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AoD dialogue screen
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Vault Dweller
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PostPosted: Thu Sep 15, 2005 4:32 pm    Post subject: AoD dialogue screen Report this post / user! Reply with quote

Still work in progress, so opinions and suggestions are welcome. We hooked up the dialogue database thingy yesterday, here is the first shot after switching to 3D.

Link
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Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex.
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Astromarine
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PostPosted: Thu Sep 15, 2005 4:51 pm    Post subject: Report this post / user! Reply with quote

very neat. My only tiny tiny niggle is that the gold display looks very isolated there under the picture instead of being on the bottom of the window (say, bottom right corner of the dialogue window itself) where it is closer to the stats displays. It's too near to the only visual element on the screen now. it gets lost.
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Zli
 
 


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PostPosted: Thu Sep 15, 2005 4:52 pm    Post subject: Report this post / user! Reply with quote

First, I love the dialogue choices Smile

But I'm not so sure about the background. It reminds me of the old Win 3.1 tiled wallpapers (i.e. really old) and looks too busy when it's behind such a thin font. I'd either put a bolder font, or make a non-tiled / easier on the eyes wallpaper, or both. A barely visible low-contrast landscape, maybe that of the region you're in, would be nice...

The borders look fine.

One more thing... I've noticed the Perception check on the bottom left. Is that made automaticly when you enter an area or do you have to click somewhere? And is it a roll, or just an ordinary <> ?
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StraitLacedDeviant
 
 


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PostPosted: Thu Sep 15, 2005 4:53 pm    Post subject: Report this post / user! Reply with quote

Or you could also display your current health/mana etc there as well, to help judge whether attacking or not is a good idea.
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Vault Dweller
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PostPosted: Thu Sep 15, 2005 4:56 pm    Post subject: Report this post / user! Reply with quote

Agree. Thanks, Astro.

There is no mana. HPs are visible on the interface (50 HP)
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Major_Blackhart
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PostPosted: Thu Sep 15, 2005 5:01 pm    Post subject: Report this post / user! Reply with quote

Friggin awesome VD! Personally, I'm good with everything. This game is gonna kick major ass! WOOT!
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Necropennis
 
 


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PostPosted: Thu Sep 15, 2005 5:10 pm    Post subject: Report this post / user! Reply with quote

Looking great Smile
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callehe
 
 


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PostPosted: Thu Sep 15, 2005 5:12 pm    Post subject: Report this post / user! Reply with quote

looks great, I love the new 3d look with high detail level, and the ground looks realistic too. keep up the good work.
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Psilon
 
 


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PostPosted: Thu Sep 15, 2005 5:24 pm    Post subject: Report this post / user! Reply with quote

Yup, that's Torque all right. I know that cursor well.

Looks pretty good, VD.
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hussar
 
 


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PostPosted: Thu Sep 15, 2005 5:25 pm    Post subject: Report this post / user! Reply with quote

No talking heads? Sellout! Smile

So far so good. I'm curious about the transition from the game screen to the dialogue screen though. Now it seems as if the dialogue interface almost completely takes over the screen, maybe something less invasive would work such as not reducing the game screen so much.

Also the NPC dialogue sort of blends in and looks more like a description of something as it took me few seconds to see what the character was responding to.
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Zli
 
 


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PostPosted: Thu Sep 15, 2005 5:44 pm    Post subject: Report this post / user! Reply with quote

I meant something like this.
Those trees were the first thing I found, but it could be done much better. I'm no Cézanne.
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Vault Dweller
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PostPosted: Thu Sep 15, 2005 5:48 pm    Post subject: Report this post / user! Reply with quote

Zli wrote:
One more thing... I've noticed the Perception check on the bottom left. Is that made automaticly when you enter an area or do you have to click somewhere? And is it a roll, or just an ordinary <> ?

<>. It happens automatically. Basically, it's a "save a hostage" quest. You could do it a number of ways, from brute force to assassination to negotiating the ransom (and making a nice profit on the difference if you have the skills) to asking someone else to help out to helping the guards by scouting the place. How helpful you could be to the guards is determined by your stats/skills via automatic checks like the one above.
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Vault Dweller
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PostPosted: Thu Sep 15, 2005 5:52 pm    Post subject: Report this post / user! Reply with quote

hussar wrote:
So far so good. I'm curious about the transition from the game screen to the dialogue screen though. Now it seems as if the dialogue interface almost completely takes over the screen, maybe something less invasive would work such as not reducing the game screen so much.

