Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Sat Oct 01, 2005 11:46 pm Post subject: AoD character - assassin |
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Instead of trying to figure out how to improve it and what's wrong with it, I thought I'd just post it here for everyone to see, bitch, and complain. Once again, keep in mind that this is NOT an in-game size, and that the actual size would be much smaller.
Any help is greatly appreciated, as usual.
Link _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Nicolai `


Joined: 08 Mar 2003 Posts: 3126 Location: Yonder
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Posted: Sun Oct 02, 2005 12:31 am Post subject: |
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| Funky shinguards. |
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Rulion


Joined: 10 Dec 2004 Posts: 420 Location: Montclair, NJ
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Posted: Sun Oct 02, 2005 12:40 am Post subject: |
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I like it mostly. Really good work. My only criticisms would be to make him taller and slimmer, more willowy and wispy in appearance - longer/slimmer legs, longer/slimmer arms, a chest that's less chunky. Since it's an assassin, it seems more appropriate. By looking at him now, magnified, I get the impression he's going to look too compact in the game world. The less stout he looks, the better, I think.
I also suggest more detail on his face. Eyebrows, a wisp of hair, and maybe make the distance between his eyes smaller. A thinner nose and more angles. I know you won't be able to see the detail too well when he's smaller, but his face looks too blank.
The clothing and everything else looks ace, though. I like it. |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4451 Location: Arse of the world, New Zealand
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Posted: Sun Oct 02, 2005 12:54 am Post subject: |
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Excellent stuff, VD.
My dismay at you turning to 3D is slowly dissipating methinks :wink:
I agree with Rulion re: making the character less "stout". Great otherwise. _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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spacemoose


Joined: 22 Jan 2005 Posts: 9200 Location: california
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Posted: Sun Oct 02, 2005 12:58 am Post subject: |
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Less stout? This isn't a ninja. If you're in the business of killing people, muscle mass can only help.
I say its good as it is , maybe make the eyes darker, so they show up better on the smaller model. |
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RGE


Joined: 18 Jul 2004 Posts: 772 Location: Karlstad, Sweden
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Posted: Sun Oct 02, 2005 1:16 am Post subject: |
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I'm not bothered by the fact that his padded armour makes him look 'stout', but a brown padded armour does not look as cool as flowing black robes. This guy looks more like a sneaky mercenary than an archetypical assassin, but perhaps that's pretty much what he is. I don't think that the face needs any more details, but I would definitely prefer a different skin colour. Looks too orange to me.
I'm also pretty sure that only noobs hold knives like that.  _________________ A young man's battle against an ancient cockasaurus:
EDGE the Devilhunter |
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Sovy Kurosei -


Joined: 29 Dec 2004 Posts: 1518
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Posted: Sun Oct 02, 2005 1:38 am Post subject: |
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| It looks good. If the assassin is affluent in wealth I'd make his clothing darker or black. |
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Screaming_life


Joined: 28 Oct 2004 Posts: 353 Location: On Maggie's Farm... No More
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Posted: Sun Oct 02, 2005 1:46 am Post subject: |
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Looks great, move on, get the rest finished.
...then return to make his eyes a bit darker  _________________ Dak’kon: "Your reasons for your incessant clicking are not *known* to me."
-=:ASHES:=- |
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Whipporowill Nude Kid On the Block

Joined: 18 May 2003 Posts: 2955 Location: 59°19'03"N 018°02'15"E
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Posted: Sun Oct 02, 2005 1:58 am Post subject: |
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My my - that's some soulfoul eyes there!
I somehow get the feeling his hood should cover up more of his forehead... (the frontal one is the one I'm referring to)? _________________ Retired RPG Codex Newshound
Eye On Troika - R.I.P
The Eyesore & other old crap
The Super Bowl, which I guess is happening today, is sort of like the Oscars for people who are still impressed by fire.
- Devin Faraci, CHUD |
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Crichton


Joined: 07 Jul 2004 Posts: 751
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Posted: Sun Oct 02, 2005 2:03 am Post subject: |
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| I think the sparkley studs on his legs and arms make him look like he's a faggit wearing glitter (the ones on the vest are fine. That aside, the way his vest perks up at the shoulder also makes him look a little gay, loose those and maybe give him a black cloak. Looks pretty good, I like the pose and the way he holds a knife (it is a stupid way to hold a knife, but I still like how it looks). |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4451 Location: Arse of the world, New Zealand
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Posted: Sun Oct 02, 2005 2:18 am Post subject: |
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| Spacemoose wrote: | | Less stout? This isn't a ninja. If you're in the business of killing people, muscle mass can only help. |
My concern is that the proportions of the model aren't quite right. It isn't necessarily about "muscle mass"; the head-to-body size ratio is also not quite right. It is approaching that which you would see in someone that is unusually short and stout. Either that or a cartoon character.
But perhaps that is the style they are going for, for all humans in the game? I think "realistic" proportions would look better myself.
But whatever, as Screaming_life says, get the rest finished - we can't wait!  _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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Major_Blackhart -


Joined: 05 Dec 2002 Posts: 5223 Location: Jersey for now
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Posted: Sun Oct 02, 2005 2:25 am Post subject: |
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Lose the shinpads. And the upward curving shoulder parts to his armor, other than that, he's fine. _________________ Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png |
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NeutralMilkHotel


