system work? Is all loot placed by the developer or is there a system?
I don't really care for the random loot drop system since it rarely tends to make sense. I mean why would a rat be carrying anything? And if you kill a fighter why does all his armor and weaponry disappear or lay there on the ground yet you can not take it but you get to take a couple gold coins he was carrying, that always annoys me. I am hoping that AoD has placed items and all enemies drop what they are wearing/using.
VD, how do you guys plan on testing the game? Will Iron Tower do all beta testing internally or will you guys recruit a limited amount of testers? Or will the demo/shareware release also server as the beta testing period?
I am sure most if not all of us would jump at the chance to help beta test AoD... just as I am sure Iron Tower and/or VD wouldn't want to go that route. Has anything been decided yet?
I had a couple more questions but forgot them from earlier today when I was thinking about the game. One of them was to do with currency but I saw a post somewhat covering that. I do have a spin-off question concerning that though.
Will merchant items be realistically priced? Most games have a wacky economic system put in place by the developers where a sword costs thousands of gold pieces. I know it is mostly there to give the player a sense of accomplishment after collecting those thousands of pieces of gold he can finally buy that item he has had his eye on since the beginning of the game.
Will AoD follow the same design? If not how will it handle currency and the purchasing of the best items available in game?
Thanks.