Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content People Games Companies Links IRC RSS Staff Contact Us!  
The Codex Forums FAQ Search Memberlist Usergroups Register Profile Log in to check your private messages Ignore List Log in  

Check-out Codex Merchandise - Buy stuff from Amazon - Link Converter
T-Shirt Hell | Amazon.com | Amazon.ca | Amazon.co.uk | Amazon.de | Fishpond.co.nz
(buying stuff via the above links helps us pay the hosting bills)
Support RPG Codex
Donate and get rid
of these pesky ads!
Visit the RPGCodex store @ CafePress!
Codex T-Shirts
RPG Codex :: Latest News   Tacticular Cancer :: Latest News
Visit the RPGCodex store @ CafePress!
Codex Mugs

AoD character - heavy fighter
Goto page 1, 2  Next
 
Post new topic   Reply to topic    The Codex Forums -> Age of Decadence
View previous topic :: View next topic  
Author Message
Nick
 
 


Joined: 21 Apr 2004
Posts: 235
Location: Over the hills and far away


PostPosted: Tue Oct 04, 2005 10:47 pm    Post subject: AoD character - heavy fighter Report this post / user! Reply with quote

Another character for you to discuss. Be as critical as you like.

The image is here
_________________
Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey.
The Black Company. Shadows Linger.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Nicolai
`
`


Joined: 08 Mar 2003
Posts: 3126
Location: Yonder


PostPosted: Tue Oct 04, 2005 11:16 pm    Post subject: Report this post / user! Reply with quote

Looks pretty neat.
Back to top
View user's profile Send private message Send e-mail
NeutralMilkHotel
 
 


Joined: 14 Dec 2004
Posts: 389


PostPosted: Wed Oct 05, 2005 12:07 am    Post subject: Report this post / user! Reply with quote

Looks good, I don't really have anything to critisize. I think that soldier is based on this concept right? Looks good and acurate of what he was going for.
_________________
bryce777 wrote:
Dialog trees really do limit what you can do. I mean, seriously, all you do is find people in the right order and talk to them. I think it really does degrade the gameplay a bit, though it does make it much easier obviously.

Drakron wrote:
:evil: waaaaahhh waaaaaahhh waaaaaahh :evil: Sad
Back to top
View user's profile Send private message
spacemoose
 
 


Joined: 22 Jan 2005
Posts: 9200
Location: california


PostPosted: Wed Oct 05, 2005 12:33 am    Post subject: Report this post / user! Reply with quote

I don't like the way he's holding the axe. Of course its possible that he holds it differently when he swings it, but the way it is now, it would be impossible for him to swing that axe at someone with any significant force.

I think he should have both hands on the non-business end of the axe, this would increase the lever arm and make it easier to chop off limbs and such.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Vault Dweller
Ubersturmfuhrer


Joined: 07 Jan 2003
Posts: 15337
Location: Vault 13


PostPosted: Wed Oct 05, 2005 12:40 am    Post subject: Report this post / user! Reply with quote

Have you seen the old animations?
http://img153.imageshack.us/gal.php?g=screenshot19sn.jpg (the one that says hfaxe)
Still don't like the grip?
_________________
Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
Back to top
View user's profile Send private message
Shagnak
Shagadelic


Joined: 06 Sep 2003
Posts: 4451
Location: Arse of the world, New Zealand


PostPosted: Wed Oct 05, 2005 12:45 am    Post subject: Report this post / user! Reply with quote

Yeah, that animation looks about right, VD, with the grip sliding up/down the haft like that (down to the "business end" for the chop, back up the haft to bring it back)

When I cut my firewood I'm certain I look kinda like that, bulging thews and all. Big Grin
_________________
Proud leader of the Shit Games Liberation Front
All your shit games are belong to us
Back to top
View user's profile Send private message
Sovy Kurosei
-
-


Joined: 29 Dec 2004
Posts: 1518


PostPosted: Wed Oct 05, 2005 12:50 am    Post subject: Report this post / user! Reply with quote

When I used a sledge that is how I do it too, just like Shagnak's description.

Alternatively, you could try to do the same with any axe or sledgehammer and see which pose is more comfortable for you, Spacemoose. Wink
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Major_Blackhart
-
-


Joined: 05 Dec 2002
Posts: 5223
Location: Jersey for now


PostPosted: Wed Oct 05, 2005 1:12 am    Post subject: Report this post / user! Reply with quote

Not bad, however the legs look a little scrawny for a tough guy (After all, the ability to move and balance is just as important in a brawl as throwing a punch.) ALso, his shoulders aren't broad enough, but that's just me. Other than that, he looks good. If you can, maybe add some facial scars or body scars on his legs and hands and stuff, make it look like he's been in more than a few scrapes.
_________________
Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png
Back to top
View user's profile Send private message Send e-mail
Vault Dweller
Ubersturmfuhrer


Joined: 07 Jan 2003
Posts: 15337
Location: Vault 13


PostPosted: Wed Oct 05, 2005 1:39 am    Post subject: Report this post / user! Reply with quote

Major_Blackhart wrote:
Not bad, however the legs look a little scrawny for a tough guy

