Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Sep 15, 2005 4:32 pm Post subject: AoD dialogue screen |
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Still work in progress, so opinions and suggestions are welcome. We hooked up the dialogue database thingy yesterday, here is the first shot after switching to 3D.
Link _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Astromarine Angry Cunt

Joined: 21 Jan 2003 Posts: 2211 Location: Switzerland
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Posted: Thu Sep 15, 2005 4:51 pm Post subject: |
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very neat. My only tiny tiny niggle is that the gold display looks very isolated there under the picture instead of being on the bottom of the window (say, bottom right corner of the dialogue window itself) where it is closer to the stats displays. It's too near to the only visual element on the screen now. it gets lost. _________________ Astro
"Go skate into an AIDS tree, motherfucker!"
- Louis CK |
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Zli


Joined: 30 Aug 2005 Posts: 93 Location: BG, Serbia
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Posted: Thu Sep 15, 2005 4:52 pm Post subject: |
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First, I love the dialogue choices
But I'm not so sure about the background. It reminds me of the old Win 3.1 tiled wallpapers (i.e. really old) and looks too busy when it's behind such a thin font. I'd either put a bolder font, or make a non-tiled / easier on the eyes wallpaper, or both. A barely visible low-contrast landscape, maybe that of the region you're in, would be nice...
The borders look fine.
One more thing... I've noticed the Perception check on the bottom left. Is that made automaticly when you enter an area or do you have to click somewhere? And is it a roll, or just an ordinary <> ? _________________ You're not a bear. You're just a silly man who needs a shave and wears a fur coat. |
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StraitLacedDeviant


Joined: 31 Mar 2004 Posts: 1584 Location: Galway
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Posted: Thu Sep 15, 2005 4:53 pm Post subject: |
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| Or you could also display your current health/mana etc there as well, to help judge whether attacking or not is a good idea. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Sep 15, 2005 4:56 pm Post subject: |
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Agree. Thanks, Astro.
There is no mana. HPs are visible on the interface (50 HP) _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Major_Blackhart -


Joined: 05 Dec 2002 Posts: 5223 Location: Jersey for now
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Posted: Thu Sep 15, 2005 5:01 pm Post subject: |
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Friggin awesome VD! Personally, I'm good with everything. This game is gonna kick major ass! WOOT! _________________ Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png |
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Necropennis


Joined: 26 Aug 2005 Posts: 160 Location: Heap
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Posted: Thu Sep 15, 2005 5:10 pm Post subject: |
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Looking great  |
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callehe


Joined: 05 Dec 2004 Posts: 454 Location: Gothic Castle
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Posted: Thu Sep 15, 2005 5:12 pm Post subject: |
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looks great, I love the new 3d look with high detail level, and the ground looks realistic too. keep up the good work. _________________ www.pentrix.com
Learn the Art of Pen Spinning |
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Psilon


Joined: 15 Feb 2003 Posts: 2023 Location: Codex retirement
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Posted: Thu Sep 15, 2005 5:24 pm Post subject: |
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Yup, that's Torque all right. I know that cursor well.
Looks pretty good, VD. _________________ What would Flashman do? |
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hussar

Joined: 13 Jul 2004 Posts: 707
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Posted: Thu Sep 15, 2005 5:25 pm Post subject: |
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No talking heads? Sellout!
So far so good. I'm curious about the transition from the game screen to the dialogue screen though. Now it seems as if the dialogue interface almost completely takes over the screen, maybe something less invasive would work such as not reducing the game screen so much.
Also the NPC dialogue sort of blends in and looks more like a description of something as it took me few seconds to see what the character was responding to. |
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Zli


Joined: 30 Aug 2005 Posts: 93 Location: BG, Serbia
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Posted: Thu Sep 15, 2005 5:44 pm Post subject: |
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I meant something like this.
Those trees were the first thing I found, but it could be done much better. I'm no Cézanne. _________________ You're not a bear. You're just a silly man who needs a shave and wears a fur coat. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Sep 15, 2005 5:48 pm Post subject: |
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| Zli wrote: | | One more thing... I've noticed the Perception check on the bottom left. Is that made automaticly when you enter an area or do you have to click somewhere? And is it a roll, or just an ordinary <> ? |
<>. It happens automatically. Basically, it's a "save a hostage" quest. You could do it a number of ways, from brute force to assassination to negotiating the ransom (and making a nice profit on the difference if you have the skills) to asking someone else to help out to helping the guards by scouting the place. How helpful you could be to the guards is determined by your stats/skills via automatic checks like the one above. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Sep 15, 2005 5:52 pm Post subject: |
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| hussar wrote: | | So far so good. I'm curious about the transition from the game screen to the dialogue screen though. Now it seems as if the dialogue interface almost completely takes over the screen, maybe something less invasive would work such as not reducing the game screen so much. |
Sure, we can reduce it as it was before if that's what you guys prefer.
| Quote: | | Also the NPC dialogue sort of blends in and looks more like a description of something as it took me few seconds to see what the character was responding to. |
Yeah, agree. That area kinda sucks and unfinished. We'll tweak it.
| Zli wrote: | | Those trees were the first thing I found, but it could be done much better. I'm no Cézanne. |
We'll consider it. I'd hate to waste any more time now on pretty stuff but if we have time, we will. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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LlamaGod Messed with Texas

