Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
|
Posted: Wed Nov 23, 2005 12:32 am Post subject: Work in progress - Tavern |
|
|
link 1
link 2
link 3
link 4
link 5
Work in PROGRESS as in not finished yet.
Update: 8 new shots _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
Last edited by Vault Dweller on Thu Nov 24, 2005 12:01 am; edited 1 time in total |
|
| Back to top |
|
 |
|
Diogo Ribeiro

Joined: 23 Jun 2003 Posts: 5587 Location: Lisboa, Portugal
|
Posted: Wed Nov 23, 2005 12:45 am Post subject: |
|
|
Needs some soil erosion. Them tables better have schedules, too.
How is the floor texture implemented: one big texture map wrapped around the floor polygon, or one single texture map applied to several polygons? I'm only asking this because it seems it would be better to display texture in a less formulaic way, make it look more natural when it comes to the positioning of the wood planks (something more natural like this or this).
Looking nice  |
|
| Back to top |
|
 |
|
Claw


Joined: 07 Aug 2004 Posts: 3667 Location: The center of my world.
|
Posted: Wed Nov 23, 2005 1:00 am Post subject: |
|
|
RP is right about the floor. A look at he first shot alone makes it clear what's wrong with the floor. That's a nasty regular pattern.
You should also fill the empty space in the middle with (a) table(s).
I also wonder if the fireplace doesn't look too modern. _________________ "I wish I had some formaldehyde." |
|
| Back to top |
|
 |
|
HanoverF


Joined: 23 Nov 2002 Posts: 3059
|
Posted: Wed Nov 23, 2005 2:38 am Post subject: |
|
|
Without even having looked at the images, I can safely say it needs more whores...
...ok ok wenches are acceptable whore substitutes. |
|
| Back to top |
|
 |
|
Naked_Lunch `


Joined: 29 Jan 2005 Posts: 5380 Location: Norway, 1967
|
Posted: Wed Nov 23, 2005 2:41 am Post subject: |
|
|
| What about a shady man named Ted who hangs in the back offering intimacies for low, low prices? |
|
| Back to top |
|
 |
|
Walks with the Snails


Joined: 05 Nov 2002 Posts: 2443 Location: The Lone Star State
|
Posted: Wed Nov 23, 2005 2:56 am Post subject: |
|
|
| Reminds me a bit of NWN for some reason. I guess that's kind of an evil thing to say, isn't it? It seems a bit small, too, how does it stay in business if the townies don't frequent it and it's not on a heavily travelled route (read needs more than 3 tables and some stools for peak hours)? Why is the kitchen presumably upstairs? At least if it had a basement it could take advantage of some sort of natural refrigeration or some such. As it is it's just pointless hassle for the employees. Why is the bar flush against the wall with no counter? If they don't have a kitchen because they just serve booze to a few people who straggle in then it looks doubly unprofitable except maybe as some sort of front business for an assassin, smuggler, etc. |
|
| Back to top |
|
 |
|
Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
|
Posted: Wed Nov 23, 2005 3:08 am Post subject: |
|
|
Like I said in another post, RPGs deal with concepts. Presenting a realistic, fully functioning tavern is as pointless, as presenting a real city with thousands (at least) people, houses for all of them, places of employment, etc.
Same here. It's a small tavern in a small town. It has a bar area, a fireplace, some seats, and an upstairs area. More than I need for story/quests purposes. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
|
| Back to top |
|
 |
|
Walks with the Snails


Joined: 05 Nov 2002 Posts: 2443 Location: The Lone Star State
|
Posted: Wed Nov 23, 2005 3:22 am Post subject: |
|
|
| It doesn't have to look overtly fake when all it takes is a few extra (repeating if necessary) pixels, though. More floor space, a few more tables, boom. It doesn't have to have 50 townsfolk and random travelers in it whenever you come in at sunset who all go home or get a room at scheduled times, but it wouldn't hurt to be decent sized and just look a bit empty when you come in. As it is it just reminds me of some guy's parlor who likes to entertain guests. |
|
| Back to top |
|
 |
|
Stark

