Nick


Joined: 21 Apr 2004 Posts: 235 Location: Over the hills and far away
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Posted: Tue Oct 04, 2005 10:47 pm Post subject: AoD character - heavy fighter |
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Another character for you to discuss. Be as critical as you like.
The image is here _________________ Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey.
The Black Company. Shadows Linger. |
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Nicolai `


Joined: 08 Mar 2003 Posts: 3126 Location: Yonder
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Posted: Tue Oct 04, 2005 11:16 pm Post subject: |
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| Looks pretty neat. |
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NeutralMilkHotel


Joined: 14 Dec 2004 Posts: 389
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Posted: Wed Oct 05, 2005 12:07 am Post subject: |
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Looks good, I don't really have anything to critisize. I think that soldier is based on this concept right? Looks good and acurate of what he was going for. _________________
| bryce777 wrote: | | Dialog trees really do limit what you can do. I mean, seriously, all you do is find people in the right order and talk to them. I think it really does degrade the gameplay a bit, though it does make it much easier obviously. |
| Drakron wrote: | :evil: waaaaahhh waaaaaahhh waaaaaahh :evil: |
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spacemoose


Joined: 22 Jan 2005 Posts: 9200 Location: california
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Posted: Wed Oct 05, 2005 12:33 am Post subject: |
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I don't like the way he's holding the axe. Of course its possible that he holds it differently when he swings it, but the way it is now, it would be impossible for him to swing that axe at someone with any significant force.
I think he should have both hands on the non-business end of the axe, this would increase the lever arm and make it easier to chop off limbs and such. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Wed Oct 05, 2005 12:40 am Post subject: |
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Have you seen the old animations?
http://img153.imageshack.us/gal.php?g=screenshot19sn.jpg (the one that says hfaxe)
Still don't like the grip? _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4451 Location: Arse of the world, New Zealand
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Posted: Wed Oct 05, 2005 12:45 am Post subject: |
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Yeah, that animation looks about right, VD, with the grip sliding up/down the haft like that (down to the "business end" for the chop, back up the haft to bring it back)
When I cut my firewood I'm certain I look kinda like that, bulging thews and all.  _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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Sovy Kurosei -


Joined: 29 Dec 2004 Posts: 1518
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Posted: Wed Oct 05, 2005 12:50 am Post subject: |
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When I used a sledge that is how I do it too, just like Shagnak's description.
Alternatively, you could try to do the same with any axe or sledgehammer and see which pose is more comfortable for you, Spacemoose.  |
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Major_Blackhart -


Joined: 05 Dec 2002 Posts: 5223 Location: Jersey for now
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Posted: Wed Oct 05, 2005 1:12 am Post subject: |
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Not bad, however the legs look a little scrawny for a tough guy (After all, the ability to move and balance is just as important in a brawl as throwing a punch.) ALso, his shoulders aren't broad enough, but that's just me. Other than that, he looks good. If you can, maybe add some facial scars or body scars on his legs and hands and stuff, make it look like he's been in more than a few scrapes. _________________ Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Wed Oct 05, 2005 1:39 am Post subject: |
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| Major_Blackhart wrote: | | Not bad, however the legs look a little scrawny for a tough guy |
He used to be a model. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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spacemoose


Joined: 22 Jan 2005 Posts: 9200 Location: california
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Posted: Wed Oct 05, 2005 5:46 am Post subject: |
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| Just looked at that animation. Pretty sweet. Complaint withdrawn |
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RGE


Joined: 18 Jul 2004 Posts: 772 Location: Karlstad, Sweden
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Posted: Thu Oct 06, 2005 12:32 am Post subject: |
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He looks good enough. But it sure must hurt to get hit on those leg and arm bracers with nothing to cushion the blow between the metal and the skin. And I imagine that if he's worried about getting his arms hurt, wouldn't he also worry about getting his fingers hurt? It feels kind of strange to see him have armour everywhere, and then see those small hands poke out. Perhaps the bracers could be extended forward to cover the back of his hands? _________________ A young man's battle against an ancient cockasaurus:
EDGE the Devilhunter |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Oct 06, 2005 1:53 am Post subject: |
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| RGE wrote: | | He looks good enough. But it sure must hurt to get hit on those leg and arm bracers with nothing to cushion the blow between the metal and the skin. |
I told him that, he just shrugged.
| Quote: | | Perhaps the bracers could be extended forward to cover the back of his hands? |
I'll see what we can do. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Thu Oct 06, 2005 2:33 am Post subject: |
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Post his animation.
The old one was pretty bad, actually. The way he swung his axe - just unnatural somehow..
As for model, it's great. There is no need bump-mapped nipples, this will do just fine, as long as textures are good. _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
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truekaiser


Joined: 18 Sep 2005 Posts: 116
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Posted: Thu Oct 06, 2005 4:26 am Post subject: |
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| looks alright, but am i some how reminded of brawn's head by that helmut. |
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Kamaz


Joined: 16 Feb 2004 Posts: 587 Location: The Glorious Ancient City of Loja
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Posted: Thu Oct 06, 2005 7:28 am Post subject: |
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Again, for the game its fine. Following is just reasoning having participated in some medieval-like fights and getting hit.
First off - ADD GLOVES. I mean, this is vital part of any fighter, even the light one, but hey, if he is heavy fighter, gloves are fucking MUST. Going without them is..like very stupid thing. Then, he has legs naked in some places - not very good idea for "heavy" fighter/tank. At least some leather or chain or whatever. The same applies for the arms - what is that red stuff on his arms above elbows? SHould be chain, leather, plate, otherwise he is really stupid heavy fighter. (Or very lucky.)
Overall - for a game fine (though I'd like to add more armour because now he seems..not very tank-ish at the moment). _________________ If you don't care for what I have to say, I'll just shut up and let the mainstream speak. |
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Nick


