Psilon
Erudite
Looks nice, VD. How does the game scale to higher resolutions so far?
Vault Dweller said:Naked_Lunch said:Woah, mad soil erosion going on right there. Keep it up and you may even get PATRICK STEWART!!!
VD, you're missing the point. In 2D I would expect a sheet of paper with drawn obstacles and would be happy with something 'extruding' with the help of my imagination and/or artistic shading. In 3D I expect some sort of topographic relief. Otherwise the whole picture degrades into a piece of colored paper with figurines on top. Which brings about 3) and 1).Vault Dweller said:1) The LEGO effect
2) Lack of shadows
3) Too cartoonish
4) Models issues (skirts are too tight, golden plate is too bright and shiny, not enough colors and dents, etc)
5) Unrealistic environments and tents that are not up to the tent industry standards.
....
How important realistic tents, properly planted flora, and soil erosion in an RPG? Imo, as long as people understand that this fine object is a tent, and it looks like most of you did, it's good enough for me.
If you carefully examine what you wrote, you'd see that your argument is based on your expectations, not on facts or universally accepted concepts. The way I humbly see it, 3D should add something. If 3D is a basically a carbon copy of 2D (i.e. exactly the same shit, only in 3D), that sucks. If 3D adds something or adds more than it takes, than it's all good.ichpokhudezh said:VD, you're missing the point. In 2D I would expect a sheet of paper with drawn obstacles and would be happy with something 'extruding' with the help of my imagination and/or artistic shading. In 3D I expect some sort of topographic relief.
Accepted.If you critically analyze 3) + 5) - all of which would be 'models' (for me) - all types of objects look unrealistic in their ways. I.e. armor plates are too angular (like they would be build out of mosaic pieces, their brigthtness only makes this effect more pronounced. Unless they polish their armor at every break, it should look dull). Whereas the tents add to the unrealistic feel of the scene by being 'too plasticky'.
Time and money. Mostly time.As far as attention to "details" go, you can check out X-COM, where soldier's boots would be sometimes covered by the local greenery and would be visible on tarmac. That's details.
If I expected that I wouldn't have posted the screens. I want criticism.Sorry, I did not pour a thick layer of praises on the pics - if that's what you've craved.
From robbed caravans that pass nearby. It's a raiders' camp. An unfinished raiders' camp.BTW, why there are barrels at a foot camp at all?
I do not think my expectations are totally baseless. Some stuff that is used to promote/sell game engines:Vault Dweller said:If you carefully examine what you wrote, you'd see that your argument is based on your expectations, not on facts or universally accepted concepts.ichpokhudezh said:VD, you're missing the point. In 2D I would expect a sheet of paper with drawn obstacles and would be happy with something 'extruding' with the help of my imagination and/or artistic shading. In 3D I expect some sort of topographic relief.
I'd say environment means a lot in a scene. Just having good animations/characters striking poses is not enough. Very toy-like. See the 'cartoonish' and 'LEGO' remarks.Vault Dweller said:Like I said my main reason for switching was to have proper characters, proper animations, poses, etc. Topographic relief is secondary. If we can do it reasonably fast, we will. If not, I'll file it under "who gives a damn".
I've lost you on the first one, but to the second I must reply "that is if".Vault Dweller said:The way I humbly see it, 3D should add something. If 3D is a basically a carbon copy of 2D (i.e. exactly the same shit, only in 3D), that sucks. If 3D adds something or adds more than it takes, than it's all good.
I didn't say they are baseless, I said that your argument was based on expectations, which didn't imply that your expectations were unreasonable.ichpokhudezh said:I do not think my expectations are totally baseless.Vault Dweller said:If you carefully examine what you wrote, you'd see that your argument is based on your expectations, not on facts or universally accepted concepts.ichpokhudezh said:VD, you're missing the point. In 2D I would expect a sheet of paper with drawn obstacles and would be happy with something 'extruding' with the help of my imagination and/or artistic shading. In 3D I expect some sort of topographic relief.
Nowadays, pretty stuff sells better than dry mechanics, so it's logical that engines' promotions focus on that.Some stuff that is used to promote/sell game engines:
True, but development time is always limited (some exceptions apply - *looks at Cleve*). Some people throw out dialogues and valuable, imo, gameplay elements. I throw out some scenery elements, may God have mercy on my soul.I'd say environment means a lot in a scene.
I believe that there are other reasons for the cartoonish and LEGO remarks: poor textures, basic colors, no shadows/light, blocky armor, etc. Fixing that would/should take of that problem.Just having good animations/characters striking poses is not enough. Very toy-like. See the 'cartoonish' and 'LEGO' remarks.
Why? If you don't mind me asking. Keep in mind that there would have been no shields with 2D, only 3-4 visible armors, and one generic attack per weapon type. It would have been silly to select a whirlwind attack with your 2H sword and see a small thrust with a 1H sword while enemies around you are taking damage. More armor/clothing elements is important for Disguise, etc.If character models/barrels and greenery were the reasons for conversion, I would prefer the prior 2d look.
Why? If you don't mind me asking. Keep in mind that there would have been no shields with 2D, only 3-4 visible armors, and one generic attack per weapon type. It would have been silly to select a whirlwind attack with your 2H sword and see a small thrust with a 1H sword while enemies around you are taking damage. More armor/clothing elements is important for Disguise, etc.
Roqua said:I'm not sure the graphics or combat in this game will be up to modern rpgs standards.
Yes, the lack of light bloom is quite disturbing.Roqua said:I'm not sure the graphics or combat in this game will be up to modern rpgs standards.
Shagnak said:I'm pretty sure he was being sarcastic or ironic or something.
Vault Dweller said:
That looks really nice VD. Great improvement!Vault Dweller said:
Who the fuck cares about "up to date graphics" in RPG?I'm not sure the graphics or combat in this game will be up to modern rpgs standards.