Joined: 31 Mar 2004 Posts: 770
|
Posted: Wed Nov 23, 2005 3:25 am Post subject: |
|
|
| Walks with the Snails wrote: | | Reminds me a bit of NWN for some reason. |
same here.
never the less the graphics are certainly good enough for me. it is something i will shell out money for.
Do you plan to create some ambience background noise/music? it would do wonders to improve the overall atmosphere. |
|
| Back to top |
|
 |
|
Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
|
Posted: Wed Nov 23, 2005 4:19 am Post subject: |
|
|
| Stark wrote: | | Do you plan to create some ambience background noise/music? it would do wonders to improve the overall atmosphere. |
Yes. It will be done.
| Walks wrote: | | As it is it just reminds me of some guy's parlor who likes to entertain guests. |
That's pretty much what it used to be though - an average house turned into a tavern. (explained in the game, fits the town theme). Taverns in other towns are different, in size and style.
Btw, it does have a counter (see the last shot) _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
|
| Back to top |
|
 |
|
spacemoose


Joined: 22 Jan 2005 Posts: 9200 Location: california
|
Posted: Wed Nov 23, 2005 4:48 am Post subject: |
|
|
How will the fire look? I think that if you can manage colored lighting from the fire, it would be pretty sweet. Not that it would be a major point. But we are discussing the looks of the tavern not the characters that may be inside it.
Edit: What I mean is, I expect the tavern to be pretty dark inside, with the atmosphere being set up by the fire of the hearth. That may not be accurate for all taverns, but that's what I've come to expect from taverns in games.
Right now it looks very bright and lacking fire. Yes fire would make everything better. Fire. |
|
| Back to top |
|
 |
|
Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
|
Posted: Wed Nov 23, 2005 3:30 pm Post subject: |
|
|
There is no use criticizing the graphical aspect. Since the game can't be possibly made totally lifelike and flashy, there is no need to try, it would be best if the textual aspect was much higher and compensating for the lack of visuals.
You remember Torment? Well, just like BG2, it had some very detailed and beautiful scenery and landscapes, so it wasn't even required to describe them verbally. However, if you look at the NPCs, you notice that they are very undetailed visually, most of them use the same model for different personalities, you couldn't see faces etc. But did it spoil the immersion, the roloeplaying experience? Not a bit. The verbal aspect filled the gap perfectly.
Thus, you just need to add a lot of descriptions to it, make the player use his imagination for what he can't clearly see on the screen.
| Quote: | | Right now it looks very bright and lacking fire. Yes fire would make everything better. Fire. |
Don't you know? The tavern has electrical bulbs on the ceiling! And the fans, too! _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
|
| Back to top |
|
 |
|
android


Joined: 01 Apr 2004 Posts: 78
|
Posted: Wed Nov 23, 2005 10:03 pm Post subject: |
|
|
It doesn't look bad, here are some thoughts from graphics perspective:
- Don't use default Max textures, you can find some good ones here http://www.mayang.com/textures/ or you can find more links on CGTalk
- Textures need more dirt and signs of use and also normal maps (if your engine supports them or if you want them)
- The scale of the stones on the wall is probably wrong
- The screenshots would look much better with objects casting shadows |
|
| Back to top |
|
 |
|
GhanBuriGhan


Joined: 08 Aug 2005 Posts: 1155
|
Posted: Wed Nov 23, 2005 10:16 pm Post subject: |
|
|
Looks servicable, except for the fireplace, that needs a more natural stone texture and some blackening, to look a bit moody. Some stains on tables and floor would go a long way, too. _________________ Under the spreading chestnut tree
I sold you and you sold me
|
|
| Back to top |
|
 |
|
Jed


Joined: 03 Nov 2002 Posts: 3234 Location: Where I should've been all along ...
|
Posted: Wed Nov 23, 2005 10:34 pm Post subject: |
|
|
...and the slippery slope of allocation of resources away from gameplay to putting stains on the tables has surely begun. _________________ I'll need bodybags. Lots of them.
-Commander Shepard |
|
| Back to top |
|
 |
|
Section8 Synaesthete