He used to be a model.
_________________
Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
Back to top
View user's profile Send private message
spacemoose
 
 


Joined: 22 Jan 2005
Posts: 9200
Location: california


PostPosted: Wed Oct 05, 2005 5:46 am    Post subject: Report this post / user! Reply with quote

Just looked at that animation. Pretty sweet. Complaint withdrawn
Back to top
View user's profile Send private message Send e-mail Visit poster's website
RGE
 
 


Joined: 18 Jul 2004
Posts: 772
Location: Karlstad, Sweden


PostPosted: Thu Oct 06, 2005 12:32 am    Post subject: Report this post / user! Reply with quote

He looks good enough. But it sure must hurt to get hit on those leg and arm bracers with nothing to cushion the blow between the metal and the skin. And I imagine that if he's worried about getting his arms hurt, wouldn't he also worry about getting his fingers hurt? It feels kind of strange to see him have armour everywhere, and then see those small hands poke out. Perhaps the bracers could be extended forward to cover the back of his hands?
_________________
A young man's battle against an ancient cockasaurus:
EDGE the Devilhunter
Back to top
View user's profile Send private message
Vault Dweller
Ubersturmfuhrer


Joined: 07 Jan 2003
Posts: 15337
Location: Vault 13


PostPosted: Thu Oct 06, 2005 1:53 am    Post subject: Report this post / user! Reply with quote

RGE wrote:
He looks good enough. But it sure must hurt to get hit on those leg and arm bracers with nothing to cushion the blow between the metal and the skin.

I told him that, he just shrugged.

Quote:
Perhaps the bracers could be extended forward to cover the back of his hands?

I'll see what we can do.
_________________
Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
Back to top
View user's profile Send private message
Atrokkus
 
 


Joined: 06 Feb 2005
Posts: 3092
Location: Borat's Fantasy Land


PostPosted: Thu Oct 06, 2005 2:33 am    Post subject: Report this post / user! Reply with quote

Post his animation.

The old one was pretty bad, actually. The way he swung his axe - just unnatural somehow..

As for model, it's great. There is no need bump-mapped nipples, this will do just fine, as long as textures are good.
_________________
.basketballa
cunninglinguist


CRPG.ru Editorial Staff
Back to top
View user's profile Send private message Visit poster's website AIM Address MSN Messenger
truekaiser
 
 


Joined: 18 Sep 2005
Posts: 116


PostPosted: Thu Oct 06, 2005 4:26 am    Post subject: Report this post / user! Reply with quote

looks alright, but am i some how reminded of brawn's head by that helmut.
Back to top
View user's profile Send private message
Kamaz
 
 


Joined: 16 Feb 2004
Posts: 587
Location: The Glorious Ancient City of Loja


PostPosted: Thu Oct 06, 2005 7:28 am    Post subject: Report this post / user! Reply with quote

Again, for the game its fine. Following is just reasoning having participated in some medieval-like fights and getting hit.

First off - ADD GLOVES. I mean, this is vital part of any fighter, even the light one, but hey, if he is heavy fighter, gloves are fucking MUST. Going without them is..like very stupid thing. Then, he has legs naked in some places - not very good idea for "heavy" fighter/tank. At least some leather or chain or whatever. The same applies for the arms - what is that red stuff on his arms above elbows? SHould be chain, leather, plate, otherwise he is really stupid heavy fighter. (Or very lucky.)

Overall - for a game fine (though I'd like to add more armour because now he seems..not very tank-ish at the moment).
_________________
If you don't care for what I have to say, I'll just shut up and let the mainstream speak.
Back to top
View user's profile Send private message Visit poster's website
Nick
 
 


Joined: 21 Apr 2004
Posts: 235
Location: Over the hills and far away


PostPosted: Thu Oct 06, 2005 9:53 am    Post subject: Report this post / user! Reply with quote

Thanks for the comments, everyone.
When we make models, we always think about practical part; i.e. whether the armour is convenient for this character or whether the weapon is long enough to reach the enemy, etc. But such details as gloves are usually skipped, because they will just disappear in isomeric mode.

Quote:

Then, he has legs naked in some places - not very good idea for "heavy" fighter/tank.


Sure, we'll tweak this guy anyway, and making him more armoured is not a bad idea.

Quote:

... what is that red stuff on his arms above elbows? SHould be chain, leather, plate...


Yep, another good thought, I'll definitely work on it.


P.S.: Special thanks to Kamaz for sharing with his medieval experience Smile
_________________
Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey.
The Black Company. Shadows Linger.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Vault Dweller
Ubersturmfuhrer


Joined: 07 Jan 2003
Posts: 15337
Location: Vault 13


PostPosted: Thu Oct 06, 2005 2:09 pm    Post subject: Report this post / user! Reply with quote

mEtaLL1x wrote:
Post his animation.

Since it's 3D, posting videos is more complicated than posting 2D gifs. We'll do it eventually.

Quote:
The old one was pretty bad, actually. The way he swung his axe - just unnatural somehow..

Well, since you are the only one who thinks so, your opinion shall be ignored as heresy.:wink:

Kamaz wrote:
Following is just reasoning having participated in some medieval-like fights and getting hit.