Joined: 14 Dec 2004 Posts: 389
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Posted: Sun Oct 02, 2005 4:12 am Post subject: |
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My advice would be not to post model renders since your game will be zoomed out (No point in trying to improve details if you can barely see them), and it doesn't have the lighting/shaders or whatever of the engine.
In any case, I'd like to see it zoomed out normally in-game before critisizing it, but I'm lazy so; It looks great to me. Though if he was an assassin, I would think he would have darker shades of clothes (and not those grey-ish white things making him stick out). _________________
| bryce777 wrote: | | Dialog trees really do limit what you can do. I mean, seriously, all you do is find people in the right order and talk to them. I think it really does degrade the gameplay a bit, though it does make it much easier obviously. |
| Drakron wrote: | :evil: waaaaahhh waaaaaahhh waaaaaahh :evil: |
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Jora


Joined: 14 Mar 2003 Posts: 1085 Location: Finland
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Posted: Sun Oct 02, 2005 7:18 am Post subject: |
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I'm very happy with that model. I like the fact that you're trying to make the character types look different from each other and have different kinds of equipment. The hood and the curved dagger look really cool. How does wearing a hood affect gameplay?
There are slight proportional problems but they aren't as apparent as in the warrior model. In that picture, the armor and especially the helmet are too big for him wear. It's this that makes them look like lego people: the models aren't slim enough and their armor should be thinner and not so broad. |
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Walks with the Snails


Joined: 05 Nov 2002 Posts: 2443 Location: The Lone Star State
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Posted: Sun Oct 02, 2005 7:20 am Post subject: |
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| Yeah, he looks a bit more like a skirmisher than an assassin. The obvious armor just makes it apparent that he's looking for trouble and the metal studs would be too reflective for late-night killing. Unless he's disguising himself as a skirmisher to get to a target, of course. The brown color is fine, though, makes him blend in with regular folks better. Nothing saying you can't have a stocky assassin, either. Really he should try to look as ordinary as possible to keep people off their guard. No black billowy cloak to catch the wind and scare off a flock of pigeons who fly away in slow-mo as he drives his knife into a target, no ninja outfit he wears to social occasions, no sinister eyes, no evil scar running down the side of his face, no evil laughter, no cat sitting in his lap that he strokes lovingly while watching the poison take effect in his latest victim, etc. |
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Twinfalls


Joined: 04 Jan 2005 Posts: 3864
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Posted: Sun Oct 02, 2005 9:50 am Post subject: |
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| I say go against established character 'looks'. A short fat assassin, a dapper gentleman thief. Why not? Makes them more memorable. I say make him shorter and fatter. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Sun Oct 02, 2005 2:12 pm Post subject: |
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Thanks, fellas. Very, very helpful.
I think this ("There are slight proportional problems but they aren't as apparent as in the warrior model. In that picture, the armor and especially the helmet are too big for him wear. It's this that makes them look like lego people: the models aren't slim enough and their armor should be thinner and not so broad.") is the answer to the problem. Thanks, Jora. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Elwro -


Joined: 29 Dec 2002 Posts: 8078 Location: Krakow, Poland
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Posted: Mon Oct 03, 2005 12:41 am Post subject: |
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It might be too small to be worth mentioning but, while I like the model overall, it somehow strikes me that the figure's fingertips are black. Aren't the palms also a little out of proportion (too big)? (I'm not sure my impression myself; perhaps the reason was that the modeller wanted to have each finger as a separate part of the model.) _________________ Strong winds bring sea spray. I stand on the cliff, trying to endure the pain within me, growing stronger. Ever stronger
-Tyrax Lightning |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Mon Oct 24, 2005 2:18 am Post subject: |
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I've been asked many times how the models would look in the isometric mode. That should give you an idea. We'll post more isometric stuff this week, so stay tuned.
link _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Mon Oct 24, 2005 2:53 am Post subject: |
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| Quote: | | I say go against established character 'looks'. A short fat assassin, a dapper gentleman thief. Why not? Makes them more memorable. I say make him shorter and fatter. |
It's rebelling just for rebellion's sake.
Plus, shorter and fatter is a halfling in DnD ^_^
However, I'd like to point out that really there is no need in unique garments. Yes, assassin should be dark, but he shouldn't differ too much from the crowd. He must be inconspicuous. _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
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kris


Joined: 27 Oct 2004 Posts: 3300 Location: Lulea, Sweden
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Posted: Wed Oct 26, 2005 1:07 pm Post subject: |
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| Crichton wrote: | | I think the sparkley studs on his legs and arms make him look like he's a faggit wearing glitter (the ones on the vest are fine. That aside, the way his vest perks up at the shoulder also makes him look a little gay, loose those and maybe give him a black cloak. Looks pretty good, I like the pose and the way he holds a knife (it is a stupid way to hold a knife, but I still like how it looks). |
I agree on that the glitter parts should not be there. Or the light parts on his leg whatever you want to call it. a Assasin want as little as possible to give hmi away in the dark.
They way he holds the knife is okay, but it would be better if he had it more angled towards his wrist as someone having it turned this way would. but i recognise that may not be possible if the animation is made for other weapons to, for then a sword angled like that would look more stupid than a knife angled like this. _________________ If you are woman, PM me. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Wed Oct 26, 2005 1:33 pm Post subject: |
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The assassin has been tweaked. See "characters in iso mode" thread. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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