Joined: 23 Oct 2002 Posts: 4309 Location: Wardenclyffe
|
Posted: Wed Nov 23, 2005 11:49 pm Post subject: |
|
|
[graphics whore]
As it has been pointed out already, the contrast in floorboards is way overdone, and so the repetition is obvious. Bland is better, and you can make up for it with individual objects for flavour and variety instead.
The wood texture on everything but the floor is a bit overwhelming. It's everywhere. It may be a bit beyond your means, but it would be nice to see the furniture UVW unwrapped and individually textured, the upright supports on the tables and pews particularly.
And more wear and tear on things too, the fireplace especially.
[/graphics whore]
But really, that's perfectly passable. It's clear on first glance what the building is supposed to be, and as a gameplay space I'd assume it's functional for the purpose a tavern would typically have, ie social interaction. I'd be inclined to sign off on it, and leave the micro details like eating utensils, etc. to the Elder Scrolls.  _________________
| crakkie wrote: | | Multiheaded dick swings and hits you in the ass and leg for 10 points. |
|
|
| Back to top |
|
 |
|
Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
|
Posted: Wed Nov 23, 2005 11:58 pm Post subject: |
|
|
Better? _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
|
| Back to top |
|
 |
|
Whipporowill Nude Kid On the Block

Joined: 18 May 2003 Posts: 2955 Location: 59°19'03"N 018°02'15"E
|
Posted: Thu Nov 24, 2005 12:02 am Post subject: |
|
|
Simple answer: yes. _________________ Retired RPG Codex Newshound
Eye On Troika - R.I.P
The Eyesore & other old crap
The Super Bowl, which I guess is happening today, is sort of like the Oscars for people who are still impressed by fire.
- Devin Faraci, CHUD |
|
| Back to top |
|
 |
|
Stark

Joined: 31 Mar 2004 Posts: 770
|
Posted: Thu Nov 24, 2005 1:51 am Post subject: |
|
|
yeah.
I know it's a small tavern. but for larger taverns you may want to add a small stage for a bard to perform on.(just for ambience) |
|
| Back to top |
|
 |
|
Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
|
Posted: Thu Nov 24, 2005 1:59 am Post subject: |
|
|
And some nekkid waitresses, please. _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
|
| Back to top |
|
 |
|
RGE


Joined: 18 Jul 2004 Posts: 772 Location: Karlstad, Sweden
|
Posted: Thu Nov 24, 2005 3:45 am Post subject: |
|
|
I too am reminded of NWN, but not in a bad way. I'd like to lobby against counters in taverns though, because I think I read somewhere that they're a quite modern invention. As in too modern to really fit medieval times. But perhaps they are needed for modern people to recognise the building as a tavern or bar?  _________________ A young man's battle against an ancient cockasaurus:
EDGE the Devilhunter |
|
| Back to top |
|
 |
|
Diogo Ribeiro

Joined: 23 Jun 2003 Posts: 5587 Location: Lisboa, Portugal
|
Posted: Thu Nov 24, 2005 3:47 pm Post subject: |
|
|
Better  _________________ blargh i am ded |
|
| Back to top |
|
 |
|
Dementia Praecox


Joined: 24 Nov 2005 Posts: 1269 Location: The Von Braun, Deck 5
|
Posted: Thu Nov 24, 2005 4:55 pm Post subject: |
|
|
| mEtaLL1x wrote: | | And some nekkid waitresses, please. |
As a serious question: will there be mature themes featured, like boneing prostitutes and sheep? And the language, should we expect heavy cursing and dirrrty-talk?
Or ar you aiming for a pg13-rating :wink:
To give you some commendation: the game is looking truly awesome! Ive read the entire backlog on this forum, and I must say Im really impressed. There is not a single game Im looking more forward to buy at the moment!  |
|
| Back to top |
|
 |
|
Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
|
Posted: Fri Nov 25, 2005 1:04 am Post subject: |
|
|
| Dementia Praecox wrote: | | As a serious question: will there be mature themes featured, like boneing prostitutes and sheep? And the language, should we expect heavy cursing and dirrrty-talk? Or ar you aiming for a pg13-rating :wink: |
I didn't aim for anything in particular, although there is no cursing. There are what I consider mature themes though.
| Quote: | To give you some commendation: the game is looking truly awesome! Ive read the entire backlog on this forum, and I must say Im really impressed. There is not a single game Im looking more forward to buy at the moment!  |
Thanks. Hope you won't be disappointed. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
|
| Back to top |
|
 |
|