Joined: 21 Oct 2004 Posts: 3127 Location: Yes
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Sep 15, 2005 5:57 pm Post subject: |
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Shitty 3D is all the rage right now. When in Rome... _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Thu Sep 15, 2005 7:41 pm Post subject: |
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It's really great, but all that empty space really bugs me. Find something useful to fill it with! Perhaps a recap of the conversation to date could appear somewhere in there. _________________ How appropriate. You fight like a cow. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Thu Sep 15, 2005 9:27 pm Post subject: |
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How is something like this? _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Human Shield


Joined: 07 Sep 2003 Posts: 2027 Location: VA, USA
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Posted: Thu Sep 15, 2005 10:38 pm Post subject: |
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A lot of empty space.
Maybe add some status windows in the lower left.
. Mood of other person, maybe with graphical faces.
. Any status effects you have, so being poisoned will show up and disappear in conversation with a healer NPC.
. Usable inventory, maybe bribing with items instead of just gold (like selling to merchant). Or items to help you sneak attack or showing poison items that let you poison. Darklands' item usage dialog choices combined with inventory status. |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Thu Sep 15, 2005 11:21 pm Post subject: |
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That's good, but only make it appear in one frame out of every 12 and watch as the people who buy the game (all six of us) go crazy and rob convenience stores for soda. _________________ How appropriate. You fight like a cow. |
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Necropennis


Joined: 26 Aug 2005 Posts: 160 Location: Heap
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Posted: Fri Sep 16, 2005 3:35 am Post subject: |
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I liked the edit(not the coca-cola one ¬¬) although those trees looked like roman soldiers in formation at first sight(no offense heh).
Actually, that would be pretty cool. A Roman legion in the background :O |
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Sarkile


Joined: 13 Aug 2003 Posts: 374
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Posted: Fri Sep 16, 2005 7:37 am Post subject: |
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| I disagree with Necropenis. I think you need to keep the Coke advertisement. |
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spacemoose


Joined: 22 Jan 2005 Posts: 9200 Location: california
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Posted: Fri Sep 16, 2005 8:42 am Post subject: |
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I also think there should be some kind of faint background picture for the dialogue screen.
Other than that, it looks sweet. As others mentioned the dialogue options are very very good. This looks like what I have been waiting for since... a long time!  _________________ ||||||||||||||||||||||||
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ichpokhudezh

Joined: 09 Jul 2004 Posts: 179 Location: germantown, md
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Posted: Fri Sep 16, 2005 5:07 pm Post subject: |
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Does status screen have to be gray-ed out (and not accessible, I presume)?
Can at least the messages window (bottom left) be normal and scrollabe during dialogs?
edit: btw, I don't like the dialog background either, looks out of place/color combination now. IMO even this would have been better.
No biggie, tho. _________________ @Tom's Hardware: ...hopes that Vista might be able to speed up applications are gone. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Fri Sep 16, 2005 6:08 pm Post subject: |
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The interface buttons are locked in the dialogue mode. The message window could be unlocked but it's kinda useless at this point as nothing would be reflected there during a dialogue session.
The background is ok, nothing spectacular, but it works (translation: it doesn't bother me). _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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obediah


Joined: 31 Jan 2005 Posts: 4968
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Posted: Fri Sep 16, 2005 6:20 pm Post subject: |
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| Spacemoose wrote: | I also think there should be some kind of faint background picture for the dialogue screen.
Other than that, it looks sweet. As others mentioned the dialogue options are very very good. This looks like what I have been waiting for since... a long time!  |
The real space moose cries everytime his name is used for something other than pranks involving buggery. At least change your little banner thingie to have space moose in it. |
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