The setting is loosely based on the ancient Roman period. That should answer your questions about the gloves, the legs, and the heavyness.
_________________
Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
Back to top
View user's profile Send private message
Kamaz
 
 


Joined: 16 Feb 2004
Posts: 587
Location: The Glorious Ancient City of Loja


PostPosted: Thu Oct 06, 2005 3:02 pm    Post subject: Report this post / user! Reply with quote

Quote:

The setting is loosely based on the ancient Roman period. That should answer your questions about the gloves, the legs, and the heavyness.

First off, I dont want to dive into unneeded discussion about setting, periods, times, epochs or whatever, I simply want to clarify what I meant.

It does not matter - medieval or modern times, actually, since if you want to survive swordfight and maybe even dont get crippled, you should consider those simple things because they are not tied to period but more to the combat (sword fight, as I could guess). I am no expert in such fields, I am no historian, but those are just obvious things that I have observed fighting with swords.

And, as I said, its fine already because I understand its for the game, and not historic simmulation. I wouldnt complaint, but you asked:).
_________________
If you don't care for what I have to say, I'll just shut up and let the mainstream speak.
Back to top
View user's profile Send private message Visit poster's website
Vault Dweller
Ubersturmfuhrer


Joined: 07 Jan 2003
Posts: 15337
Location: Vault 13


PostPosted: Thu Oct 06, 2005 4:01 pm    Post subject: Report this post / user! Reply with quote

Kamaz wrote:
It does not matter - medieval or modern times, actually, since if you want to survive swordfight and maybe even dont get crippled, you should consider those simple things because they are not tied to period but more to the combat (sword fight, as I could guess). I am no expert in such fields, I am no historian, but those are just obvious things that I have observed fighting with swords.

Well, it kinda does matter, because different periods had different concepts of what a proper protection is. A Roman legionnaire was different from a medieval knight, and a knight was different from cavalry units of 18th century that still used swords but no armor whatsoever.

I'm not going for realism, and it's not a historically accurate game, obviously, but I'm sticking with some concepts that were accepted and used at that time.
_________________
Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
Back to top
View user's profile Send private message
ichpokhudezh
 
 


Joined: 09 Jul 2004
Posts: 179
Location: germantown, md


PostPosted: Thu Oct 06, 2005 6:26 pm    Post subject: Report this post / user! Reply with quote

Out of curiosity, what period/culture did you guys base helmets on? They definitely seem unlike any roman headwear replica I've seen.
_________________
@Tom's Hardware: ...hopes that Vista might be able to speed up applications are gone.
Back to top
View user's profile Send private message
Vault Dweller
Ubersturmfuhrer


Joined: 07 Jan 2003
Posts: 15337
Location: Vault 13


PostPosted: Thu Oct 06, 2005 6:42 pm    Post subject: Report this post / user! Reply with quote

We didn't want to replicate everything exactly as it was, so every armor element has been tweaked to some degree. Considering that the setting is based on and not in fact THE ancient Rome, I wanted to go with "something like" instead of "exactly as it was". We used the ancient Rome period mostly as a source of references for cultural, military, and political concepts. The fall of the Roman Empire helped us to flesh out the post-apocalyptic society and history, etc.
_________________
Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
Back to top
View user's profile Send private message
ichpokhudezh
 
 


Joined: 09 Jul 2004
Posts: 179
Location: germantown, md


PostPosted: Fri Oct 07, 2005 1:55 am    Post subject: Report this post / user! Reply with quote

Ok, thanks.
_________________
@Tom's Hardware: ...hopes that Vista might be able to speed up applications are gone.
Back to top
View user's profile Send private message
caveyboy
 
 


Joined: 18 Jul 2005
Posts: 182
Location: In a cave..


PostPosted: Sat Oct 08, 2005 1:00 am    Post subject: Report this post / user! Reply with quote

The picture looks nice well...
it just needs a little detail like rustyness on the helmet,
and a little glare from the axe would make it look cool
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Human Shield
 
 


Joined: 07 Sep 2003
Posts: 2027
Location: VA, USA


PostPosted: Sat Oct 08, 2005 3:02 am    Post subject: Report this post / user! Reply with quote

I need to see the angle that will be the game.
_________________
Axes are Blunt Weapons, Silly.
Back to top
View user's profile Send private message
Major_Blackhart
-
-


Joined: 05 Dec 2002
Posts: 5223
Location: Jersey for now


PostPosted: Sat Oct 08, 2005 5:12 pm    Post subject: Report this post / user! Reply with quote

I still say make his legs a lil beefier. Think about it, he looks like a professional soldier. Professional soldiers, whenever they needed to get somewhere, marched. He looks like the type of guy who did a lot of marching, which means his legs would be pretty strong, and probably thick.
_________________
Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    The Codex Forums -> Age of Decadence All times are GMT + 1 Hour
Goto page 1, 2  Next
Page 1 of 2
Jump to:  

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2002 phpBB Group

Anti Bot Question MOD - phpBB MOD against Spam Bots
Blocked registrations / posts: 7151 / 0
eXTReMe Tracker