Joined: 21 Apr 2004 Posts: 235 Location: Over the hills and far away
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Posted: Thu Oct 06, 2005 9:53 am Post subject: |
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Thanks for the comments, everyone.
When we make models, we always think about practical part; i.e. whether the armour is convenient for this character or whether the weapon is long enough to reach the enemy, etc. But such details as gloves are usually skipped, because they will just disappear in isomeric mode.
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Then, he has legs naked in some places - not very good idea for "heavy" fighter/tank.
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Sure, we'll tweak this guy anyway, and making him more armoured is not a bad idea.
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... what is that red stuff on his arms above elbows? SHould be chain, leather, plate...
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Yep, another good thought, I'll definitely work on it.
P.S.: Special thanks to Kamaz for sharing with his medieval experience  _________________ Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey.
The Black Company. Shadows Linger. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Oct 06, 2005 2:09 pm Post subject: |
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| mEtaLL1x wrote: | | Post his animation. |
Since it's 3D, posting videos is more complicated than posting 2D gifs. We'll do it eventually.
| Quote: | | The old one was pretty bad, actually. The way he swung his axe - just unnatural somehow.. |
Well, since you are the only one who thinks so, your opinion shall be ignored as heresy.:wink:
| Kamaz wrote: | | Following is just reasoning having participated in some medieval-like fights and getting hit. |
The setting is loosely based on the ancient Roman period. That should answer your questions about the gloves, the legs, and the heavyness. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Kamaz


Joined: 16 Feb 2004 Posts: 587 Location: The Glorious Ancient City of Loja
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Posted: Thu Oct 06, 2005 3:02 pm Post subject: |
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| Quote: |
The setting is loosely based on the ancient Roman period. That should answer your questions about the gloves, the legs, and the heavyness.
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First off, I dont want to dive into unneeded discussion about setting, periods, times, epochs or whatever, I simply want to clarify what I meant.
It does not matter - medieval or modern times, actually, since if you want to survive swordfight and maybe even dont get crippled, you should consider those simple things because they are not tied to period but more to the combat (sword fight, as I could guess). I am no expert in such fields, I am no historian, but those are just obvious things that I have observed fighting with swords.
And, as I said, its fine already because I understand its for the game, and not historic simmulation. I wouldnt complaint, but you asked:). _________________ If you don't care for what I have to say, I'll just shut up and let the mainstream speak. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Oct 06, 2005 4:01 pm Post subject: |
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| Kamaz wrote: | | It does not matter - medieval or modern times, actually, since if you want to survive swordfight and maybe even dont get crippled, you should consider those simple things because they are not tied to period but more to the combat (sword fight, as I could guess). I am no expert in such fields, I am no historian, but those are just obvious things that I have observed fighting with swords. |
Well, it kinda does matter, because different periods had different concepts of what a proper protection is. A Roman legionnaire was different from a medieval knight, and a knight was different from cavalry units of 18th century that still used swords but no armor whatsoever.
I'm not going for realism, and it's not a historically accurate game, obviously, but I'm sticking with some concepts that were accepted and used at that time. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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ichpokhudezh

Joined: 09 Jul 2004 Posts: 179 Location: germantown, md
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Posted: Thu Oct 06, 2005 6:26 pm Post subject: |
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Out of curiosity, what period/culture did you guys base helmets on? They definitely seem unlike any roman headwear replica I've seen. _________________ @Tom's Hardware: ...hopes that Vista might be able to speed up applications are gone. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Oct 06, 2005 6:42 pm Post subject: |
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We didn't want to replicate everything exactly as it was, so every armor element has been tweaked to some degree. Considering that the setting is based on and not in fact THE ancient Rome, I wanted to go with "something like" instead of "exactly as it was". We used the ancient Rome period mostly as a source of references for cultural, military, and political concepts. The fall of the Roman Empire helped us to flesh out the post-apocalyptic society and history, etc. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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ichpokhudezh

Joined: 09 Jul 2004 Posts: 179 Location: germantown, md
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Posted: Fri Oct 07, 2005 1:55 am Post subject: |
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Ok, thanks. _________________ @Tom's Hardware: ...hopes that Vista might be able to speed up applications are gone. |
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caveyboy


Joined: 18 Jul 2005 Posts: 182 Location: In a cave..
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Posted: Sat Oct 08, 2005 1:00 am Post subject: |
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The picture looks nice well...
it just needs a little detail like rustyness on the helmet,
and a little glare from the axe would make it look cool |
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Human Shield


Joined: 07 Sep 2003 Posts: 2027 Location: VA, USA
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Major_Blackhart -


Joined: 05 Dec 2002 Posts: 5223 Location: Jersey for now
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Posted: Sat Oct 08, 2005 5:12 pm Post subject: |
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I still say make his legs a lil beefier. Think about it, he looks like a professional soldier. Professional soldiers, whenever they needed to get somewhere, marched. He looks like the type of guy who did a lot of marching, which means his legs would be pretty strong, and probably thick. _________________ Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png |
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