Sure, we can reduce it as it was before if that's what you guys prefer.

Quote:
Also the NPC dialogue sort of blends in and looks more like a description of something as it took me few seconds to see what the character was responding to.

Yeah, agree. That area kinda sucks and unfinished. We'll tweak it.

Zli wrote:
Those trees were the first thing I found, but it could be done much better. I'm no Cézanne.

We'll consider it. I'd hate to waste any more time now on pretty stuff but if we have time, we will.
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LlamaGod
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PostPosted: Thu Sep 15, 2005 5:52 pm    Post subject: Report this post / user! Reply with quote

NEEDS LESS SHITTY 3D
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Vault Dweller
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PostPosted: Thu Sep 15, 2005 5:57 pm    Post subject: Report this post / user! Reply with quote

Shitty 3D is all the rage right now. When in Rome...
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Spazmo
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PostPosted: Thu Sep 15, 2005 7:41 pm    Post subject: Report this post / user! Reply with quote

It's really great, but all that empty space really bugs me. Find something useful to fill it with! Perhaps a recap of the conversation to date could appear somewhere in there.
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Vault Dweller
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PostPosted: Thu Sep 15, 2005 9:27 pm    Post subject: Report this post / user! Reply with quote

How is something like this?
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Human Shield
 
 


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PostPosted: Thu Sep 15, 2005 10:38 pm    Post subject: Report this post / user! Reply with quote

A lot of empty space.

Maybe add some status windows in the lower left.

. Mood of other person, maybe with graphical faces.
. Any status effects you have, so being poisoned will show up and disappear in conversation with a healer NPC.
. Usable inventory, maybe bribing with items instead of just gold (like selling to merchant). Or items to help you sneak attack or showing poison items that let you poison. Darklands' item usage dialog choices combined with inventory status.
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Spazmo
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PostPosted: Thu Sep 15, 2005 11:21 pm    Post subject: Report this post / user! Reply with quote

Vault Dweller wrote:
How is something like this?


That's good, but only make it appear in one frame out of every 12 and watch as the people who buy the game (all six of us) go crazy and rob convenience stores for soda.
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Necropennis
 
 


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PostPosted: Fri Sep 16, 2005 3:35 am    Post subject: Report this post / user! Reply with quote

I liked the edit(not the coca-cola one ¬¬) although those trees looked like roman soldiers in formation at first sight(no offense heh).

Actually, that would be pretty cool. A Roman legion in the background :O
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Sarkile
 
 


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PostPosted: Fri Sep 16, 2005 7:37 am    Post subject: Report this post / user! Reply with quote

I disagree with Necropenis. I think you need to keep the Coke advertisement.
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spacemoose
 
 


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PostPosted: Fri Sep 16, 2005 8:42 am    Post subject: Report this post / user! Reply with quote

I also think there should be some kind of faint background picture for the dialogue screen.

Other than that, it looks sweet. As others mentioned the dialogue options are very very good. This looks like what I have been waiting for since... a long time! Big Grin
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ichpokhudezh
 
 


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PostPosted: Fri Sep 16, 2005 5:07 pm    Post subject: Report this post / user! Reply with quote

Does status screen have to be gray-ed out (and not accessible, I presume)?
Can at least the messages window (bottom left) be normal and scrollabe during dialogs?

edit: btw, I don't like the dialog background either, looks out of place/color combination now. IMO even this Smile would have been better.
No biggie, tho.
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Vault Dweller
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PostPosted: Fri Sep 16, 2005 6:08 pm    Post subject: Report this post / user! Reply with quote

The interface buttons are locked in the dialogue mode. The message window could be unlocked but it's kinda useless at this point as nothing would be reflected there during a dialogue session.

The background is ok, nothing spectacular, but it works (translation: it doesn't bother me).
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obediah
 
 


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PostPosted: Fri Sep 16, 2005 6:20 pm    Post subject: Report this post / user! Reply with quote

Spacemoose wrote:
I also think there should be some kind of faint background picture for the dialogue screen.

Other than that, it looks sweet. As others mentioned the dialogue options are very very good. This looks like what I have been waiting for since... a long time! Big Grin


The real space moose cries everytime his name is used for something other than pranks involving buggery. At least change your little banner thingie to have space moose in it.
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